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Just Installed Fallout 3 and patched - Won't launch


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Hey guys, I looked through google for this but I find it really hard to pinpoint my specific issue of why my Fallout 3 won't launch at all. I have FOSE installed and I have windows live disabled as well as my DLC moved into my main fallout folder.

I am using Fallout Mod Manager to launch the game as well as using it to configure my load order.

 

Could anyone have any clue as to why it won't start? It has run on my computer successfully before but I had to defrag so now that I've installed it again and installed these mods it won't work anymore.

 

Included is my load order, if you need more information to help me figure out why it's not launching please ask

 

 

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CRAFT.esm

CALIBR.esm

Mart's Mutant Mod.esm

CubeExperimental (EN).esm

Enhanced Weather - Rain and Snow.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

CRAFT - Activation Perk.esp

CALIBRxMerchant.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

1alexscorpionsnipergear.esp

WHSpaceMarineArmor.esp

UPP - Original Perks.esp

UPP - Experience Perks.esp

UPP - Quest Perks.esp

UPP - Beverage Perks.esp

BlackWolf Backpack - Vanilla Big Guns Fix.esp

BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp

BlackWolf Backpack - Zeta Drone Cannon Fix.esp

UndergroundHideout.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WMKAA12Shotgun.esp

Tactical Weapons by gRs Frederyck.esp

Stealthboy Recon Armor - CRAFT.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - No Corpse Flies.esp

Mart's Mutant Mod - No DLC Increased Spawns.esp

Mart's Mutant Mod - No Floaters.esp

Mart's Mutant Mod - No Geckos.esp

Mart's Mutant Mod - No Ghoul Raise.esp

Mart's Mutant Mod - No Size Scaling.esp

Mart's Mutant Mod - No Skeleton Decay.esp

Mart's Mutant Mod - No Wanamingos.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Reduced Wasteland Spawns.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

firstpatch.esp (patch made with FO3 edit, I was told to in the instructions for weapon mod kits)

 

Total active plugins: 67

Total plugins: 67

 

Thank you very much in advance for your efforts.

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As crappy as it sounds - try disabling your mods one by one.

You might just find the culprit.

Alternatively - disable all but the original content than start adding them one by one.

 

do you get any error message or does it just refuse to start?

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As crappy as it sounds - try disabling your mods one by one.

You might just find the culprit.

Alternatively - disable all but the original content than start adding them one by one.

 

do you get any error message or does it just refuse to start?

 

I tried disabling everything but the DLC's and it still wouldn't launch.

 

Disabling the mods one by one would take me all night >_>

 

Oh I forgot to add: I don't get an error message, it just launches then goes black and says "Fallout 3 has stopped working"

 

Using Windows Vista (SP 2)

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