SparrowBlack Posted September 15, 2014 Share Posted September 15, 2014 There is one thing in every inn, tavern and store which I always felt to be completely immersion-breaking: the displayed goods and merchandise. 1) You can sit down at the table of an inn, lots of food right under your nose, but once you take it, you are a thief?? :unsure:2) You enter a shop, the owner tells you "Take a look around!" ...and once you take a sword to take a look at it, you get arrested? :verymad: So here is the idea:YOU choose, if you want to buy or steal! :yes: Once you are at the market, in a shop or in an inn, and you try to take something that is flagged as owned, instead of just taking it, a popup will ask you, if you want to buy, steal, or cancel. In case of pressing "buy", you get the typical bying-window, where you can take a watch at the model of the product, check the stats in case of a weapon, and decide if you want to buy it or let it be. This way you could REALLY buy the stuff you see around you, and REALLY eat the food that is offered at you at the inn's tables. And in case you are a stealing character type and this popup will anoy you, no problem: I would take the same way Blocksteal by towawot goes and allow direct stealing when in sneak mode. :pirate: Link to comment Share on other sites More sharing options...
Valkasha Posted September 15, 2014 Share Posted September 15, 2014 But wouldn't that make every item for sale? What if the inn keeper doesn't want to sell her precious silverware? I do think it would be pretty easy to manually alter the items in the world in creation kit to be free to take, so that you could just sit down, grab them and eat them, that wouldn't work for weapon stores though, because you could just walk out and leave. Link to comment Share on other sites More sharing options...
satansbrotherbob Posted September 15, 2014 Share Posted September 15, 2014 But wouldn't that make every item for sale? What if the inn keeper doesn't want to sell her precious silverware?Love the idea, and now I want to kill a dragon with the in-game item "Inn Keeper's Best Silver Spoon" Link to comment Share on other sites More sharing options...
Valkasha Posted September 15, 2014 Share Posted September 15, 2014 Hahaha :) Link to comment Share on other sites More sharing options...
SparrowBlack Posted September 15, 2014 Author Share Posted September 15, 2014 But wouldn't that make every item for sale? What if the inn keeper doesn't want to sell her precious silverware? Heh, yes... that's absolutely true.Looks like Skyrim should've had "linked containers" right from the start. Means: places like tables/barrels/crates/plates that show a part of the actual inventory of the vendor himself and clicking that stuff would initiate the buying-window. This way, you only see what you can get, and also only see it when it is in a actual stock. But I presume that to implement THAT into Skyrim in the aftermath would be a massive thing undertaking :smile: Love the idea, and now I want to kill a dragon with the in-game item "Inn Keeper's Best Silver Spoon" :D ...this way, you would be The Famous But Horribly Slow Dragon Slayer (...in honor of The Horribly Slow Murderer with the Extremely Inefficient Weapon by Richard Gale ...) Link to comment Share on other sites More sharing options...
notmyhome Posted September 15, 2014 Share Posted September 15, 2014 I guess that'd require a script to constantly run inside taverns and shops.Whenever you pick up anything, it would:Remove the item from your inventoryOpen a Barter dialogue with the inn keeper/mercant.Change their Barter menu to only sell the item you picked upAlas, I am not a scripter, not even a mod maker. Link to comment Share on other sites More sharing options...
Valkasha Posted September 15, 2014 Share Posted September 15, 2014 Not constantly, just means you have to change certain items located in inns and have them activate a script upon activation, just like some mods add usable beer kegs where you get prompted to buy ale or mead upon clicking on it. Link to comment Share on other sites More sharing options...
lofgren Posted September 15, 2014 Share Posted September 15, 2014 It may even be easier than that if the store is configured so that you can get the owning NPC from the item reference by script. That would require some investigation. Link to comment Share on other sites More sharing options...
SparrowBlack Posted September 15, 2014 Author Share Posted September 15, 2014 How is this solved in Skyrim's engine anway? Are there only two owners (you, and...THE WORLD)? Or is each item somehow linked to a certain owner-ID? Link to comment Share on other sites More sharing options...
Valkasha Posted September 15, 2014 Share Posted September 15, 2014 Every NPC owns stuff. The owner of the building usually owns every visible item in it. Usually if you're allowed to take some of their stuff it means your disposition level is pretty high. For example if you do a quest for someone they usually won't mind if you grab their bags of septims or loose coins etc. Link to comment Share on other sites More sharing options...
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