Starsickle Posted June 7, 2010 Share Posted June 7, 2010 What the title says. After vault 112, I can go to rivet city, but I cannot save. There must be something with the event with DAD before going back to the Jefferson memorial that crashes the game. I have no idea why I can't save. It doesn't work even until Dad sacrifices himself. He also doesn't come to the window after blowing up autumn, leaving you SOL. Load order: Fallout3.esmLings.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmLingsDLC.esmUnofficial Fallout 3 Patch.esmHairPack.esmArefuExpandedByAzar.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmMart's Mutant Mod.esmLingsFinerThings.esmEnhanced Weather - Rain and Snow.esmStreetLights.esmCrossModData.esmAnimy_prostitution.esmDCInteriors_ComboEdition.esmSharing and Caring Companions.esmFNNCQ.esmsc_lovers_resource.esmsc_wasteland_pimp.esmDCInteriors_Georgtown.esmDCInteriors_LEnfntPl.esmDCInteriors_Mason.esmlonewandererbrooke.esmCALIBR.ESMFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMDCInteriors_SewardSq.esmFNNCQ_DavidsLab.esmAmyWong.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDarNifiedUIF3.espLingsPrettyThings.espLingsFinerThings.espStreetLights - Wasteland.espArefuExpandedByAzar-Radio.espUPP - Pack 1.espUPP - Pack 2.espUPP - Original Perks.espUPP - Experience Perks.espUPP - Quest Perks.espUPP - Beverage Perks.espDree Perks.espDree Perks Pitts.espDree Perks Point Lookout.espDree Perks Anchorage.espDree Perks Mothership Zeta.espNotSoFast.espIntoTheDeepWoods.esplamplight secrets.espNot alone in the Wasteland anymore.espMTC Wasteland Travellers.espMovinOnUp3.0.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - Mothership Zeta.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espkikaiEquipment.espMissingUniqueArmorClothing-Enhanced.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espCombatEnhanced-Package v02.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Sneak Bonus during Storms.espFellout-Full.espMissingUniqueWeapons-Enhanced-BS+PL.espNuka Cola Theme 3000 v1.espClassic BoS Power Armor.espsc_blackmailing_silver.espDalls_Oakley.espSOL.espDLC03_FemaleHellfire.espsc_saving_nova.espUniqueWeapons.espWIP_BigTown.espVerdictMod.espDalls_Apartment.espGambling Machine - Point Lookout.espsc_wp_captives.espsc_wp_arefu.espsc_wp_luring_lucy.espD.C. Confidential with Glow.espsc_acquiring_mei.espsc_toying_with_angela.espJury Street.espDragoonFemale.espRivetCityConApt V2_1.espCompanionCherry.espsc_wp_red.espJessiCompanion.espMalikaTheGypsyByAzar.espBriannaCompanion.esphansel.espgretal.espColossust 51 Armors.espReconArmorMKII.espbigtownhouse.espWasteland House GNR.espApocalypse Armory Preview - Grenades.espShiksi.espKelseyCompanion.espMart's Mutant Mod - Linged.espAlizee.espAPReanimated.espMantis07Reflex.espMantis07Reflex - Realism.espslaveraider.espFatherandNun.espDCInteriors_DLC_Collectables.espDante's Scythes.esp1SB_VenomousArmor.espjapanese_armor_set.espLookout Outfits.espGhostbodysuitv3.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espSCC 187GURLZ.espAngry Scientists.espAmyWong - Load Order Fix.espAmyWong - FOSE.espAmyWong - DLCs.espAmyWong - CALIBR 1.3.espAmyWong - FOOK2 1.1.espTossedMines.esp Total active plugins: 140Total plugins: 146 I'm going to go out on a limb and guess that it may be FOOK2, but it's solved a ton of crashes recently. Up until now, where I am getting the random crashes from going into and out of places. It was performing very well, though. Link to comment Share on other sites More sharing options...
Fonger Posted June 7, 2010 Share Posted June 7, 2010 try this http://www.fallout3nexus.com/downloads/file.php?id=10236 if it doesn't help deactivate mods wholesale until it works properly. Link to comment Share on other sites More sharing options...
Starsickle Posted June 7, 2010 Author Share Posted June 7, 2010 But then you have no stuff... anyways, I tried the old "go kill yourself" trick. not working. Link to comment Share on other sites More sharing options...
Fonger Posted June 7, 2010 Share Posted June 7, 2010 But then you have no stuff...but now it ain't working so your stuff is idle and the bug remains unnamed Link to comment Share on other sites More sharing options...
Starsickle Posted June 7, 2010 Author Share Posted June 7, 2010 It seems that I can save anywhere up to traveling to Rivet City. After getting there I can travel fast or slow anywhere but saving will crash. it must have something to do with the MQ or Dad. I'd really like to find a way to preserve all the items if I was going to just axe all the mods and save, but it's not promised that it'll clear up any problems, and to be honest there isn't much point to doing anything with the MQ at that point. Remarkably, FOOK2's latest beta has been stable, although lately that's kinda been challanged by a few outside to inside crashes. They even got the MQ events working again at V12 and probably v-87, too. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 7, 2010 Share Posted June 7, 2010 Have you done fo3edit master update? Fixes crash on save every time for me. Link to comment Share on other sites More sharing options...
Starsickle Posted June 7, 2010 Author Share Posted June 7, 2010 Well, I tried that, and ran DO#edit in masterupdate mode, and it seems the game has stopped taking input correctly, so even though I managed to make a save at rivet city, I have to reinstall the game because there are now textures swapping in and out all the time, missing meshes and the pipboy mouse and escape key no longer work. wow, what a catastrophe. I never get to see this game to completion because of crashes and bugs. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 7, 2010 Share Posted June 7, 2010 That is a different problem, most likely caused by your metric assload of mods. You can search for a few previous posts I have made on the subject. Basically, some people hit this problem with varying numbers of active plugins. You can remove active mods one at a time until you get below the magic number, no matter which ones they are. Then as long as you stay under that number you'll be fine. You can workaround the problem by merging esps, or just making hard choices. For the record I tend to hit the issue at around 100 plugins, you are way over that. Link to comment Share on other sites More sharing options...
Starsickle Posted June 8, 2010 Author Share Posted June 8, 2010 That is a different problem, most likely caused by your metric assload of mods. You can search for a few previous posts I have made on the subject. Basically, some people hit this problem with varying numbers of active plugins. You can remove active mods one at a time until you get below the magic number, no matter which ones they are. Then as long as you stay under that number you'll be fine. You can workaround the problem by merging esps, or just making hard choices. For the record I tend to hit the issue at around 100 plugins, you are way over that. If they hit it with varying numbers, then how do you know it's the number of mods? You're suggesting that it has something to do with overlapping records with the data, but that doesn't make sense unless FO3Edit is to blame for it. That explanation doesn't make much sense if Magic is the only way to describe it. So anyways, I obviously have to make huge mergers of certain multi-part mods...any suggestions on how to correctly do it? Initial thoughts:-Wasteland player-The UPP- Dree Perks That wouldn't solve much else but reducing the actual number of mods active. What does that accomplish? So - time to reinstall... Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 8, 2010 Share Posted June 8, 2010 I'm not suggesting an explanation for it at all. Only what I have observed and what seems to fix the problem. I am open to magic, or even Science! as a possibility. As for "only reducing the number of mods active", the number of mods active is the problem. If you don't like that answer it doesn't hurt my feelings, but you will have the same problem after going through a reinstall.As for merging mods, I tend to use one for armor/clothes, one for added weapons, and so on. Perks would probably work too, although I have never tried it. Link to comment Share on other sites More sharing options...
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