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Marts Monster Mod 3.7b3 - FCOM problem


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OK, give me several specific examples.

 

You can use Refscope to get the exact FormID's:

 

Refscope

http://www.tesnexus.com/downloads/file.php?id=21862

 

It allows you to save to a log. I've never tried doing that, but it might be easier than writing a bunch of stuff down.

 

 

In the meantime, if you have OBMM, use it's conflict detection to see if there is anything that can help.

 

If you don't have that, you can get it here:

 

OBMM - Oblivion Mod Manager

http://www.tesnexus.com/downloads/file.php?id=2097

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OK, give me several specific examples.

 

You can use Refscope to get the exact FormID's:

 

Refscope

http://www.tesnexus.com/downloads/file.php?id=21862

 

It allows you to save to a log. I've never tried doing that, but it might be easier than writing a bunch of stuff down.

 

 

In the meantime, if you have OBMM, use it's conflict detection to see if there is anything that can help.

 

If you don't have that, you can get it here:

 

OBMM - Oblivion Mod Manager

http://www.tesnexus.com/downloads/file.php?id=2097

Okay i have FormID Finder. I did it on a barrel and the master it was from was Oblivion.esm. But the script informations said the OOO.esm. and the missing files is: meshes/harvest/containers/XMSharvestMiddleBarrelTopped01HiFi.nif

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I had forgotten about all OOO's animated "Harvest" containers.

 

These are just vanilla textures, not something provided by OOO.

 

So, that brings us back to Qarl's, which replaces a lot of clutter items, like barrels. But, for the outside only; Qarl does not replace the texture for the inside of the barrel. I believe he Does replace the textures for the lid and handle.

 

There is also an animation that goes along with this that gives the "Harvest" effect (which I personaly do not care for and disabled in my copy).

 

The animation plays and resets by activating the container. Are the textures gone both open and closed? Is the inside of the barrel missing as well?

 

 

This is kind of pointing to one of two things, bad Qarl's, which might be fixed by a full or partial reinstall, or something having to do with ArchiveInvalidation, Probably Qarls's.

 

You can test this by temporarily moving the \textures\clutter\MiddleClass folder off to the side; this may cause other problems so is temporary, but should force the game to use vanilla textures for everything.

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When you reinstalled OOO, did you reinstall the 1.33 first, then 1.34b5? The 1.33 actually has the meshes and textures.

 

Other than that, I am about out of ideas, sorry. Like I have said, this is kind of beyond my experience.

 

If you fiddle with the ArchiveInvalidation, that is, try running with it installed, and without it installed, does that make any difference?

 

I presume the .ini file is configured properly since you said this took care of the green corpses, but check that again; it has to be something simple like that.

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It does not look like the entire package is available on nexus: http://www.tesnexus.com/downloads/file.php?id=15256

 

1.33 Complete is available from Planet Elder Scrolls here http://planetelderscrolls.gamespy.com/View.php?id=3953&view=OblivionMods.Detail&comment_page=2

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