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Too many mods? oblivion wont take any more?


synner77379

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here's my issue...i have quite a large amount of mods...sad to say, but i feel oblivion is lacking compared to morrowind in terms of stuff to do and atmosphere...with over 15+ guilds alone to join in morrowind, i need mods to keep oblivion fresh...but recently...i changed to OBSE 18 in order to run a new mod, Side-s sailing ships...the game kept crashing...i tried several different combination's, but the only way it worked was if i turned off the new mods i had added...it seems that no matter the mod, even if its just a esp. file with nothing else ((barrow field farm)), oblivion crashes...sometimes before the bethesda logo, sometimes after...either way, i cant seem to add any mods.
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i have 274 mods, with the unofficial patch, for both oblivion and shivering isles, as well as all the normal dlc...21 of them are turned off, either because they cause issues, they're extra esp.s for other versions, or they are unable to be turned on without causing crashes...amoung the ones that cannot be turned on because they cause crashes are estrus, anequina manor, tales from elsweyr, barrow field farm, extravagant masks, side's backpacks, jq&dm scripted backpack, better benirus manor, and sides sailing ships.
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Yes, there is - as stated it is 255 files. Mods that use an '.esp' or an '.esm' file count towards the total limit (the Oblivion .esm also counts).

 

Texture and mesh replacers that do not use either do not count towards the limit.

 

If you wish to use more mods that the limit allows, you will ahve to learn to merge some together, but be careful. Some mods do not work when merged, and may end up causing compatibility errors or other problems.

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that's interesting...i turned off several mods, such as new world spaces, which frequently cause crashes and never seem to work, along with several armor and other such mods that don't use the exact kinda hgec i use, or seem to out of place in tamriel...hopefully, that will allow me to put in some more...
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