recyclethepandas Posted September 12, 2014 Share Posted September 12, 2014 (edited) I am now primarily playing this game on a macbook pro, so I made a wineskin port for Oblivion and it works beautifully even with max graphics and 100+ mods. But I've not managed to make an OBSE port that actually functions, and as far as I can tell, nor has anyone else. There are quite a few mods which I desperately need OBSE for, but I've had to make do without them. What I'm requesting could come in many forms. Maybe an experienced porter has made a cider OBSE port. That would be a dream come true... but more likely someone has figured out a way to disenchant items without OBSE. A few other things I want would be OBSE-free versions of: multiple enchantments, swapping item stats (damage, armor value, etc) from vanilla items to modded items, etc.I've spent hours and hours looking, and have come to the conclusion that there are tons of ripoffs of the same mod. They all do the same thing with the same scripts, which amazes me. Why would someone remake a mod that already exists, unless they were going to improve or alter its functionality? Not a single modder that's determined to figure it out for those of us who can't run OBSE for whatever reason, which is sad. I'd normally take that as a sign suggesting it's not possible, but it seems like such a simple, fundamental thing. It amazes me that you'd need unlocked scripts to pull it off. In my mind, there should be a way to simply duplicate the selected item from the db with its default stats. If I weren't primarily dealing with modded items, this wouldn't be a problem, as I'd just use the console to generate a "fresh" item. Which brings me to my other question. Is there any easy, ingame means of "looking up" the console codes for modded items? I don't even know how to do this out of game. But since I'm playing a cider port, my version of the game has no windowed functionality. It's running in a virtual machine anyway, so the only way for me to go and "look up" the item code, even if I knew how, would be to save and quit the game, find the code, and start back up. The time expenditure would start to add up in the course of playing. And even then, I still have no way to add multiple enchantments. It's definitely more believable that there's no way to do this without OBSE, and I don't know much about modding Oblivion, but my gut tells me that such a thing should be possible through some means. There are already items in the game with multiple enchantments, so it should be possible to do. The problem is that damned enchanting interface. My intuition is leaning towards a mod that would allow you to use sigil stones or runeskulls or some other item/spell to enchant gear that's already been enchanted the normal way, since the vanilla enchanting interface only permits one effect. But hey, maybe that's impossible. I'm not looking for a non-modder who thinks he knows to tell me that it's impossible. I already know that none of these mods exist, so I know why you'd think it's impossible. I'm looking for an experienced modder, who actually knows the feasibility of such an undertaking. Will the game's code actually allow it, based on your expert opinion? Thanks a bunch in advance if this leads to anyone making a revolutionary non-OBSE mod, of any type really. And thanks a lot for confirming whether or not it's possible, so I can stop wasting my time searching! edit: Oh yeah, shield on back without OBSE would be great too, if it's possible. I know 1h on back is easily possible without OBSE, I use it already. But it doesn't work with the spears from KTSN spear mod, so a mod that would stick those on your back would be excellent. I find it really silly that my spear is constantly clipping underground unless I'm on a mount. Even then, it looks silly sitting on the hip, and it clips into the back of my mammoth, which is even worse than the ground! Edited September 12, 2014 by recyclethepandas Link to comment Share on other sites More sharing options...
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