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paragonskeep

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Everything posted by paragonskeep

  1. Thanks for the replies, Ideally take the Elite Riot gear armor and add the back belt bags from the leather armor to the thigh area on one leg. The belt pouch bag from the Elder robes to the other side opposite the canteen. Add the bandoleer bags from the Merc adventurer armor. Basically an armor that you could see "holding" numerous types and quantities of ammo, meds, caps, etc etc. And yes I am trying to learn how to do things like this but my schedule is so tight currently It'll be when Fallout 6 is released before I'm ready :)
  2. Hi all, I completely suck with blender so I was wondering if anyone would be willing to do an armor "mashup" for me? It uses all vanilla components and is basically taking an armor and adding aspects (like what tailor maid) but on a permanent, non-multiple body slot aspects. I wanted an armor that I would wear if this were real, adding belts and pouches etc to carry all the ammo, meds, food, water, etc. Thanks. If interested I'll list out all the "parts" that I'm thinking of.
  3. In response to post #24600654. #24600674, #24600714, #24600744, #24600914, #24601069, #24601314, #24601679, #24601744, #24601759, #24602074 are all replies on the same post. How would Nexus be "double dipping"? It is up to the mod author not the Nexus to list the service provider.
  4. Hi All, I was wondering if anyone would like to take a stab at making the X277 Viper Rail Gun from the Museum of Technology. I was thinking it would be a cross between the Gauss and Plasma Caster. It would be heavy since it was a prototype and not very efficient. Possibly multiple MFC per shot. I think it would also be cool to have the "Tesla" effect on the barrel to show the electromagnets in operation. Since this is a very powerful weapon would there be a way to script a 1% chance on a critical hit to be an instant kill to reflect the projectile going through the target? Would be a single shot, scoped, very loud, degrades on line with Gauss very limited repair (although can use alien epoxy to repair). Hi-tech yet lore friendly (if that makes sense) I've tried to model/texture but can not as of yet (still in learning curve, and not very quickly progressing). Thanks for looking. This is from the wiki The X277 "Viper" magnetic rail cannon was a weapon that was displayed in the Museum of Technology sometime before the events of Fallout 3. BackgroundEdit The X277 "Viper" magnetic rail cannon was developed for the U.S. Military by West-Tek. Also commonly referred to as a "railgun", the weapon uses energy cells to propel a depleted uranium round across a series of magnets discharging it at extremely high velocity. Deemed too costly to produce on a mass scale, the project was abandoned in 2044. The only known prototype was displayed in the Washington, D.C. Museum of Technology in 2077. As of 2277 it is unknown where this weapon has gone to.
  5. In response to post #10552066. #10603649 is also a reply to the same post. Yep that's what I did
  6. First off thank you for your continued hard work. It's why I became a lifetime premium member. Great site and very appreciated. Now a question. I've tried to endorse and/or vote on files and I get a "you can't do without DL" etc but I've DL'd them a few days ago. Thoughts? Thanks again
  7. I've been premium since joining the Nexus, and went Lifetime about a year ago. Best move I did. Not only full access to Fallout 3, Fallout New Vegas (which are the main ones I use) but also when the next Fallout comes out I'm already good to go. I like the ability to see every mod that I've ever downloaded as well as the faster servers. Highly recommend going premium, and If you game a lot or with a certain Zenimax company get the lifetime membership.
  8. Do a Google search for "Owned!" by Regent Eagle, not sure if it's still on Nexus or not. It allows you to buy the property or if you kill the owner it becomes yours and you can live there or rent it out for caps.
  9. http://fallout3.nexusmods.com/mods/1627 Excellent mod by Quarn. Works great can be accessed via Pipboy or you can drop it and it is a safe. Check it out. Should fit your needs.
  10. I play Unreal Tourny as well and had a thought of a weapon to be made, but I can't use the GECK for anything. The idea is this, Flak Cannon Retexture of Railway rifle, it uses Frag grenades for ammo and the frag explosion for the sound when firing, 1 shell = 15 projectiles, clip size is 4. Essentially the frag goes off in the gun propelling the flak out violently, range is short, detection noise is high. Damage about the same as base frag grenade or mine when you're level one, I think it's 60 -70. Ideally still a made weapon with schematics maybe adding the leaf blower to the railway rifle schematic, leaf blower acts as the hopper to hold the grenades prior to "loading" for firing. What do you think?
  11. I moved darn up in the load order and verified all the font folders. No mods have been added or deleted since it last "worked". Normally I'd get the mouse cursor on the Bethesda slide but I don't get the cursor or any words at all. Just stops at the final slide and loops music. Also I reloaded the ini etc with no fix either. Thanks for the help and suggestions, they're appreciated, have no idea what's causing this.
  12. FO3 edit showed fine, and merged patch was made. Worked initially then on a new start up stopped working.
  13. Hi all, Recently had to reinstall GOTY edition and my mods, worked fine, but today the slides at start up will run but "Continue, new, load" etc never show up. Nor does my mouse cursor, it just sits at that slide and loops the music. Any ideas? Thanks Andy
  14. Sounds like a very good and solid idea that would be a blast to play through. Wish i had the skills to make this happen. Attention those that do...................Can/Will you do? I'll see if I can PM some people as well. Good luck with this
  15. Just wanted to drop a line to say Thank you to yourself, buddah, et al.

    I appreciate the Nexus sites and forums, without them our favorite games would be very ordinary.

  16. Hughpinball has Feng Shui, you can spawn building now with the current version. WOULD it be possible to spawn buildings with working interiors????

    Can or would you combine DC Interiors with Feng Shui?

    I was thinking of using it with RTS to "spawn ready made homes.

    Basically it'd give us "no talents" the ability to make our own town in the wastes that has function...

  17. Hi Chucksteel, wanted to drop a quick "thank you" for all your mods and community help, and the fact you have class and style. Like in dealing with the other "interiors" project that ganked your stuff.

    Have a quick question, I'm not a modder, just can't seem to "get it" on the textures etc. So other than "raping a vanilla gun" I'm useless with th...

  18. Hi all, I've seen a few of the "mini" firearms modded to fire mini nukes preventing the need to carry around the 30+ lb fatman. I have an alternate idea for this need. IF you pimp out your explosives skills with perks etc you can get the nuka grenade to approx 1000 damage, or 1/2 of a mini nuke. We all know the behemoths are the damaging kings and take 2 mini nukes to drop. My proposal and "want" is a "dart" gun that the schematic requires two of the tubing to make and it fires Nuka grenades at approx same range as the fatman. Reason for this mod, Lore friendly alternative to the fatman that allows you to get the added range needed when dealing with a behemoth and that you can still drop in about 4 hits Thanks
  19. Ok All, I'm not sure where to post this, so I post it here and hope for the best. first of I'm not a modder but play them on PC. (lame joke yes) I've been noticing what's to me a troubling and frustrating trend on the Nexus that I'm GOING to female dog about. A MOD IS A CREATION FOR THE ENJOYMENT OF THE PERSON THAT MADE THAT MOD. We just are lucky enough that ALOT of people enjoy sharing their hard work and efforts with the rest of us. I AM TIRED OF THE CONSTANT ARGUING, BERATING, COMPLAINING, ETC about some mods. "it's not lore friendly" " who would download this" "that wouldn't work in real life" etc. IF you're reading a mod and don't like it? MOVE ON. WE don't need nor want your *manure* in the comments. I look at/download/ play a ton of mods, and I try to be constructive on feed back. Is the mod as the modder intended? Does it function properly? Any bugs or conflicts? etc. Telling a modder that the mod sucks because YOU think/feel it's a bad or "dumb" idea is conter productive to the modding community as a whole!!! Are there alot of "God' items? Probably. But that DOES NOT give you the right to complain to the modder about it. Most if not ALL of us have started by making our favorite weapon more "godlike", it does not help the community by belittleing someone for doing this and posting. All of us were noobs at one time. Personal opinion has no place in criticism. IF some one makes a dog into a sidearm that shoots tubs, is it bad or wrong? NO It shows that they are gaining the skills needed to use the GECK properly and to maybe make the next FWE or FOOK or Feng Shui or Solace or Mad scienctist, etc etc etc Modders need feedback and encouragement, that helps the community. Comments like "this isn't lore friendly" or "this is a waste of time" or "who would download this" or not only NOT helpful but unnecessary and unwanted. Be contructive and respectful with the comments is my point. Here ends my rant. Thank you
  20. Fook 2 1.1, MMM is actually NOT running, I've uninstalled all mods intergrated into Fook 2 1.1 that I could find on their site (ie Fellout, lights, etc) Didn't realize there were issues with WOT with Fook 2, thanks for the heads up, been trying to see on the Fook2 site as well. And it was a new game as well. thanks for the input
  21. depends on character style. Stealth characters would more likely carry two short blades on their backs, also throwing weapons were carried numerous locations, back being one. Also I'd like to see swords on the back so I have my waist open for pistols, and carry the rifle. To go in order for fight, rifle for long range, pistols when they get closer, and swords if they get to melee.
  22. I've been toying with the idea of a player's home near Rockoplolis. While you're scouting the area to find Vault 112 you come across a note and key possibly. You find a gated cave wide enough for a car to drive down, the cave needs to be secluded and somewhat hard to find, the key unlocks the gate, the note was for a caravan contact for help. you navigate the cave and find a car with a camper attached to it yet, camper door is still on (interior of camper seperate cell) The story is that a young couple on their honeymoon saw the bombs fall and drove into the caves for safety, they passed the family 'home" to their child, and so on. You meet the great great grand son of the original couple. He is ill, his wife has just passed, and he feels that he has failed his family for not having an heir to continue the name. He would like the PC to escort him to vault 112. He has always tried to make the wasteland a better place, and had heard about the Robobrains in the wastes and Vaults and wants to be turned into one to continue to help make the wasteland better, he's old and frail and feels this is his only chance. In exchange he'll give the PC the passcode to his home upon reaching the vault. The camper is setup with stove, frig, food, workbench, holoprojector, library of books and holotapes, lab, and infirmary. Ofcourse a bed, couch, Ham radio, and radio. All compact sized to fit in a somewhat larger camper. The exterior of the camper could have the workbench, an underground stream, fire pit with spit (like at Eulogy's pad) I suck at the GECK and only get in it to find form id's to use with Feng Shui, What do you guys think? Can someone do it?
  23. Hi all, I apologize if this has been addressed, couldn't find any solutions in my search, hence the post. I get a constant CTD when "The Waters of life' quest begins. I've tried "movetoqt" which puts me in RC science lab then crashes. I've tried setstage command, immediate crash. I'm using FO3GOTY with patch 1.7 Fose 1.2 beta 3 (one the Feng Shui recommends). Load order is copy/paste from fomm. I made a merged patch with f03edit as well. any suggestions???? Oh btw, MMM and Freecapa are NOT active. Thanks all!!!!!!!!!!!! Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CALIBR.ESM FOOK2 - Main.ESM FOOK2 - [DIK] DLC Improvement Kit.ESM FOOK2 - [*censored*] World And Neighbourhood Kit.esm * The current load order of this mod does not match the current template RH_IRONSIGHTS.esm * This mod does not exist in the current template Mart's Mutant Mod.esm (Inactive) DCInteriors_ComboEdition.esm shopping-spree.esp * This mod does not exist in the current template PowerOfTheAtom_FOOKandFWE.esp * This mod does not exist in the current template CONELRAD 640-1240.esp MegatonScavengers.esp * This mod does not exist in the current template PiPBoy Light Range x6.esp * This mod does not exist in the current template PiPBoy White Light.esp * This mod does not exist in the current template solarchargerzeta.esp * This mod does not exist in the current template RH_IronSights_Basic_PittPlugin.esp * This mod does not exist in the current template MyMegatonAppleTree02.esp * This mod does not exist in the current template Prototype Neutron Pistol.esp * This mod does not exist in the current template richvendors.esp * This mod does not exist in the current template Portable Shack.esp * This mod does not exist in the current template Portable Turrets.esp * This mod does not exist in the current template cleo_adamantiumX.esp * This mod does not exist in the current template Sun Systems Chargers Console and Portable Home Edition.esp * This mod does not exist in the current template FF_PortableLabInfirmary.esp * This mod does not exist in the current template Mannequin.esp * This mod does not exist in the current template FF_WonderMeatMaker.esp * This mod does not exist in the current template MMHB_Bar.esp * This mod does not exist in the current template G- Backpacks raymochilas.esp * This mod does not exist in the current template Portable Home Small.esp * This mod does not exist in the current template Vault-Tec Experimental Dimensional Safe.esp all_key fallout3.esp * This mod does not exist in the current template MoneyPrint.esp * This mod does not exist in the current template Caravan Tracking.esp * This mod does not exist in the current template 2nd Home at Tenpennys [Engl].esp * This mod does not exist in the current template BM12PungaGardenPurchasable.esp * This mod does not exist in the current template Kaza's NorthwestSeneca.esp (Inactive) * This mod does not exist in the current template Tailor Maid.esp * The current load order of this mod does not match the current template Tailor Maid Black Retex.esp * This mod does not exist in the current template ConsoleCodes.esp * This mod does not exist in the current template Portable Distilling Lab.esp * This mod does not exist in the current template RipperReplacer.esp * This mod does not exist in the current template The Montgomery Manor1.esp * This mod does not exist in the current template stealthnecklace.esp * This mod does not exist in the current template RZW_Gramophone.esp * This mod does not exist in the current template ScavengerHideoutENG.esp * This mod does not exist in the current template Mini Butler.esp * This mod does not exist in the current template Gifts4Kids.esp TakeEveryMovableItemENG.esp * This mod does not exist in the current template tenpennysuitblack.esp * This mod does not exist in the current template WIP_BigTown.esp * This mod does not exist in the current template Better RC Church.esp * This mod does not exist in the current template SShop.esp * The current load order of this mod does not match the current template Canterbury Boomtown.esp * This mod does not exist in the current template lamplight secrets.esp * This mod does not exist in the current template Portable Fire Barrel.esp * This mod does not exist in the current template Merged_RC_Sunglasses-Joes_v1.0.esp * This mod does not exist in the current template Kings Bible.esp * This mod does not exist in the current template RH_IronSights_Basic_PointLookoutPlugin.esp * This mod does not exist in the current template RH_IronSights_Basic_VanillaPlugin.esp * This mod does not exist in the current template CEI - CaesarrulezExcessiveInteriorsEN.esp * This mod does not exist in the current template DCInteriors_DLC_Collectables.esp * This mod does not exist in the current template New_Eyebot.esp * This mod does not exist in the current template Enhanced Tenpenny Suite.esp * This mod does not exist in the current template FalloutFood.esp * This mod does not exist in the current template freecapa.esp (Inactive) * This mod does not exist in the current template Innovational Reconstruction.esp * This mod does not exist in the current template Mart's Mutant Mod.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - Hunting & Looting.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - Natural Selection.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - Tougher Traders.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - Zones Respawn.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Anchorage.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - DLC The Pitt.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Point Lookout.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Broken Steel.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - DLC Zeta.esp (Inactive) * The current load order of this mod does not match the current template MMM Better muties.esp (Inactive) * This mod does not exist in the current template burke-player-house.esp (Inactive) * This mod does not exist in the current template RunFaster150percent.esp * This mod does not exist in the current template Fallin3 South East Wasteland.esp * This mod does not exist in the current template Esplanade.esp * This mod does not exist in the current template JHB House Robots Can Repair.esp * This mod does not exist in the current template Rivet City CLEANED.esp * This mod does not exist in the current template Cleaned Museum.esp * This mod does not exist in the current template JetPack.esp * This mod does not exist in the current template Feng Shui.esp * This mod does not exist in the current template Feng Shui - Keymap Template.esp * This mod does not exist in the current template RobCo Certified.esp * The current load order of this mod does not match the current template freecapb.esp (Inactive) * This mod does not exist in the current template Pip-Boy Modules.esp * This mod does not exist in the current template NukaColaPlus.esp * This mod does not exist in the current template FOOK2 - Main.esp * The current load order of this mod does not match the current template ! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found FOOK2 - [EVE] Energy Visuals Enhanced.esp * The current load order of this mod does not match the current template FOOK2 - [DIK] DLC Improvement Kit.esp * The current load order of this mod does not match the current template ! This plugin requires 'anchorage.esm, thepitt.esm, brokensteel.esm, pointlookout.esm, calibr.esm, and fook2 - main.esm', which was not found FOOK2 - Mothership Zeta.esp * The current load order of this mod does not match the current template ! This plugin requires 'fook2 - main.esm and zeta.esm', which was not found FOOK2 - Main [Hotfix].esp * This mod does not exist in the current template FOOK2 - DIK [Hotfix].esp * This mod does not exist in the current template The order that the current template suggests is as follows: fallout3.esm anchorage.esm thepitt.esm brokensteel.esm pointlookout.esm zeta.esm calibr.esm fook2 - main.esm fook2 - [*censored*] world and neighbourhood kit.esm rh_ironsights.esm fook2 - [dik] dlc improvement kit.esm mart's mutant mod.esm dcinteriors_comboedition.esm shopping-spree.esp poweroftheatom_fookandfwe.esp conelrad 640-1240.esp megatonscavengers.esp pipboy light range x6.esp pipboy white light.esp solarchargerzeta.esp rh_ironsights_basic_pittplugin.esp mymegatonappletree02.esp prototype neutron pistol.esp richvendors.esp portable shack.esp portable turrets.esp cleo_adamantiumx.esp sun systems chargers console and portable home edition.esp ff_portablelabinfirmary.esp mannequin.esp ff_wondermeatmaker.esp mmhb_bar.esp g- backpacks raymochilas.esp portable home small.esp sshop.esp canterbury boomtown.esp lamplight secrets.esp portable fire barrel.esp merged_rc_sunglasses-joes_v1.0.esp kings bible.esp rh_ironsights_basic_pointlookoutplugin.esp rh_ironsights_basic_vanillaplugin.esp cei - caesarrulezexcessiveinteriorsen.esp dcinteriors_dlc_collectables.esp new_eyebot.esp enhanced tenpenny suite.esp falloutfood.esp freecapa.esp innovational reconstruction.esp fook2 - main.esp fook2 - [eve] energy visuals enhanced.esp fook2 - [dik] dlc improvement kit.esp fook2 - mothership zeta.esp tailor maid.esp tailor maid black retex.esp consolecodes.esp portable distilling lab.esp ripperreplacer.esp the montgomery manor1.esp stealthnecklace.esp rzw_gramophone.esp scavengerhideouteng.esp mini butler.esp robco certified.esp freecapb.esp pip-boy modules.esp nukacolaplus.esp mart's mutant mod.esp mart's mutant mod - dlc anchorage.esp mart's mutant mod - dlc the pitt.esp mart's mutant mod - dlc broken steel.esp mart's mutant mod - dlc point lookout.esp mart's mutant mod - dlc zeta.esp mmm better muties.esp burke-player-house.esp runfaster150percent.esp fallin3 south east wasteland.esp esplanade.esp jhb house robots can repair.esp rivet city cleaned.esp cleaned museum.esp jetpack.esp feng shui.esp feng shui - keymap template.esp mart's mutant mod - hunting & looting.esp mart's mutant mod - increased increased spawns.esp mart's mutant mod - natural selection.esp mart's mutant mod - tougher traders.esp mart's mutant mod - zones respawn.esp vault-tec experimental dimensional safe.esp all_key fallout3.esp moneyprint.esp caravan tracking.esp 2nd home at tenpennys [engl].esp bm12pungagardenpurchasable.esp kaza's northwestseneca.esp gifts4kids.esp takeeverymovableitemeng.esp tenpennysuitblack.esp wip_bigtown.esp better rc church.esp fook2 - main [hotfix].esp fook2 - dik [hotfix].esp
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