NiKuTa Posted June 9, 2010 Share Posted June 9, 2010 Hi. Could you help me, with my modes load order ? I'm not sure it is correct ? [X] Fallout3.esm[X] Fallout3_PL.esp[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CRAFT.esm[X] CALIBR.ESM[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[ ] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] Project Beauty.esm[X] HairPack.esm[X] Animy_prostitution.esm[X] CrossModData.esm[X] DCInteriors_ComboEdition.esm[X] DCInteriors_Georgtown.esm[X] DCInteriors_LEnfntPl.esm[X] DCInteriors_Mason.esm[X] DCInteriors_Takoma.esm[X] DCInteriors_SewardSq.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Enhanced Weather - Rain and Snow.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] CRAFT - Activation Perk.esp[X] FOOK2 - Main.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 Main [Hotfix].esp[X] FOOK2 DIK [Hotfix].esp[X] FOOK2 - Project Beauty.esp[X] FOOK - DIK - Project Beauty.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[ ] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - UFP Support.esp[ ] FO3 Wanderers Edition - Optional Worn Weapons.esp[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional Free Play After MQ.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[ ] WeaponModKits - FWE Optional Worn Weapons.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FOOK.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Mart's Mutant Mod - Increased Spawns.esp[ ] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Reduced Wasteland Spawns.esp[ ] Mart's Mutant Mod - No DLC Increased Spawns.esp[ ] Mart's Mutant Mod - No Size Scaling.esp[ ] Mart's Mutant Mod - No Corpse Flies.esp[ ] Mart's Mutant Mod - No Ghoul Raise.esp[ ] Mart's Mutant Mod - No Geckos.esp[ ] Mart's Mutant Mod - No Wanamingos.esp[ ] Mart's Mutant Mod - No Floaters.esp[ ] Mart's Mutant Mod - No Skeleton Decay.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] Tailor Maid.esp[X] Tailor Maid Black Retex.esp[X] Tailor Maid Anchorage.esp[X] Tailor Maid Brokensteel.esp[X] Tailor Maid PITT.esp[X] Tailor Maid ZETA.esp[X] MTC Wasteland Travellers.esp[ ] MTC Wasteland Travellers (Optional)- Crowded Cities.esp[ ] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp[ ] hair_add_npc.esp[ ] GalaxyNewsRadio20[M].esp[ ] GalaxyNewsRadio40[M].esp[ ] GalaxyNewsRadio60[M].esp[ ] GalaxyNewsRadio80[M].esp[X] GalaxyNewsRadio100[M].esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[ ] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] SniperZooming.esp[X] Sprint Mod.esp[X] K2_PlayWearClub.esp[X] DCInteriors_DLC_Collectables.esp[ ] CaSO - Project Beauty.esp[ ] MyFOOK2 - Black & White Tranquility Lane.esp[ ] MyFOOK2 - No Rape Victims.esp the Fallout Mod Manager create difference mods load order: [X] Fallout3.esm[X] Fallout3_PL.esp[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] HairPack.esm[X] CRAFT.esm[X] CALIBR.ESM[X] FOOK2 - Main.ESM[ ] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] Project Beauty.esm[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Enhanced Weather - Rain and Snow.esm[X] CrossModData.esm[X] Animy_prostitution.esm[X] DCInteriors_ComboEdition.esm[X] DCInteriors_Georgtown.esm[X] DCInteriors_LEnfntPl.esm[X] DCInteriors_Mason.esm[X] DCInteriors_Takoma.esm[X] DCInteriors_SewardSq.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] DarNifiedUIF3.esp[ ] hair_add_npc.esp[X] CRAFT - Activation Perk.esp[X] Sprint Mod.esp[X] K2_PlayWearClub.esp[X] DCInteriors_DLC_Collectables.esp[ ] CaSO - Project Beauty.esp[X] GalaxyNewsRadio100[M].esp[ ] GalaxyNewsRadio80[M].esp[ ] GalaxyNewsRadio60[M].esp[ ] GalaxyNewsRadio40[M].esp[ ] GalaxyNewsRadio20[M].esp[X] SniperZooming.esp[X] MTC Wasteland Travellers.esp[ ] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp[ ] MTC Wasteland Travellers (Optional)- Crowded Cities.esp[X] FOOK2 - Main.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 Main [Hotfix].esp[X] FOOK2 DIK [Hotfix].esp[X] FOOK2 - Project Beauty.esp[X] FOOK - DIK - Project Beauty.esp[X] FOOK2 - Mothership Zeta.esp[ ] MyFOOK2 - No Rape Victims.esp[ ] MyFOOK2 - Black & White Tranquility Lane.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - UFP Support.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[ ] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional Free Play After MQ.esp[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp[ ] FO3 Wanderers Edition - Optional Worn Weapons.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] Tailor Maid.esp[X] Tailor Maid Black Retex.esp[X] Tailor Maid Anchorage.esp[X] Tailor Maid PITT.esp[X] Tailor Maid Brokensteel.esp[X] Tailor Maid ZETA.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FOOK.esp[ ] WeaponModKits - FWE Optional Worn Weapons.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Project Beauty.esp[ ] Mart's Mutant Mod - No Corpse Flies.esp[ ] Mart's Mutant Mod - No DLC Increased Spawns.esp[ ] Mart's Mutant Mod - No Floaters.esp[ ] Mart's Mutant Mod - No Geckos.esp[ ] Mart's Mutant Mod - No Ghoul Raise.esp[ ] Mart's Mutant Mod - No Size Scaling.esp[ ] Mart's Mutant Mod - No Skeleton Decay.esp[ ] Mart's Mutant Mod - No Wanamingos.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[ ] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Reduced Wasteland Spawns.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[ ] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp Witch one is correct? Or pls create a new one form my mods. Link to comment Share on other sites More sharing options...
Fonger Posted June 9, 2010 Share Posted June 9, 2010 Hi. Could you help me, with my modes load order ? I'm not sure it is correct ?what problems is it giving you and have you tried running it through BOSS(easily found on FO3nexus) Link to comment Share on other sites More sharing options...
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