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Blood Shader to Show Damage


rockbiter68

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EDIT: "Blood Shader to Show Enemy Health" may be a more appropriate name for this topic.

 

Well, I suppose I'll just cut to the chase on how I got this idea (and elaborate on said idea, if the title isn't clear). I've been creating a mod list for some time to use with Requiem 1.8, and during that process I installed Important Information Overhaul by Apollodown. So it occurred to me that since this mod makes the game more immersive and detached from my HUD (using Less Intrusive HUD II to make it as minimal as possible), that it might be more the game similarly might be more immersive if I disabled health bars from my enemies, since I can't see my own and would thus draw me into the combat more.

 

But the problem is that this would put me at an unfair disadvantage. Since I will be using Requiem, enemies are already more challenging, and not knowing what their health is at would make it more so. Furthermore, while I cannot see my own health bar, I still have a means of knowing roughly what amount of health I have left due to my screen turning more red. So this is where my idea comes in: having a blood shader (this may not be the correct term for what it is, but I believe that is what I am looking for in this case) apply to enemies that makes them more and more bloody depending on their percentage of health. If I'm still not being clear, because I may not be as my knowledge in this area is pretty limited, Chivalry: Medieval Warfare employs this effect. While you can't see the health bar of your opponent, you can roughly gauge if he is almost dead or not because of how bloody his character is.

 

Understand that I already have Enhanced Blood installed, but this doesn't help because an enemy with a lot of health can look more bloody than an enemy with little health. The blood shader I am proposing would be dependent on the enemy's percentage of health, making them more and more bloody as the percentage goes down and thus keeping it fairly consistent. Again, look at Chivalry: Medieval Warfare.

 

Even if anyone is not willing to do this, which I entirely understand, I am willing to learn. If anyone could point me to some good tutorials or pointers on scripting and creating shaders for Skyrim, I would be much obliged. Of course, I will be doing some of my own research into this, but I'm quite incompetent when it comes to matters like this and if anyone with knowledge and experience would be willing to help me/create this mod, it would be great.

 

Anyways, that's my idea. Sorry for the overly (and perhaps unnecessarily) long description. Thank you for reading.

Edited by rockbiter68
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