BMatt95 Posted June 9, 2010 Share Posted June 9, 2010 I ran the FO3Edit Master Update (changed it to FO3MasterUpdate.exe), and now FOMM says all my currently activated .esp's headers mark them as .esm's. Is that supposed to happen? I'm fairly certain that the Master Update did that... was it intentional? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 9, 2010 Share Posted June 9, 2010 That is exactly what it is intended to do. Link to comment Share on other sites More sharing options...
phoneyLogic Posted June 9, 2010 Share Posted June 9, 2010 Is that supposed to happen?Yes.With the Masterupdate mode the plugin will be flagged to a Master only in the headers, but the file ending will remain esp.That means for the plugin will be handled as master, no matter what the file ending says. If you want to create a master you can use FOMMs TESsnip function. @Quetzlsacatanangodamnit :ninja: ed ^^ Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 9, 2010 Share Posted June 9, 2010 TT - What do you mean by 'true master'? What does the TESsnip Make ESM spell do besides flipping the flag and saving as esm? Link to comment Share on other sites More sharing options...
phoneyLogic Posted June 9, 2010 Share Posted June 9, 2010 Hmm, yes my fault. Things like the Onam override are still missing. It's not a "true" master in that means. There are still some differences. I edited it out. Link to comment Share on other sites More sharing options...
BMatt95 Posted June 9, 2010 Author Share Posted June 9, 2010 Ok, thanks. I wasn't sure what it was meant to do, and FOMM was showing it as a warning. Thanks again! Link to comment Share on other sites More sharing options...
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