mccrab Posted June 6, 2010 Share Posted June 6, 2010 I made a burkha looking robe few days ago. It had few minor clipping issues that I fixed and then overhauled the weight painting. I used this tutorial to make the mesh and rig it. http://www.blender3dclub.com/index.php?name=News&file=article&sid=21. After fixing the issues I had with the burkha it doesn't show up in cs anymore. I made a new form and placed it into my testing NPCs inventory. It makes the biped parts of the NPC invisible, but if I use the rigged model as the world model that works well. What have I done wrong? Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 6, 2010 Share Posted June 6, 2010 Just as a problem I kept getting: Did you happen to forget the normal maps for the texture? Took me a week to figure out that was the problem when I first tried retexturing. Link to comment Share on other sites More sharing options...
mccrab Posted June 6, 2010 Author Share Posted June 6, 2010 I wasn't retexturing. That mesh worked well before I adjusted it. It only makes character invisible when wearing it. When the robe is on the ground I can see it. The texture is from another mod and I only use it for testing. Link to comment Share on other sites More sharing options...
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