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All About Scale


madscirat

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So most of my modding revolves around scaling and I have encountered many problems. Some I have solved, others still beset me. This thread is for any modding ideas, problems, questions related to scaling.

 

Here are the problems I have solved

 

-Clipping especially in first person view

Solution 1: Set fneardistance in the Oblivion Ini to 3 or lower

Solution 2: DL a third person enhancement mod and don't play in 1st Person

Solution 3: both, this is what I do

 

-Resolution gets crappy

Solution 1: DL QTP and crank down all distance views. This trades a large world you don't need anymore for a smaller more detailed world.

 

-Can't scale below .5

Solution 1: Use the Player.Set.Scale console command

Solution 2: DL the Unified Races Framework or one of the small races based on it, like my Tiny Fairies Mod:

 

http://tesnexus.com/downloads/file.php?id=32217&tab=6&navtag=/modules/comments/index2.php?tid=210617|:|fid=

 

-Can't maneuver in the game world

Solution 1: Increase jump distance through Bashed Patch in Wrye Bash

Solution 2: Give your race an athletics/acrobatics self buff.

Solution 3: Use a flight capable race like mine above

 

-Drowning in Water

Solution 1: Always pack a water breathing/waterwalking spell

 

Now here are problems I haven't solved which I would really like to...

 

-Collision- Small players retain normal sized skeletons which cause impromptu collisions with ceilings, furniture as well as many other objects. This is a big problem when designing pint sized houses. It also puts a real damper on immersion since you won't be able to walk under tables no matter how high they tower over you.

*Possible Solution- Instead of scaling down the player scale up the whole world- OMG what a project.

 

-First Person Misalignment- The lowest height for the FPV is .5 which means if you are playing smaller than this your first person view will be above your actual height. This problem is tenacious. I have visited multiple discussions on it and found no solution. There may be none.

 

 

 

If you have Solutions to these problems or better solutions to the ones above please post. Also feel free to post any discussion or questions related to the topic of scaling in Oblivion mods.

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Hmm, I see a situation where a glitch could be used to your advantage. To get the camera to go even lower, try using resurrect on the player. I think it causes a few other problems, though. Might not be worth it.
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  • 3 years later...

There IS infact a way to change your first person camera, but it is tricky as it involves editing the first person skeleton. How to do that, i am still unsure as I cannot find anything describing how to change the first person skeleton. All i know is this is the ONLY way to change the FPV view height below .5, but doing it wrong is... costly. Yes, i play a tiny fairy, but i started my character without your mod didnt know it existed at the time e.e

you can "trick" the FPV into a lower view but this WILL NOT save when you exit game. first, install OBSE and RefScope. in game, view your characters info and find his/her race reference ID using refscope, then open the console and type setracescale (race ref) (1 or 0, 1 if you are female) (scale desired). then repeat the command but replace setracescale with setraceweight. it should look like this...

setracescale 2002b3a 1 .3
setraceweight 2002b3a 1 .3

make a save, and load that save. your FPV will now be lower until you quit game.

this method does mess up your third person view however, only your weapon and hair will be see-able o.O

if you have this glitch, i would LOVE to know how to fix this. if your character becomes SUPER small, this is a glitch with the scaling procedure, the only way i can fix this is to completely reload my game, but that overrides the way to fake the FPV into a lower state and restores it to normal. My game did not originally do this double small scale thing it just started one day.

these are the only 2 ways i have found through days or research on how to edit the First Person View. only the skeleton method is permanent but its not recommended if you do not know what you are doing.

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  • 3 weeks later...

problem is not scale, but collision boxes. you would need to edit EVERY .nif in the game to remove the bottom part of the collision mesh, so you can either walk under it if your character is too small or step ON it if it is too big ;)

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. . .

-Collision- Small players retain normal sized skeletons which cause impromptu collisions with ceilings, furniture as well as many other objects. This is a big problem when designing pint sized houses. It also puts a real damper on immersion since you won't be able to walk under tables no matter how high they tower over you.

*Possible Solution- Instead of scaling down the player scale up the whole world- OMG what a project.

. . .

 

 

You could scale up just the interiors.

Either using CSE's CODA or dynamically when the player enters the cell. But, in both cases, you would need a lot of math to reposition everything right.

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My solution of scaling down the players skeleton, wouldnt that work?

 

 

. . .
-Collision- Small players retain normal sized skeletons which cause impromptu collisions with ceilings, furniture as well as many other objects. This is a big problem when designing pint sized houses. It also puts a real damper on immersion since you won't be able to walk under tables no matter how high they tower over you.
*Possible Solution- Instead of scaling down the player scale up the whole world- OMG what a project.
. . .

 

You could scale up just the interiors.

Either using CSE's CODA or dynamically when the player enters the cell. But, in both cases, you would need a lot of math to reposition everything right.

 

My solution of scaling down the third/first person skeleton for your character, wouldnt that work? I dont recommend messing with the 3rd person skeleton unless you are the only person of your race and know what you are doing. ;)

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  • 3 weeks later...

There IS infact a way to change your first person camera, but it is tricky as it involves editing the first person skeleton. How to do that, i am still unsure as I cannot find anything describing how to change the first person skeleton. All i know is this is the ONLY way to change the FPV view height below .5, but doing it wrong is... costly. Yes, i play a tiny fairy, but i started my character without your mod didnt know it existed at the time e.e

 

you can "trick" the FPV into a lower view but this WILL NOT save when you exit game. first, install OBSE and RefScope. in game, view your characters info and find his/her race reference ID using refscope, then open the console and type setracescale (race ref) (1 or 0, 1 if you are female) (scale desired). then repeat the command but replace setracescale with setraceweight. it should look like this...

 

setracescale 2002b3a 1 .3

setraceweight 2002b3a 1 .3

 

make a save, and load that save. your FPV will now be lower until you quit game.

 

this method does mess up your third person view however, only your weapon and hair will be see-able o.O

 

if you have this glitch, i would LOVE to know how to fix this. if your character becomes SUPER small, this is a glitch with the scaling procedure, the only way i can fix this is to completely reload my game, but that overrides the way to fake the FPV into a lower state and restores it to normal. My game did not originally do this double small scale thing it just started one day.

 

these are the only 2 ways i have found through days or research on how to edit the First Person View. only the skeleton method is permanent but its not recommended if you do not know what you are doing.

ok so that first person camera glitch used to work, now it does the complete opposite and makes the first person camera skyrocket and not come back down until you quit game and reload. frustrating, as it used to glitch correctly =[

Edited by TheLordofNyrin
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Ok, i have solved this puzzle using a glitch to my advantage. I found a way to scale yourself to .1 with a correct FPV to match! you will need 2 mods for this... OBSE and refscope. You will need a custom race mod and to play as it for this to work.

first, in the construction set, set your custom race's scale and weight to .75.

 

boot up oblivion and once in game use refscope to find your characters race ID

open the console and type setracescale (your race id) (0 or 1, 1 if female) .33 and press enter
now type into the console setraceweight (your race id) (same value thats above) .33 and press enter
make a quicksave and then load your quicksave
the quicksave now has the extremely low first person view
now enter the setraceweight and setracescale commands again but enter .75 instead of .33 for both.
your character should now be visable and not just floating hair, ears and weapons but your 3rd person camera is way to high.
now just type into the console player.setscale .1 and off you go.
now the 3rd person view should be almost exact with the 1st person view.
for other sizes, play around with the proportions when first entering the setraceweight and setracescale commands (edit that .33 with something else, this command is what lowers the first person camera) and when you use player.setscale play around with that .1 to get a close fit between the views. its trial and error before you get the scale you want. You can use a custom race with its default height as 1 for a perfect match but i cant see right with the third person cursor in my characters head!

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