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Can't save after saving dad


Starsickle

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What the title says. After vault 112, I can go to rivet city, but I cannot save. There must be something with the event with DAD before going back to the Jefferson memorial that crashes the game. I have no idea why I can't save.

 

It doesn't work even until Dad sacrifices himself. He also doesn't come to the window after blowing up autumn, leaving you SOL.

 

Load order:

 

Fallout3.esm

Lings.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

LingsDLC.esm

Unofficial Fallout 3 Patch.esm

HairPack.esm

ArefuExpandedByAzar.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

Mart's Mutant Mod.esm

LingsFinerThings.esm

Enhanced Weather - Rain and Snow.esm

StreetLights.esm

CrossModData.esm

Animy_prostitution.esm

DCInteriors_ComboEdition.esm

Sharing and Caring Companions.esm

FNNCQ.esm

sc_lovers_resource.esm

sc_wasteland_pimp.esm

DCInteriors_Georgtown.esm

DCInteriors_LEnfntPl.esm

DCInteriors_Mason.esm

lonewandererbrooke.esm

CALIBR.ESM

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

DCInteriors_SewardSq.esm

FNNCQ_DavidsLab.esm

AmyWong.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

DarNifiedUIF3.esp

LingsPrettyThings.esp

LingsFinerThings.esp

StreetLights - Wasteland.esp

ArefuExpandedByAzar-Radio.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Original Perks.esp

UPP - Experience Perks.esp

UPP - Quest Perks.esp

UPP - Beverage Perks.esp

Dree Perks.esp

Dree Perks Pitts.esp

Dree Perks Point Lookout.esp

Dree Perks Anchorage.esp

Dree Perks Mothership Zeta.esp

NotSoFast.esp

IntoTheDeepWoods.esp

lamplight secrets.esp

Not alone in the Wasteland anymore.esp

MTC Wasteland Travellers.esp

MovinOnUp3.0.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - Mothership Zeta.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

kikaiEquipment.esp

MissingUniqueArmorClothing-Enhanced.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

CombatEnhanced-Package v02.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Fellout-Full.esp

MissingUniqueWeapons-Enhanced-BS+PL.esp

Nuka Cola Theme 3000 v1.esp

Classic BoS Power Armor.esp

sc_blackmailing_silver.esp

Dalls_Oakley.esp

SOL.esp

DLC03_FemaleHellfire.esp

sc_saving_nova.esp

UniqueWeapons.esp

WIP_BigTown.esp

VerdictMod.esp

Dalls_Apartment.esp

Gambling Machine - Point Lookout.esp

sc_wp_captives.esp

sc_wp_arefu.esp

sc_wp_luring_lucy.esp

D.C. Confidential with Glow.esp

sc_acquiring_mei.esp

sc_toying_with_angela.esp

Jury Street.esp

DragoonFemale.esp

RivetCityConApt V2_1.esp

CompanionCherry.esp

sc_wp_red.esp

JessiCompanion.esp

MalikaTheGypsyByAzar.esp

BriannaCompanion.esp

hansel.esp

gretal.esp

Colossust 51 Armors.esp

ReconArmorMKII.esp

bigtownhouse.esp

Wasteland House GNR.esp

Apocalypse Armory Preview - Grenades.esp

Shiksi.esp

KelseyCompanion.esp

Mart's Mutant Mod - Linged.esp

Alizee.esp

APReanimated.esp

Mantis07Reflex.esp

Mantis07Reflex - Realism.esp

slaveraider.esp

FatherandNun.esp

DCInteriors_DLC_Collectables.esp

Dante's Scythes.esp

1SB_VenomousArmor.esp

japanese_armor_set.esp

Lookout Outfits.esp

Ghostbodysuitv3.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

SCC 187GURLZ.esp

Angry Scientists.esp

AmyWong - Load Order Fix.esp

AmyWong - FOSE.esp

AmyWong - DLCs.esp

AmyWong - CALIBR 1.3.esp

AmyWong - FOOK2 1.1.esp

TossedMines.esp

 

Total active plugins: 140

Total plugins: 146

 

I'm going to go out on a limb and guess that it may be FOOK2, but it's solved a ton of crashes recently. Up until now, where I am getting the random crashes from going into and out of places. It was performing very well, though.

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It seems that I can save anywhere up to traveling to Rivet City. After getting there I can travel fast or slow anywhere but saving will crash. it must have something to do with the MQ or Dad.

 

I'd really like to find a way to preserve all the items if I was going to just axe all the mods and save, but it's not promised that it'll clear up any problems, and to be honest there isn't much point to doing anything with the MQ at that point.

 

Remarkably, FOOK2's latest beta has been stable, although lately that's kinda been challanged by a few outside to inside crashes. They even got the MQ events working again at V12 and probably v-87, too.

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Well, I tried that, and ran DO#edit in masterupdate mode, and it seems the game has stopped taking input correctly, so even though I managed to make a save at rivet city, I have to reinstall the game because there are now textures swapping in and out all the time, missing meshes and the pipboy mouse and escape key no longer work.

 

wow, what a catastrophe. I never get to see this game to completion because of crashes and bugs.

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That is a different problem, most likely caused by your metric assload of mods. You can search for a few previous posts I have made on the subject. Basically, some people hit this problem with varying numbers of active plugins. You can remove active mods one at a time until you get below the magic number, no matter which ones they are. Then as long as you stay under that number you'll be fine. You can workaround the problem by merging esps, or just making hard choices. For the record I tend to hit the issue at around 100 plugins, you are way over that.
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That is a different problem, most likely caused by your metric assload of mods. You can search for a few previous posts I have made on the subject. Basically, some people hit this problem with varying numbers of active plugins. You can remove active mods one at a time until you get below the magic number, no matter which ones they are. Then as long as you stay under that number you'll be fine. You can workaround the problem by merging esps, or just making hard choices. For the record I tend to hit the issue at around 100 plugins, you are way over that.

 

If they hit it with varying numbers, then how do you know it's the number of mods? You're suggesting that it has something to do with overlapping records with the data, but that doesn't make sense unless FO3Edit is to blame for it. That explanation doesn't make much sense if Magic is the only way to describe it.

 

 

So anyways, I obviously have to make huge mergers of certain multi-part mods...any suggestions on how to correctly do it?

 

Initial thoughts:

-Wasteland player

-The UPP

- Dree Perks

 

That wouldn't solve much else but reducing the actual number of mods active. What does that accomplish?

 

So - time to reinstall...

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I'm not suggesting an explanation for it at all. Only what I have observed and what seems to fix the problem. I am open to magic, or even Science! as a possibility. As for "only reducing the number of mods active", the number of mods active is the problem. If you don't like that answer it doesn't hurt my feelings, but you will have the same problem after going through a reinstall.

As for merging mods, I tend to use one for armor/clothes, one for added weapons, and so on. Perks would probably work too, although I have never tried it.

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