paragonskeep Posted June 8, 2010 Share Posted June 8, 2010 Hi all, I apologize if this has been addressed, couldn't find any solutions in my search, hence the post. I get a constant CTD when "The Waters of life' quest begins. I've tried "movetoqt" which puts me in RC science lab then crashes. I've tried setstage command, immediate crash. I'm using FO3GOTY with patch 1.7 Fose 1.2 beta 3 (one the Feng Shui recommends). Load order is copy/paste from fomm. I made a merged patch with f03edit as well. any suggestions???? Oh btw, MMM and Freecapa are NOT active.Thanks all!!!!!!!!!!!! Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CALIBR.ESM FOOK2 - Main.ESM FOOK2 - [DIK] DLC Improvement Kit.ESM FOOK2 - [*censored*] World And Neighbourhood Kit.esm* The current load order of this mod does not match the current template RH_IRONSIGHTS.esm* This mod does not exist in the current template Mart's Mutant Mod.esm (Inactive) DCInteriors_ComboEdition.esm shopping-spree.esp* This mod does not exist in the current template PowerOfTheAtom_FOOKandFWE.esp* This mod does not exist in the current template CONELRAD 640-1240.esp MegatonScavengers.esp* This mod does not exist in the current template PiPBoy Light Range x6.esp* This mod does not exist in the current template PiPBoy White Light.esp* This mod does not exist in the current template solarchargerzeta.esp* This mod does not exist in the current template RH_IronSights_Basic_PittPlugin.esp* This mod does not exist in the current template MyMegatonAppleTree02.esp* This mod does not exist in the current template Prototype Neutron Pistol.esp* This mod does not exist in the current template richvendors.esp* This mod does not exist in the current template Portable Shack.esp* This mod does not exist in the current template Portable Turrets.esp* This mod does not exist in the current template cleo_adamantiumX.esp* This mod does not exist in the current template Sun Systems Chargers Console and Portable Home Edition.esp* This mod does not exist in the current template FF_PortableLabInfirmary.esp* This mod does not exist in the current template Mannequin.esp* This mod does not exist in the current template FF_WonderMeatMaker.esp* This mod does not exist in the current template MMHB_Bar.esp* This mod does not exist in the current template G- Backpacks raymochilas.esp* This mod does not exist in the current template Portable Home Small.esp* This mod does not exist in the current template Vault-Tec Experimental Dimensional Safe.esp all_key fallout3.esp* This mod does not exist in the current template MoneyPrint.esp* This mod does not exist in the current template Caravan Tracking.esp* This mod does not exist in the current template 2nd Home at Tenpennys [Engl].esp* This mod does not exist in the current template BM12PungaGardenPurchasable.esp* This mod does not exist in the current template Kaza's NorthwestSeneca.esp (Inactive)* This mod does not exist in the current template Tailor Maid.esp* The current load order of this mod does not match the current template Tailor Maid Black Retex.esp* This mod does not exist in the current template ConsoleCodes.esp* This mod does not exist in the current template Portable Distilling Lab.esp* This mod does not exist in the current template RipperReplacer.esp* This mod does not exist in the current template The Montgomery Manor1.esp* This mod does not exist in the current template stealthnecklace.esp* This mod does not exist in the current template RZW_Gramophone.esp* This mod does not exist in the current template ScavengerHideoutENG.esp* This mod does not exist in the current template Mini Butler.esp* This mod does not exist in the current template Gifts4Kids.esp TakeEveryMovableItemENG.esp* This mod does not exist in the current template tenpennysuitblack.esp* This mod does not exist in the current template WIP_BigTown.esp* This mod does not exist in the current template Better RC Church.esp* This mod does not exist in the current template SShop.esp* The current load order of this mod does not match the current template Canterbury Boomtown.esp* This mod does not exist in the current template lamplight secrets.esp* This mod does not exist in the current template Portable Fire Barrel.esp* This mod does not exist in the current template Merged_RC_Sunglasses-Joes_v1.0.esp* This mod does not exist in the current template Kings Bible.esp* This mod does not exist in the current template RH_IronSights_Basic_PointLookoutPlugin.esp* This mod does not exist in the current template RH_IronSights_Basic_VanillaPlugin.esp* This mod does not exist in the current template CEI - CaesarrulezExcessiveInteriorsEN.esp* This mod does not exist in the current template DCInteriors_DLC_Collectables.esp* This mod does not exist in the current template New_Eyebot.esp* This mod does not exist in the current template Enhanced Tenpenny Suite.esp* This mod does not exist in the current template FalloutFood.esp* This mod does not exist in the current template freecapa.esp (Inactive)* This mod does not exist in the current template Innovational Reconstruction.esp* This mod does not exist in the current template Mart's Mutant Mod.esp (Inactive)* The current load order of this mod does not match the current template Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive)* The current load order of this mod does not match the current template Mart's Mutant Mod - Hunting & Looting.esp (Inactive)* The current load order of this mod does not match the current template Mart's Mutant Mod - Natural Selection.esp (Inactive)* The current load order of this mod does not match the current template Mart's Mutant Mod - Tougher Traders.esp (Inactive)* The current load order of this mod does not match the current template Mart's Mutant Mod - Zones Respawn.esp (Inactive)* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Anchorage.esp (Inactive)* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC The Pitt.esp (Inactive)* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Point Lookout.esp (Inactive)* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Broken Steel.esp (Inactive)* The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Zeta.esp (Inactive)* The current load order of this mod does not match the current template MMM Better muties.esp (Inactive)* This mod does not exist in the current template burke-player-house.esp (Inactive)* This mod does not exist in the current template RunFaster150percent.esp* This mod does not exist in the current template Fallin3 South East Wasteland.esp* This mod does not exist in the current template Esplanade.esp* This mod does not exist in the current template JHB House Robots Can Repair.esp* This mod does not exist in the current template Rivet City CLEANED.esp* This mod does not exist in the current template Cleaned Museum.esp* This mod does not exist in the current template JetPack.esp* This mod does not exist in the current template Feng Shui.esp* This mod does not exist in the current template Feng Shui - Keymap Template.esp* This mod does not exist in the current template RobCo Certified.esp* The current load order of this mod does not match the current template freecapb.esp (Inactive)* This mod does not exist in the current template Pip-Boy Modules.esp* This mod does not exist in the current template NukaColaPlus.esp* This mod does not exist in the current template FOOK2 - Main.esp* The current load order of this mod does not match the current template! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found FOOK2 - [EVE] Energy Visuals Enhanced.esp* The current load order of this mod does not match the current template FOOK2 - [DIK] DLC Improvement Kit.esp* The current load order of this mod does not match the current template! This plugin requires 'anchorage.esm, thepitt.esm, brokensteel.esm, pointlookout.esm, calibr.esm, and fook2 - main.esm', which was not found FOOK2 - Mothership Zeta.esp* The current load order of this mod does not match the current template! This plugin requires 'fook2 - main.esm and zeta.esm', which was not found FOOK2 - Main [Hotfix].esp* This mod does not exist in the current template FOOK2 - DIK [Hotfix].esp* This mod does not exist in the current template The order that the current template suggests is as follows:fallout3.esmanchorage.esmthepitt.esmbrokensteel.esmpointlookout.esmzeta.esmcalibr.esmfook2 - main.esmfook2 - [*censored*] world and neighbourhood kit.esmrh_ironsights.esmfook2 - [dik] dlc improvement kit.esmmart's mutant mod.esmdcinteriors_comboedition.esmshopping-spree.esppoweroftheatom_fookandfwe.espconelrad 640-1240.espmegatonscavengers.esppipboy light range x6.esppipboy white light.espsolarchargerzeta.esprh_ironsights_basic_pittplugin.espmymegatonappletree02.espprototype neutron pistol.esprichvendors.espportable shack.espportable turrets.espcleo_adamantiumx.espsun systems chargers console and portable home edition.espff_portablelabinfirmary.espmannequin.espff_wondermeatmaker.espmmhb_bar.espg- backpacks raymochilas.espportable home small.espsshop.espcanterbury boomtown.esplamplight secrets.espportable fire barrel.espmerged_rc_sunglasses-joes_v1.0.espkings bible.esprh_ironsights_basic_pointlookoutplugin.esprh_ironsights_basic_vanillaplugin.espcei - caesarrulezexcessiveinteriorsen.espdcinteriors_dlc_collectables.espnew_eyebot.espenhanced tenpenny suite.espfalloutfood.espfreecapa.espinnovational reconstruction.espfook2 - main.espfook2 - [eve] energy visuals enhanced.espfook2 - [dik] dlc improvement kit.espfook2 - mothership zeta.esptailor maid.esptailor maid black retex.espconsolecodes.espportable distilling lab.espripperreplacer.espthe montgomery manor1.espstealthnecklace.esprzw_gramophone.espscavengerhideouteng.espmini butler.esprobco certified.espfreecapb.esppip-boy modules.espnukacolaplus.espmart's mutant mod.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmmm better muties.espburke-player-house.esprunfaster150percent.espfallin3 south east wasteland.espesplanade.espjhb house robots can repair.esprivet city cleaned.espcleaned museum.espjetpack.espfeng shui.espfeng shui - keymap template.espmart's mutant mod - hunting & looting.espmart's mutant mod - increased increased spawns.espmart's mutant mod - natural selection.espmart's mutant mod - tougher traders.espmart's mutant mod - zones respawn.espvault-tec experimental dimensional safe.espall_key fallout3.espmoneyprint.espcaravan tracking.esp2nd home at tenpennys [engl].espbm12pungagardenpurchasable.espkaza's northwestseneca.espgifts4kids.esptakeeverymovableitemeng.esptenpennysuitblack.espwip_bigtown.espbetter rc church.espfook2 - main [hotfix].espfook2 - dik [hotfix].esp Link to comment Share on other sites More sharing options...
paragonskeep Posted June 8, 2010 Author Share Posted June 8, 2010 Kaza's is also NOT active. Link to comment Share on other sites More sharing options...
anokii Posted June 11, 2010 Share Posted June 11, 2010 Do you know what version of FOOK2 your running? (1.0 or RC 1.1) I suspect it's 1.0 and if it is there were known bugs with the WOL quest.Also I 'think' (key word - remember it) - that some of those mods you are using are not compatible with or redundant for FOOK2.And if memory serves me correct there's a FOIP (Fallout Interoperability Patch) for MMM and FOOK2 (depending on what version of FOOK2) I know as of 11/06/10 (Local time 1527) that the FOOK2 website is still having issues but I would suggest trying to get on to the site and checking the readme and known bug list. FOOK2 has finally been redone and the new RC 1.1 (with patches) is heaps better with regards to stability and fixes a lot of the CTD issues. The real *censored* is that it's recommended that you start a new game once you upgrade your FOOK2 or you'll be asking for even more problems. Hope it helps. Link to comment Share on other sites More sharing options...
paragonskeep Posted June 11, 2010 Author Share Posted June 11, 2010 Do you know what version of FOOK2 your running? (1.0 or RC 1.1) I suspect it's 1.0 and if it is there were known bugs with the WOL quest.Also I 'think' (key word - remember it) - that some of those mods you are using are not compatible with or redundant for FOOK2.And if memory serves me correct there's a FOIP (Fallout Interoperability Patch) for MMM and FOOK2 (depending on what version of FOOK2) I know as of 11/06/10 (Local time 1527) that the FOOK2 website is still having issues but I would suggest trying to get on to the site and checking the readme and known bug list. FOOK2 has finally been redone and the new RC 1.1 (with patches) is heaps better with regards to stability and fixes a lot of the CTD issues. The real *censored* is that it's recommended that you start a new game once you upgrade your FOOK2 or you'll be asking for even more problems. Hope it helps. Fook 2 1.1, MMM is actually NOT running, I've uninstalled all mods intergrated into Fook 2 1.1 that I could find on their site (ie Fellout, lights, etc)Didn't realize there were issues with WOT with Fook 2, thanks for the heads up, been trying to see on the Fook2 site as well.And it was a new game as well.thanks for the input Link to comment Share on other sites More sharing options...
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