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Fly Me To The Moon


JonDark

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A bunch of unordered comments/answers:

 

The solid plane used to make the player fly may be anything you want:

- An invisible plane, if you want the player to 'float/fly', mounted or on foot. (check

)

- A carpet

- An elven ship

- whatever . . .

But, whatever it is, it has to have the mesh properties mentioned in that thread I linked earlier, or it won't work.

 

 

The Dwemer Sky Ship does not fly by itself, but I've heard that there is a mod to make it fly.

 

The SetPos function does not respect collision, so it will send the player thru walls, roof, ground, whatever. As you said, you have to control where the process can start (e.g., only in Tamriel worldspace)

 

Suggestion: place some kind of chair in the ship, attach the script to the chair and, when the player sits, disable the player controls, move ship+chair+player up, load screen to the big globe mentioned earlier, keep moving the ship+chair+player from the Tamriel side of the globe to moon side, load screen to high up on the moon worldspace, script moves the ship+chair+player down to the moon surface, enable player controls, done.

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A bunch of unordered comments/answers:

 

The solid plane used to make the player fly may be anything you want:

- An invisible plane, if you want the player to 'float/fly', mounted or on foot. (check

)

- A carpet

- An elven ship

- whatever . . .

But, whatever it is, it has to have the mesh properties mentioned in that thread I linked earlier, or it won't work.

 

 

The Dwemer Sky Ship does not fly by itself, but I've heard that there is a mod to make it fly.

 

The SetPos function does not respect collision, so it will send the player thru walls, roof, ground, whatever. As you said, you have to control where the process can start (e.g., only in Tamriel worldspace)

 

Suggestion: place some kind of chair in the ship, attach the script to the chair and, when the player sits, disable the player controls, move ship+chair+player up, load screen to the big globe mentioned earlier, keep moving the ship+chair+player from the Tamriel side of the globe to moon side, load screen to high up on the moon worldspace, script moves the ship+chair+player down to the moon surface, enable player controls, done.

 

 

 

First of all I want to say I'm sorry if it seems my questions go all over the place. Please chalk it up to the fact that I am completely ignorant of the subject and while I am trying to learn how to work with the tool kit it is hard for me to put all the time and energy into it that I know I should to truly understand. Between doctors visits and specialists and physical therapy I am pretty well whooped by the time I get to do anything I want to do. With that said I'll get on with this in what I hope will be a somewhat more orderly manner First of all thank you for your interest in this. I appreciate you taking the time to comment and answer my questions.

 

I am going to start with the dwemer sky ship because I believe it is more or less the key to accomplishing the very first task in this and that is to actually fly in a vessel. You are correct in that there is a mod that makes the original Dwemer Sky Ship pilotable. It is here: http://www.tesnexus.com/downloads/file.php?id=26780 It has been what I've been talking about all along though in my ignorance I just took it for granted everyone would know what I was talking about since the mod is so popular. I am sorry about that. My question is can the Dwemer ship be replaced with a smaller Elven vessel?

 

Next is the idea of using at least two world spaces besides the actual Tamriel world space. I keep hearing that it won't work to have a separate world space that has no visible "ground" yet I've seen it done: http://www.tesnexus.com/downloads/file.php?id=25972 is only one example. Am I wrong in thinking that this aforementioned mod is exactly the same thing that I am talking about. With a few changes other than getting rid of the house which should go without saying like changing it to be always night and turning off weather so that it will always be clear and adding a Tamriel disk to the sky could this not be exactly what I want. Now here I am sure I am missing something. This sounds just too simple even to me. What am I missing. Am I wrong in assuming one could solve a whole lot of issues by simply sailing the ship on an invisible ocean surrounded by stars.

 

I'm going to stop here mostly because this is beginning to look like more than a mouth full and I don't want to get too much out there or get things too disjointed for anyone to understand my meaning and I don't want fifty answers all at once so I myself can't take them all in. Thank you once more for taking an interest in my idea and even more so thank you for putting up with all my questions. Also thanks for the link up to the flying horses I actually found the mod as well and am anxious to try it out. I didn't like the Pegasus one very much.

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Just needing one quick question answered before I begin construction on it. Masser or Secunda? Masser is like Mars, Secunda is like Mercury/the Moon.

 

Sorry, from a modding standpoint, I don't see much of a way to make the Skyship work with the elven ship. Neither can go up and down due to collision problems.

 

That's not a worldspace, just an interior cell that has weather like an exterior.

 

You can't set anything to always night, but you can make a custom sky.

 

I'm still in favor of just launching the player up, the other options take too much time on the voyage to make going to the house regularly plausible.

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Just needing one quick question answered before I begin construction on it. Masser or Secunda? Masser is like Mars, Secunda is like Mercury/the Moon.

 

Sorry, from a modding standpoint, I don't see much of a way to make the Skyship work with the elven ship. Neither can go up and down due to collision problems.

 

That's not a worldspace, just an interior cell that has weather like an exterior.

 

You can't set anything to always night, but you can make a custom sky.

 

I'm still in favor of just launching the player up, the other options take too much time on the voyage to make going to the house regularly plausible.

 

 

Masser is the larger of the two so I would think it would be the most logical. Ok so an interior cell it is then and why not a custom sky if it's more or less what I was after in the first place I just thought if it looked like an exterior cell then that's what it was. Can this be done. If not go to it with the most logical approach I am at this point just grateful for someone that is taking a real interest. I have to be honest I haven't tried the pilotable version of the skyship yet but even if the skyship can't be made to go up and down it is still flying and could be piloted to a load point for the next cell could it not? I have no idea how this is all going to be accomplished so I'm just happy that you seem to know what you are doing. Also I am only interested in the initial trip to the moon be via ship so it doesn't nessesarily have to be accomplished in that way every time. Perhaps one could find a gateway to return to Tamriel on the moon it's self Perhaps something the pc could carry on his/her person. I had thought of using an orb like device: http://www.tesnexus.com/downloads/file.php?id=13157 as a kind of transporter. This would make it unnecessary to have to fly there again unless you wanted to. As far as the actual moon house home whatever I'll leave that completely up to you simply because I really hadn't thought of it all that much. I am to tell you the truth more interested in the trip there and being able to explore along the way and have been thinking of that most of the time. I can't believe this is actually going to happen. To tell you the truth I pretty much figured people would think I was a nut and just ignor or humor me till I got tired and went away. Thanks for taking a real interest in this. I will leave it your capable hands from here on and I will continue to watch out for progress here. Thanks once again.

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Check out the first 45 seconds of this video. It's awesome. Exactly the way I want to do it.

 

 

Only takes a few seconds and is fun every time.

 

Then again, the main reason I am pursuing this is because I had the exact same idea a few days before this and wondered why nobody had done it.

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Check out the first 45 seconds of this video. It's awesome. Exactly the way I want to do it.

 

 

Only takes a few seconds and is fun every time.

 

Then again, the main reason I am pursuing this is because I had the exact same idea a few days before this and wondered why nobody had done it.

 

 

I see what you are talking about now. My only question is why have a launch pad at all why not enable yourself to be launched from anywhere and use the my flight mod to take over once you are as high as you can possibly get. This will allow for later additions like asteroids to explore and perhaps even a landing of the skydiver type I described originally. Do you remember when I said to check out these mods.

 

 

"I've been playing with a sky diving mod myself today and also there is a mod to give you a much higher place to jump from. It's called watch Tamriel from the sky. http://www.tesnexus....ile.php?id=9102 It basically consists of a big block of stone hanging really high in the sky so you can stand there and contemplate your life or rather the life of your pc just before cause him to jump off. Added to this I have the My Flight Spell: http://www.tesnexus....ile.php?id=5244 and the Sky Dive Jump mod: http://www.tesnexus....le.php?id=30601 and you could say I was having just a bit too much fun seeing just how long I could hold out before casting flight on my pc and saving her from being crushed to death on the cold stone at the edge of the water.

 

The combination of these three mods and your high jump mod would make one hell of a ride both to the moon and home again I wish I had a way to show you what these three mods can do together. But I have no way of recording my game like others do. All I can say is check the three of them out ans see what you think. Perhaps if I can't go exploring space while on my way to the moon I can skydive my way to it's surface. Thanks for the link to the video. I do like your idea even if it doesn't completely go along with what I originally wanted to experience. What the hell In the long run this is going to be a hell of allot of fun no matter how it turns out.

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ub3rman123

 

I am not sure why you say the ships can't go up/down.

ANY object in Oblivion can be moved anywhere you want using the SetPos and/or MoveTo script functions. By moving the object a little bit every frame you generate a movement illusion. Up, down, sideway or in any conceivable angle or trajectory. No restrictions at all in this matter.

 

What happens next is what makes a difference, depending on the mesh characteristics:

1) Some meshes are affected by gravity/collision and the game engine will react accordingly. Like the player, actors and items (books weapons, keys, apples, etc). If you leave them in mid air, they will fall. If you move them half way inside a wall, the engine will eject them, etc. Normal collision at work.

 

2) Some objects will stay right where you leave them (like statics, containers, activators, trees, etc). For the great majority, when you move them, the visual part is moved, but the collision part of the mesh stays at the original spot and will only be made whole again the next time the cell is loaded. Btw, this is why you can't use this kind of object as a base to hold the player in the air if you want to make him fly). Check my Construction Suite mod: you can walk right thru the building while you are positioning it.

 

3) Very few meshes take their collision with them when moved (discussed on that thread). These are the attributed needed for flying mods.

 

 

But, returning to the matter at hand, I think there is an initial 'project decision' to be made: will the player be able to control the flight?

 

If the answer is no, it is better not to have a vessel, which would allow the player to look down and have the sensation of moving up and down (like in the video). A ship would block most of the view.

 

If the answer is yes, the mod will be much more complex and, as I see it, it would make more sense to have a vessel to carry her/him. You lose most of the view, but get freedom of movement in return, as the ship would need to be pilotable.

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<br>ub3rman123 <br><br>I am not sure why you say the ships can't go up/down. <br>ANY object in Oblivion can be moved anywhere you want using the SetPos and/or MoveTo script functions. By moving the object a little bit every frame you generate a movement illusion. Up, down, sideway or in any conceivable angle or trajectory. No restrictions at all in this matter. <br><br>What happens next is what makes a difference, depending on the mesh characteristics:<br>1) Some meshes are affected by gravity/collision and the game engine will react accordingly. Like the player, actors and items (books weapons, keys, apples, etc). If you leave them in mid air, they will fall. If you move them half way inside a wall, the engine will eject them, etc. Normal collision at work. <br><br>2) Some objects will stay right where you leave them (like statics, containers, activators, trees, etc). For the great majority, when you move them, the visual part is moved, but the collision part of the mesh stays at the original spot and will only be made whole again the next time the cell is loaded. Btw, this is why you can't use this kind of object as a base to hold the player in the air if you want to make him fly). Check my <a href="http://www.tesnexus.com/downloads/file.php?id=32257" class="bbc_url" title="External link" rel="nofollow">Construction Suite</a> mod: you can walk right thru the building while you are positioning it.<br><br>3) Very few meshes take their collision with them when moved (discussed on that thread). These are the attributed needed for flying mods.<br><br><br>But, returning to the matter at hand, I think there is an initial 'project decision' to be made: will the player be able to control the flight?<br><br>If the answer is no, it is better not to have a vessel, which would allow the player to look down and have the sensation of moving up and down (like in the video). A ship would block most of the view.<br><br>If the answer is yes, the mod will be much more complex and, as I see it, it would make more sense to have a vessel to carry her/him. You lose most of the view, but get freedom of movement in return, as the ship would need to be pilotable.<br>
<br><br><br>I've always liked the idea of piloting a ship through the sky ever since I read about it in some steam punk story a long time ago so yes I think the player should be able to control the flight though I know this would be much more work I thought it would be awesome to be able to explore not only the moon or (eventually) moons of Tamriel but the "space" along the way as well. Imagine finding whole asteroids made of gold or silver. (ok I'm stretching it I know) Or perhaps finding what may be the remains of a lost and magically advanced civilization who learned too much for their own good and destroyed themselves. Perhaps small clues leading to this could be found and expanded on later in an addition to the mod or possibly a whole new one.  Mostly I think we should at first keep it simple. As many ideas as I've mentioned here I don't want to pile on a whole ton and confuse you people who have been so kind as to help me bring my fantasy to life. Thank you once again. I do agree that one may not want to take the "long" way to the moon all the time so I think it may be a good idea to have as part of the whole quest to get to the moon in the first place a kind of orb or something of the like that will enable the pc to return via some sort of transport like the mages guild uses. <br><br>I am in the process of writing a story to more or leas incorporate all my ideas and I will be happy to share it as soon as it is finished. So far I got the finding of the ship fleshed out. I thought it could be my own investment to the mod since I can't do anything else. <br>
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My original idea was to have it so you could launch from anywhere, but there's the problem of what happens if the player is sitting under a roof or something. Suppose they were sitting on a chair at the time? Animation bugs. Best to just set certain areas they can take off from.

 

 

I like skydiving in Oblivion. With no parachute.

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My original idea was to have it so you could launch from anywhere, but there's the problem of what happens if the player is sitting under a roof or something. Suppose they were sitting on a chair at the time? Animation bugs. Best to just set certain areas they can take off from.

 

 

I like skydiving in Oblivion. With no parachute.

 

 

I see what you mean but doesn't that just mean the player has to use some common sense when picking a take off point but I have to admit it would be funny to see a guy take off in the center of a huge oblivion tower with collision built into it. ping ping ping!

 

 

I tried skydiving without a parachute in oblivion many times before I found these mods. My pc kept dying I can't imagine why. Seriously though Every time you jump fro a great height and live through the experience your acrobatics gets a little higher and the further up you do it from the more points you get added so I just think it's cool to see just how close to the ground I can get before I set off the"parachute" I've touched the ground twice so far and not gotten hurt. That's what I call luck.

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