jamochawoke Posted June 11, 2010 Share Posted June 11, 2010 Hey guys, I can't seem to get ahold of anyone who actually knows what they are doing via email or PM so I'm asking here. I've been trying to edit Seph's Hand to Hand replacement idle. The one in here: http://www.youtube.com/watch?v=7J6qip0Pkkk At 0:28 to 0:31 you can see what I'm talking about. As you'll notice the shoulders are not squared and the body is at an angle. This is actually a good thing in many MA's. But for some reason I've noticed Bethesda made the models really squared and not using body mechanics to punch. This was sort of fixed with Sinkpoint's punching replacers. The main thing that's bothering me about the idle though is that Bethesda had set the punching animations to only use the arm that's punching as the animation, launching the punch from the shoulder. When you punch from Seph's idle stance it goes off to the left every time. I'm using 3rd person animations in 1st person view mod so it's REALLLLY noticeable and quite annoying to have all your punches go off the screen and sometimes miss the opponent you are trying to hit. So I've been trying to learn Blender on my own. It's been very slow progress as I really just don't have time for it. However, I did learn how to import an animation, rotate a limb, and set bone priority. However, it always ends up wonky when I export it and I have to start all over again. I've been trying to adjust the shoulders to be more square in the idle stance. Yet, I think I know of a better solution... if I could perhaps edit bone priority in all the other punching animations to have the shoulders as "1" would that help? IE, would that force the engine to use the squared up shoulders in the punching animation (just importing the skeleton and punching animation the shoulders are squared) instead of launching the punch off to the side like it's been doing? I am really in over my head. Thanks. Link to comment Share on other sites More sharing options...
jamochawoke Posted June 12, 2010 Author Share Posted June 12, 2010 Anyone care to help me with this or at least offer some advice? Link to comment Share on other sites More sharing options...
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