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Robert's Male Body Replacer V5


pindas

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Hello, I have some trouble with the skintones for male high elves used by RBM, although the head has it's usual high elven tone the rest of the body uses the imperial one. I hope someone of you could help me out.
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Did you install the meshes and textures for high elves for your body replacer(s)? Have you used a program like BOSS to make sure you have the correct load order for all of your Mods and which mods should not be active with each other? Post your load order if you have. You may need to add an esp for compatability with another mod.P.S. Do your Redgaurds have a similiar problem?
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That high elf skin is just modified Imperial skin(and by default, all human race/high elf/wood elf share same textures) in some way. The skin tone was done with FaceGen sliders. If you installed Luchaire's HGEC Body Seam Reducer, it has problem you described. To solve it, you will need to modify head/body skins themselves to have yellow/gold tint.
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Is there any other way besides using FaceGen?

 

What I said was, High Elf skin tone was done with in-game FaceGen sliders, by default. However, if you have modified .egt file such as Luchaire's HGEC body seam reducer, using slider to adjust skin tone may not work well. So you have to edit textures to have yellow/golden tint with Photoshop or any other graphic editor(and assign edited textures to said race).

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Reread the readmes, or install an earlier version of Roberts.Post your load order. I have to play with textures in the CS myself to fix problems caused by face texture replacers. Look on TESNexus for a fix that you like.LFact is telling you to open the Construction Set and add yellow skin tones you downloaded or took from bosmer(if bosmer still have yellow skin) and apply them to the high elves.Golden Saints are also a good race to steal textures from.
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