RyanForbes Posted June 11, 2010 Share Posted June 11, 2010 Ok guys you all seem pretty well established with issues in Oblivion, I'm very interested in making mods or even a TC I found a tutorial located at http://digitalurban.blogspot.com/2007/05/tutorial-1-importing-sketchup3d-max.html I followed it and when I get into oblivion the map works and anything I put there is ok but the graphics are insane the sky has black in it, I have included two screen shots. I have also just loaded up the master file for oblivion and selected one of the premade maps like Toddland and started them up in oblivion and its all good the sky looks fine etc but then I added one object like a flower or tree and it does its thing the sky looks all strange and the screen looks strange. I have done a complete reinstall of oblivion and the latest construction set. Link to comment Share on other sites More sharing options...
LFact Posted June 11, 2010 Share Posted June 11, 2010 (edited) What is your system? The sky in left screenshot can be symptom of 'running out of resource'. Also it can be your graphic card problem. **Edit: it's 'black sky' in right screenshot. Looks like I confused directionfor a moment. Edited June 11, 2010 by LFact Link to comment Share on other sites More sharing options...
RyanForbes Posted June 11, 2010 Author Share Posted June 11, 2010 i have a 230m with a I7 720 6 gig ram I can run oblivion maxed with enb and any other graphic additions with no problem I can run gta iv with np in the graphics area so it shouldn't be a system issue since it only happens when I make my own world in cs . Link to comment Share on other sites More sharing options...
JDGameArt Posted June 11, 2010 Share Posted June 11, 2010 Looking at the screenshots I find it intresting that the cross section of the anomaly runs dead center with the center of you're screen / crosshair. And unless I'm wrong I'll bet it changes angles, or shapes when you move around yet stays pretty much centred? Kinda like when video cards use to fragment alot... I could be wrong agen but I think the first responce was on the right track. This isn't just a simple "missing texture path" issue. You have by FAR more than enough system to run the game, but it looks to be a video / software, or drivers issue. If you want try loading the game as showen in the screen shots with the bare bonz minimum video settings. No shaders, fog, low rez, etc, etc, and see what happens. 2c Link to comment Share on other sites More sharing options...
RyanForbes Posted June 11, 2010 Author Share Posted June 11, 2010 Yes you are correct it is centered on the crosshair and does change angle as I move the scene around, I have tried setting it to very low and it still does the same thing Link to comment Share on other sites More sharing options...
RyanForbes Posted June 11, 2010 Author Share Posted June 11, 2010 Something else I noticed is that when I'm in CS and I load oblivion and then do a shader reset under preferences it says it cannot find base.v. etc and if I click on continue to load the render window in cs goes strange like it is when I load my maps into oblivion could there be a issue with cs not finding or reading the shader library's Link to comment Share on other sites More sharing options...
RyanForbes Posted June 12, 2010 Author Share Posted June 12, 2010 still nothing guys ? I was sure at least someone would have the right answer Link to comment Share on other sites More sharing options...
RyanForbes Posted June 13, 2010 Author Share Posted June 13, 2010 After doing some reading I found that when I get into oblivion and my maps look at strange like the above screenies I can enter console and type ts and turn off the sky and then turn them back on and my maps look just fine what could be causing this ? Link to comment Share on other sites More sharing options...
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