Zolcos Posted June 8, 2010 Share Posted June 8, 2010 Complete clothing i.e. underwear, armor/clothes mixing -- add more clothing slots? I've been looking at character model replacers for Oblivion, and noticed the same oddness that such things had in Morrowind:These mods generally come in two types: Underwear and Nude. The underwear versions have vanilla-like behavior whereby said garments are welded to the character, partially defeating the purpose. The nude versions, however, result in everyone going commando -- if you want to take your fallen enemy's snazzy outfit for your own use, you can't do it without stripping them completely. Ideally, underwear would be a separate equippable item, worn underneath other equipment. To make it possible, from what I know about clothing slots in the Oblivion engine, it would require changes beyond the scope of the built in modding system. I've seen some impressive mods for other games that had no mod system, where people tinkered with the executable and core content directly to change the behavior of the game. Surely this is possible with Oblivion? This would also open up the possibility of more flexible armor mixing, for example wearing clothes with armor with a robe and having the clothes show up around the edges of the armor where applicable, and having the robe show up over the armor, without causing content problems e.g. "naked monk syndrome" and beast races losing their tails from the "Robes over Armour" mod. Link to comment Share on other sites More sharing options...
kieranfoy Posted June 8, 2010 Share Posted June 8, 2010 No. Not possible. Link to comment Share on other sites More sharing options...
Skevitj Posted June 9, 2010 Share Posted June 9, 2010 I'm pretty sure playing with the game's exe data is illegal, hence no-one here is going to help you with it. The only way I think it could be done is using non-standard slots for the clothing, such as sideweapon. But the problem with that is it conflicts with anything which uses the slot, and npc's won't automatically equip it. There is a conpletely different alternative, such as haveing all undies scipted with setequipementslotmask or something like that, can't be bothered checking if it exists, I know there's one similar in OBSE. You would have it so they kill off the slot on something you have equipped and use it instead, regenerating the slot mask when a piece is unequipped, but that's fraught with danger and is likely to be impossible to implement anyway. As far as I see it, the undies were textured in for the sake of the game's kiddie rating, if they coded it so you could remove them ingame, the rating goes up automatically without us having to help them with it. They aren't going to design that into a game so it can exclude part of the market from the start. It isn't designed to handle them, nor is the CS designed to allow us to do it for them. Go go the model and texture people, we love yall. In short, kieranfoy's response is the most appropriate. Unless you want to just use an unlimited ring's mod and tag them as rings, dunno how npc's would go with it though, and could be game breaking in some instances. Link to comment Share on other sites More sharing options...
TheCalliton Posted June 9, 2010 Share Posted June 9, 2010 what about thisyou kill someone, and take their outfit. it respawns a dead version with underwear on instead Link to comment Share on other sites More sharing options...
alex2avs Posted June 9, 2010 Share Posted June 9, 2010 There is an auto-corpse equip-mod that equips items on corpses , you know ... Link to comment Share on other sites More sharing options...
TheCalliton Posted June 9, 2010 Share Posted June 9, 2010 there ya go, adaptable for underwear perhaps Link to comment Share on other sites More sharing options...
Skevitj Posted June 10, 2010 Share Posted June 10, 2010 That could be a real bummer to implement, not so much the equipping part, but the models. Creating a set which wouldn't clip with existing clothes would be a pain in the arse (if it equips on death, as they will still have their armor on). I've never seen the mod you're talking about, so dunno if it equips on death, or at any point after death, but idealy you would have it added, and equiped when the slot becomes open... If they're dead, I don't know how that's done. Link to comment Share on other sites More sharing options...
alex2avs Posted June 10, 2010 Share Posted June 10, 2010 begin Ondeathnpc.removeallitemsnpc.additem 1npc.additem 2 etc could be done actually. Link to comment Share on other sites More sharing options...
Skevitj Posted June 10, 2010 Share Posted June 10, 2010 begin Ondeathnpc.removeallitemsnpc.additem 1npc.additem 2 etc could be done actually. The idea was that they will still have armor on when they die, but when it's removed they appear, same as what the sock mesh and texture does with armor, but having them as items which can be removed optionally (the base body and mesh is nude though). removeallitems aint really usefull in that situation, neither ondeath since you don't want to change anything (untill the armor is removed). AddItem with EquipItem would work, but as I said before, the hard bit would be making the items so they don't clip (and picking slots for them, rings are probably the best), and running a script post death and/or on the stuff in their inventory. (And applying it to all npcs) Link to comment Share on other sites More sharing options...
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