StonersCharm Posted June 8, 2010 Share Posted June 8, 2010 Im using a script to force a npc to start a conversation with the player when the player gets a certain distance from the npc. In the game, as soon as the npc greets the player the game crashes. Here is the script i have: If (Player.GetDistance ADAWarsArenaXmarker <= 300) If (DoOnce5 == 0) SetStage ADA01 90 Set DoOnce5 to 1 ADADoorToWarsArenaRef.Disable EndIfEndIf Does anyone know why this is? Any help appreciated Link to comment Share on other sites More sharing options...
alex2avs Posted June 8, 2010 Share Posted June 8, 2010 what happens on ADA01 90 ?are you sure it's from your mod and not from others ? Link to comment Share on other sites More sharing options...
StonersCharm Posted June 8, 2010 Author Share Posted June 8, 2010 So far the only thing that happens at ADA01 90 is a journal update and the npc is forced to speak to the player. And for now, while I'm testing the mod, I have all other mods inactive. I haven't used any other mods in my mod yet Link to comment Share on other sites More sharing options...
StonersCharm Posted June 8, 2010 Author Share Posted June 8, 2010 got it fixed. Thanks though Link to comment Share on other sites More sharing options...
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