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Constant CTD when trying to leave Vault 112


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Hi all,

I apologize if this has been addressed, couldn't find any solutions in my search, hence the post. I get a constant CTD when "The Waters of life' quest begins. I've tried "movetoqt" which puts me in RC science lab then crashes. I've tried setstage command, immediate crash. I'm using FO3GOTY with patch 1.7 Fose 1.2 beta 3 (one the Feng Shui recommends). Load order is copy/paste from fomm. I made a merged patch with f03edit as well. any suggestions???? Oh btw, MMM and Freecapa are NOT active.

Thanks all!!!!!!!!!!!!

 

Fallout3.esm

Masterlist Information: $Revision$, $Date$, $LastChangedBy$

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

PointLookout.esm

 

Zeta.esm

 

CALIBR.ESM

 

FOOK2 - Main.ESM

 

FOOK2 - [DIK] DLC Improvement Kit.ESM

 

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

* The current load order of this mod does not match the current template

 

RH_IRONSIGHTS.esm

* This mod does not exist in the current template

 

Mart's Mutant Mod.esm (Inactive)

 

DCInteriors_ComboEdition.esm

 

shopping-spree.esp

* This mod does not exist in the current template

 

PowerOfTheAtom_FOOKandFWE.esp

* This mod does not exist in the current template

 

CONELRAD 640-1240.esp

 

MegatonScavengers.esp

* This mod does not exist in the current template

 

PiPBoy Light Range x6.esp

* This mod does not exist in the current template

 

PiPBoy White Light.esp

* This mod does not exist in the current template

 

solarchargerzeta.esp

* This mod does not exist in the current template

 

RH_IronSights_Basic_PittPlugin.esp

* This mod does not exist in the current template

 

MyMegatonAppleTree02.esp

* This mod does not exist in the current template

 

Prototype Neutron Pistol.esp

* This mod does not exist in the current template

 

richvendors.esp

* This mod does not exist in the current template

 

Portable Shack.esp

* This mod does not exist in the current template

 

Portable Turrets.esp

* This mod does not exist in the current template

 

cleo_adamantiumX.esp

* This mod does not exist in the current template

 

Sun Systems Chargers Console and Portable Home Edition.esp

* This mod does not exist in the current template

 

FF_PortableLabInfirmary.esp

* This mod does not exist in the current template

 

Mannequin.esp

* This mod does not exist in the current template

 

FF_WonderMeatMaker.esp

* This mod does not exist in the current template

 

MMHB_Bar.esp

* This mod does not exist in the current template

 

G- Backpacks raymochilas.esp

* This mod does not exist in the current template

 

Portable Home Small.esp

* This mod does not exist in the current template

 

Vault-Tec Experimental Dimensional Safe.esp

 

all_key fallout3.esp

* This mod does not exist in the current template

 

MoneyPrint.esp

* This mod does not exist in the current template

 

Caravan Tracking.esp

* This mod does not exist in the current template

 

2nd Home at Tenpennys [Engl].esp

* This mod does not exist in the current template

 

BM12PungaGardenPurchasable.esp

* This mod does not exist in the current template

 

Kaza's NorthwestSeneca.esp (Inactive)

* This mod does not exist in the current template

 

Tailor Maid.esp

* The current load order of this mod does not match the current template

 

Tailor Maid Black Retex.esp

* This mod does not exist in the current template

 

ConsoleCodes.esp

* This mod does not exist in the current template

 

Portable Distilling Lab.esp

* This mod does not exist in the current template

 

RipperReplacer.esp

* This mod does not exist in the current template

 

The Montgomery Manor1.esp

* This mod does not exist in the current template

 

stealthnecklace.esp

* This mod does not exist in the current template

 

RZW_Gramophone.esp

* This mod does not exist in the current template

 

ScavengerHideoutENG.esp

* This mod does not exist in the current template

 

Mini Butler.esp

* This mod does not exist in the current template

 

Gifts4Kids.esp

 

TakeEveryMovableItemENG.esp

* This mod does not exist in the current template

 

tenpennysuitblack.esp

* This mod does not exist in the current template

 

WIP_BigTown.esp

* This mod does not exist in the current template

 

Better RC Church.esp

* This mod does not exist in the current template

 

SShop.esp

* The current load order of this mod does not match the current template

 

Canterbury Boomtown.esp

* This mod does not exist in the current template

 

lamplight secrets.esp

* This mod does not exist in the current template

 

Portable Fire Barrel.esp

* This mod does not exist in the current template

 

Merged_RC_Sunglasses-Joes_v1.0.esp

* This mod does not exist in the current template

 

Kings Bible.esp

* This mod does not exist in the current template

 

RH_IronSights_Basic_PointLookoutPlugin.esp

* This mod does not exist in the current template

 

RH_IronSights_Basic_VanillaPlugin.esp

* This mod does not exist in the current template

 

CEI - CaesarrulezExcessiveInteriorsEN.esp

* This mod does not exist in the current template

 

DCInteriors_DLC_Collectables.esp

* This mod does not exist in the current template

 

New_Eyebot.esp

* This mod does not exist in the current template

 

Enhanced Tenpenny Suite.esp

* This mod does not exist in the current template

 

FalloutFood.esp

* This mod does not exist in the current template

 

freecapa.esp (Inactive)

* This mod does not exist in the current template

 

Innovational Reconstruction.esp

* This mod does not exist in the current template

 

Mart's Mutant Mod.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - Hunting & Looting.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - Natural Selection.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - Tougher Traders.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - Zones Respawn.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - DLC Anchorage.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - DLC The Pitt.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - DLC Point Lookout.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - DLC Broken Steel.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - DLC Zeta.esp (Inactive)

* The current load order of this mod does not match the current template

 

MMM Better muties.esp (Inactive)

* This mod does not exist in the current template

 

burke-player-house.esp (Inactive)

* This mod does not exist in the current template

 

RunFaster150percent.esp

* This mod does not exist in the current template

 

Fallin3 South East Wasteland.esp

* This mod does not exist in the current template

 

Esplanade.esp

* This mod does not exist in the current template

 

JHB House Robots Can Repair.esp

* This mod does not exist in the current template

 

Rivet City CLEANED.esp

* This mod does not exist in the current template

 

Cleaned Museum.esp

* This mod does not exist in the current template

 

JetPack.esp

* This mod does not exist in the current template

 

Feng Shui.esp

* This mod does not exist in the current template

 

Feng Shui - Keymap Template.esp

* This mod does not exist in the current template

 

RobCo Certified.esp

* The current load order of this mod does not match the current template

 

freecapb.esp (Inactive)

* This mod does not exist in the current template

 

Pip-Boy Modules.esp

* This mod does not exist in the current template

 

NukaColaPlus.esp

* This mod does not exist in the current template

 

FOOK2 - Main.esp

* The current load order of this mod does not match the current template

! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found

 

FOOK2 - [EVE] Energy Visuals Enhanced.esp

* The current load order of this mod does not match the current template

 

FOOK2 - [DIK] DLC Improvement Kit.esp

* The current load order of this mod does not match the current template

! This plugin requires 'anchorage.esm, thepitt.esm, brokensteel.esm, pointlookout.esm, calibr.esm, and fook2 - main.esm', which was not found

 

FOOK2 - Mothership Zeta.esp

* The current load order of this mod does not match the current template

! This plugin requires 'fook2 - main.esm and zeta.esm', which was not found

 

FOOK2 - Main [Hotfix].esp

* This mod does not exist in the current template

 

FOOK2 - DIK [Hotfix].esp

* This mod does not exist in the current template

 

The order that the current template suggests is as follows:

fallout3.esm

anchorage.esm

thepitt.esm

brokensteel.esm

pointlookout.esm

zeta.esm

calibr.esm

fook2 - main.esm

fook2 - [*censored*] world and neighbourhood kit.esm

rh_ironsights.esm

fook2 - [dik] dlc improvement kit.esm

mart's mutant mod.esm

dcinteriors_comboedition.esm

shopping-spree.esp

poweroftheatom_fookandfwe.esp

conelrad 640-1240.esp

megatonscavengers.esp

pipboy light range x6.esp

pipboy white light.esp

solarchargerzeta.esp

rh_ironsights_basic_pittplugin.esp

mymegatonappletree02.esp

prototype neutron pistol.esp

richvendors.esp

portable shack.esp

portable turrets.esp

cleo_adamantiumx.esp

sun systems chargers console and portable home edition.esp

ff_portablelabinfirmary.esp

mannequin.esp

ff_wondermeatmaker.esp

mmhb_bar.esp

g- backpacks raymochilas.esp

portable home small.esp

sshop.esp

canterbury boomtown.esp

lamplight secrets.esp

portable fire barrel.esp

merged_rc_sunglasses-joes_v1.0.esp

kings bible.esp

rh_ironsights_basic_pointlookoutplugin.esp

rh_ironsights_basic_vanillaplugin.esp

cei - caesarrulezexcessiveinteriorsen.esp

dcinteriors_dlc_collectables.esp

new_eyebot.esp

enhanced tenpenny suite.esp

falloutfood.esp

freecapa.esp

innovational reconstruction.esp

fook2 - main.esp

fook2 - [eve] energy visuals enhanced.esp

fook2 - [dik] dlc improvement kit.esp

fook2 - mothership zeta.esp

tailor maid.esp

tailor maid black retex.esp

consolecodes.esp

portable distilling lab.esp

ripperreplacer.esp

the montgomery manor1.esp

stealthnecklace.esp

rzw_gramophone.esp

scavengerhideouteng.esp

mini butler.esp

robco certified.esp

freecapb.esp

pip-boy modules.esp

nukacolaplus.esp

mart's mutant mod.esp

mart's mutant mod - dlc anchorage.esp

mart's mutant mod - dlc the pitt.esp

mart's mutant mod - dlc broken steel.esp

mart's mutant mod - dlc point lookout.esp

mart's mutant mod - dlc zeta.esp

mmm better muties.esp

burke-player-house.esp

runfaster150percent.esp

fallin3 south east wasteland.esp

esplanade.esp

jhb house robots can repair.esp

rivet city cleaned.esp

cleaned museum.esp

jetpack.esp

feng shui.esp

feng shui - keymap template.esp

mart's mutant mod - hunting & looting.esp

mart's mutant mod - increased increased spawns.esp

mart's mutant mod - natural selection.esp

mart's mutant mod - tougher traders.esp

mart's mutant mod - zones respawn.esp

vault-tec experimental dimensional safe.esp

all_key fallout3.esp

moneyprint.esp

caravan tracking.esp

2nd home at tenpennys [engl].esp

bm12pungagardenpurchasable.esp

kaza's northwestseneca.esp

gifts4kids.esp

takeeverymovableitemeng.esp

tenpennysuitblack.esp

wip_bigtown.esp

better rc church.esp

fook2 - main [hotfix].esp

fook2 - dik [hotfix].esp

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Do you know what version of FOOK2 your running? (1.0 or RC 1.1)

 

I suspect it's 1.0 and if it is there were known bugs with the WOL quest.

Also I 'think' (key word - remember it) - that some of those mods you are using are not compatible with or redundant for FOOK2.

And if memory serves me correct there's a FOIP (Fallout Interoperability Patch) for MMM and FOOK2 (depending on what version of FOOK2)

 

I know as of 11/06/10 (Local time 1527) that the FOOK2 website is still having issues but I would suggest trying to get on to the site and checking the readme and known bug list. FOOK2 has finally been redone and the new RC 1.1 (with patches) is heaps better with regards to stability and fixes a lot of the CTD issues. The real *censored* is that it's recommended that you start a new game once you upgrade your FOOK2 or you'll be asking for even more problems.

 

Hope it helps.

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Do you know what version of FOOK2 your running? (1.0 or RC 1.1)

 

I suspect it's 1.0 and if it is there were known bugs with the WOL quest.

Also I 'think' (key word - remember it) - that some of those mods you are using are not compatible with or redundant for FOOK2.

And if memory serves me correct there's a FOIP (Fallout Interoperability Patch) for MMM and FOOK2 (depending on what version of FOOK2)

 

I know as of 11/06/10 (Local time 1527) that the FOOK2 website is still having issues but I would suggest trying to get on to the site and checking the readme and known bug list. FOOK2 has finally been redone and the new RC 1.1 (with patches) is heaps better with regards to stability and fixes a lot of the CTD issues. The real *censored* is that it's recommended that you start a new game once you upgrade your FOOK2 or you'll be asking for even more problems.

 

Hope it helps.

 

Fook 2 1.1, MMM is actually NOT running, I've uninstalled all mods intergrated into Fook 2 1.1 that I could find on their site (ie Fellout, lights, etc)

Didn't realize there were issues with WOT with Fook 2, thanks for the heads up,

been trying to see on the Fook2 site as well.

And it was a new game as well.

thanks for the input

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