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A few odd things about Skyrim...


VanKrill

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It has Snake People, Snakes on the Puzzle Options, but no snakes in the game. ( Conan is everywhere, but no Thulsa Doomers to behead! )

 

It has Whale Bones, Whales on the Puzzle Options, but no Whales in the game. ( Wouldn't a Whale Harpooning and Nantucket Sleigh Ride subgame be fun?)

 

It has Ants, and Skeevers, but nothing in between. Unusually large Rodents are common, but no mice, common rats, or beavers. Who ever heard of medieval port towns without rats?

 

It has song birds, duck, geese, and hawks, but Owls only appear again as Puzzle Options, not living birds. I guess there were too many owls, at one time, they ate all of the rats and mice, and with their extinction, the Owls starved to death? Maybe?...

 

It has saucy children, Adults, but no Teens, no Babies, and no sex (un-modded) ... How?

 

It has mines and smelters, but no Ore Carts and rails. In game, you use coals to smelt ore, but there are no coal mines.

 

There is Ocean Water at hand, but Salt is Rare and hard to get.

 

You can paralyze someone with magic, but you cannot tie them up with rope. But you start the game in binds.

 

You can be made a captive and placed in a prison cell, but you cannot take a captive.

 

It has a re-birth of Dragons, but no Dragon Eggs.

 

It has horse sized poisonous Insects, but no walnut sized beetles.

 

It has Butterflies and moths in plenty, but no Caterpillars.

 

It has waters filled with aggressive carnivorous fish, but very little in the way of other fish for them to eat.

 

It has sounding horns, but the guards, when attacked, never blow them to sound an alarm.

 

It has lumbermills, and stumps and logs, but you cannot chop down a tree.

 

A wet patch of stone will burn (explode), but a wooden house will not burn.

 

There are sheep/goats aplenty, but no sheep dogs.

 

There are tanning racks (scraping), qenching troughs, but no tanning vats.

 

 

 

 

 

Almost Everyone has long hair, but no one has a hair-tie, brush or comb!

 

 

 

What are the missing elements you've noticed?

 

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Edited by VanKrill
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1: It has Snake People, Snakes on the Puzzle Options, but no snakes in the game. ( Conan is everywhere, but no Thulsa Doomers to behead! )

 

2: It has Whale Bones, Whales on the Puzzle Options, but no Whales in the game. ( Wouldn't a Whale Harpooning and Nantucket Sleigh Ride subgame be fun?)

 

3: It has Ants, and Skeevers, but nothing in between. Unusually large Rodents are common, but no mice, common rats, or beavers. Who ever heard of medieval port towns without rats?

 

4: It has song birds, duck, geese, and hawks, but Owls only appear again as Puzzle Options, not living birds. I guess there were too many owls, at one time, they ate all of the rats and mice, and with their extinction, the Owls starved to death? Maybe?...

 

5: It has saucy children, Adults, but no Teens, no Babies, and no sex (un-modded) ... How?

 

6: It has mines and smelters, but no Ore Carts and rails. In game, you use coals to smelt ore, but there are no coal mines.

 

7: There is Ocean Water at hand, but Salt is Rare and hard to get.

 

8: You can paralyze someone with magic, but you cannot tie them up with rope. But you start the game in binds.

 

9: You can be made a captive and placed in a prison cell, but you cannot take a captive.

 

10: It has a re-birth of Dragons, but no Dragon Eggs.

 

11: It has horse sized poisonous Insects, but no walnut sized beetles.

 

12: It has Butterflies and moths in plenty, but no Caterpillars.

 

13: It has waters filled with aggressive carnivorous fish, but very little in the way of other fish for them to eat.

 

14: It has sounding horns, but the guards, when attacked, never blow them to sound an alarm.

 

15: It has lumbermills, and stumps and logs, but you cannot chop down a tree.

 

16: A wet patch of stone will burn (explode), but a wooden house will not burn.

 

17: There are sheep/goats aplenty, but no sheep dogs.

 

18: There are tanning racks (scraping), qenching troughs, but no tanning vats.

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The majority of these are limitations of the game platform... Animal limitations are just about time and resources, as they can't very well create an entire ecosystem with thousands of species, nor is the game-world large enough to really fill with those species. 1, 3, 4, 5, 11, 12. 13, 17.

 

Others are limitations of the engine its self, and are simply not possible to achieve using the Gamebryo engine without some absurd work. 5 (again, the sex part this time. There's also a censoring problem, THOUGH you do get your jollies on if sleeping in a bed you own in the same house you have your spouse in. It even gives you a buff) 8, 9. 14, 15 (in fact, when Skyrim came out, doing this in a semi-realistic way this was only an idea, not something which had been demonstrated in games like The Forest) 16

 

Some can actually be explained rather easily, though...

 

2; Likely not a reference to the aquatic Whale at all. Skyrim was once home to a species of flying Whale which caused 'Joy-Snow', a halucinagentic narcotic, to fall on the northern Glaciers. None have been seen since the 3rd Era though, so they may be extinct.

 

6; Very, VERY few smelters of this rough era used Coal on earth. Rather, they used Charcoal, which is produced from wood. The piles you see next to Smelters are, in fact, Charcoal, and this is very evident if you've seen both Coal and Charcoal.

 

7: Extracting usable quantities of sea-salt from ocean water isn't exactly easy. It takes large volumes of sea water, and either sophisticated boilers or a good deal of time. Plus... It's rare in your game? I have like 1000 pots of the stuff sitting in a barrel. Might go cure me a Mummy.

 

10; This is explained in-game, actually. There is no such thing as a Dragon Egg, because Dragons do not reproduce. They are mythic shards of Time, not functional living things, and they have ALWAYS existed. There are 'female' Dragons, but they serve as restorative aspects of the Aka-Tusk, repairing Dragon Breaks.

 

18; The simplest methods of Tanning involve nothing but soaking hides in water. Ok, that's not entirely true, the simplest involve chewing the hide to make it pliable... Anyway, Tanning Vats were a later addition, and there is no evidence to believe that the Nords use that particular approach.

Edited by Lachdonin
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Salt is rare and hard to get? I find large amounts of salt in every dungeon.. Nearly every barrel or sack seems to have either apples or salt in it.

 

Anyways, it's a game. Of course it doesn't have everything you can bloody come up with.. Every game has limitations. That's why modding was invented, to add those things we as users feel were really missing from the game.

Edited by Valkasha
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Check out birds of skyrim, other mods also deal in details, but what you're pointing out in particular is details that would have little or no impact on game play, it's the latter the company is selling, some things are just not needed and probably go unnoticed anyway, termite's for example, can show wood that's been attacked by termites, but little point having the actual termites in game, too small and unnoticeable for the resources they would use.

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Most of these are good points. I recall somebody -- might have been Jingles/SorcererDave, in one of his Let's Plays, mentioning that whales in the Sea of Ghosts would be a nice touch for a mod. However, yeah. Dragons don't reproduce, at least not normally. They're basically lesser Aedra, shards of Akatosh. I think. So if they replenish themselves, it's not by mating.

 

Being able to take prisoners would be awfully nice. I'd love to tie up Delphine and take her to the Greybeards, for example. (Still annoyed at how the game forces you to go on a completely pointless plot arc when everything the Blades do in the plot would have been accomplished by Paarthurnax if you'd just waited. And it's not like there was ever any real urgency; as far as I can tell, Alduin's goal was domination, not actual World-Eating...)

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The game assumes that dragons do not mate, but I can envision it being a fantastically immersive plot element.

 

Imagine a Dragon vs. Dragon Mating selection combat!

 

If a mother bear is protective of her cubs, imagine a broodmare dragoness protecting a Clutch of eggs!

 

Imagine a particular village, its humans and its livestock, being daily harried by a pair of dragon feeding their hatchlings! You get asked to save the town.

 

Imagine the other end of the dragon life cycle, an lost mythical Isle far out into the Sea of Ghosts, which is an Dragon Graveyard, where fatally injured dragons go to die, if they can.

 

I understand that SOME dragon need to be eternal, mythic creatures of pure magic, but why ALL of them?

 

Maybe Wyverns, as an immature sub-species, which few live long enough, or meet the magic accumulation requirements to metamorph into full Dragons?

 

 

These are just a few ideas on how to solve some of the holes in the game.

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