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...I'm a customer, not a thief!...


SparrowBlack

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There is one thing in every inn, tavern and store which I always felt to be completely immersion-breaking: the displayed goods and merchandise.

 

1) You can sit down at the table of an inn, lots of food right under your nose, but once you take it, you are a thief?? :unsure:

2) You enter a shop, the owner tells you "Take a look around!" ...and once you take a sword to take a look at it, you get arrested? :verymad:

 

So here is the idea:

YOU choose, if you want to buy or steal! :yes:

 

Once you are at the market, in a shop or in an inn, and you try to take something that is flagged as owned, instead of just taking it, a popup will ask you, if you want to buy, steal, or cancel. In case of pressing "buy", you get the typical bying-window, where you can take a watch at the model of the product, check the stats in case of a weapon, and decide if you want to buy it or let it be.

 

This way you could REALLY buy the stuff you see around you, and REALLY eat the food that is offered at you at the inn's tables.

 

And in case you are a stealing character type and this popup will anoy you, no problem: I would take the same way Blocksteal by towawot goes and allow direct stealing when in sneak mode. :pirate:

 

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But wouldn't that make every item for sale? What if the inn keeper doesn't want to sell her precious silverware?

I do think it would be pretty easy to manually alter the items in the world in creation kit to be free to take, so that you could just sit down, grab them and eat them, that wouldn't work for weapon stores though, because you could just walk out and leave.

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But wouldn't that make every item for sale? What if the inn keeper doesn't want to sell her precious silverware?

 

Heh, yes... that's absolutely true.

Looks like Skyrim should've had "linked containers" right from the start. Means: places like tables/barrels/crates/plates that show a part of the actual inventory of the vendor himself and clicking that stuff would initiate the buying-window. This way, you only see what you can get, and also only see it when it is in a actual stock. But I presume that to implement THAT into Skyrim in the aftermath would be a massive thing undertaking :smile:

 

 

 

Love the idea, and now I want to kill a dragon with the in-game item "Inn Keeper's Best Silver Spoon"

 

:D ...this way, you would be The Famous But Horribly Slow Dragon Slayer (...in honor of The Horribly Slow Murderer with the Extremely Inefficient Weapon by Richard Gale ...)

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I guess that'd require a script to constantly run inside taverns and shops.

Whenever you pick up anything, it would:

  • Remove the item from your inventory
  • Open a Barter dialogue with the inn keeper/mercant.
  • Change their Barter menu to only sell the item you picked up

Alas, I am not a scripter, not even a mod maker.

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Every NPC owns stuff. The owner of the building usually owns every visible item in it. Usually if you're allowed to take some of their stuff it means your disposition level is pretty high. For example if you do a quest for someone they usually won't mind if you grab their bags of septims or loose coins etc.

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