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Current Standard for Texture Packs?


GrailQuest

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Some of the old Oblivion customizing guides still cite QTP3 (and I guess Bomret's SI) as the texture pack to get.

I noticed there was also Vibrant Textures ( http://www.tesnexus.com/downloads/file.php?id=18677 ), which claims "Goal: To make distantlod map's and Landscape, Architecture file look much better with more detail and color. without a cost to increase in performance."

 

I was initially using QTP3 (non-redmized), but the UOP fix caused blackscreen events when looking at certain things (I wasn't able to exactly narrow them down to exactly what things, however).

I switched to Vibrant, but saw using the SDT concole command Oblivion reported no FPS change. I overclocked my nVidia card, and still not go performance boost (weird?).

 

Visually, Vibrant and QTP the two looked very similar except for some color choices, but maybe I wasn't looking at the right in-game artifacts to tell.

 

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For creatures, I use Mythic Animals ( http://www.tesnexus.com/downloads/file.php?id=29638 ) and Mythic Creatures ( http://www.tesnexus.com/downloads/file.php?id=29569 ), but took out imps and rats.

 

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Opinions? Recommendations?

 

My Oblivion mods and reviews

My Oblivion Screenshots

fantasy-art.tel

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