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Two Questions About FCOM If You Don't Mind Answering


Cactusgod

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Hey guys, I have two questions that I'm interested in finding answers to. If any of you can spare a few moments to answer I'd appreciate it!

 

 

 

1)So I was looking at the FCOM website and it mentioned that there was a FCOM Vampire addon. When I downloaded the newest release, there didn't seem to be any. So, my question is...was this addon phased out? Did MMM and OOO and all them automatically start working together...or is this addon simply not a part of the download anymore due to incompatibility. I don't have the dawn sword yet but i'm looking ahead for when I get it.

 

2)One more question for the pros. I have this mod list, which I downloaded from someone else.

 

Included Mods:

 

-- Unofficial Oblivion Patch 3.2.6

-- Unofficial DLC Patch v15

-- Unofficial Shivering Isles Patch 1.4.0

-- Oscuros Oblivion Overhaul 1.34 Beta 5

-- Martigens Monster Mod 3.7 Beta 3

-- Francescos Leveled Creatures & Items 4.5b

-- Oblivion WarCry English Version 1.08b

-- Bobs Armory 1.1

-- Fighters Guild United FINAL

-- New NPC Clothes 2.6

-- Common Oblivion (Cobl) 1.72

-- Loths Blunt Weapons 3.0.1

-- Tamriel Travellers 1.39c

-- Enhanced Daedric Invasion 1.3

-- Slofs Oblivion Robe Trader 1.4

-- Exnems Runeskulls 1.0

-- KD Circlets 1.2

-- Tears of the Fiend: Redemption 1.2

-- Unique Landscapes (all modules)

-- The Lost Spires v14

-- Bartholm 7.0

-- The Fight for Castle Ravenpride FINAL

-- Blood & Mud: Dirt Deluxe Anglais FINAL

-- Daggerfall Memories: The Liberation of Cybiades 2.1

-- Knights of the White Stallion 4.4

-- The Romancing of Eyja 1.4

-- Thieves Arsenal Mission Zero: Odd Jobs 1.5

-- Dremora Companion 1.0

-- Sentient Weapon v3

-- Ruined Tails Tale 3.0.1

-- Myths & Legends 2.0

-- Thievery in the Imperial City 1.2

-- Feral Instinct: DangerSense 1.5

-- Mighty Umbra 1.1

-- The Quest for the Elements 1.21

-- Servant of the Dawn 2.24

-- The Mysteries of the Dulan Cult FINAL

-- Enhanced Quest Roleplaying 1.02

-- Hand of Dawn 1.0

-- Damarask 1.02

-- The Naked Nord English Version 1.03

-- Zealots of the Nine 1.1

-- Artefacts of the Ancestors 1.3

-- The City of Bjornheim 2.0

-- Artifacts of Tamriel 300

-- Arthurs Natural Environments 2.9.7

-- Companion Share & Recruit 3.27

-- Rens Beauty Pack 1.1

-- 28 Days & a Bit 2

-- FCOM Convergence 0.9.9b (Includes latest RealSwords)

-- Several Compatibility Patches

 

 

My question is, I have FCOM Durability and Damage enabled and the description says that it is potentially unbalancing if you also do not have a mod to increase magicka damage. I was wondering if anything here is enough to change that, or if it's a natural result from having MMM and OOO and Frans installed.

 

Thanks

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why are you using an old version of FCOM convergence instead of the current one.

 

Knights of the White Stallion 44 is seriously outdated too.

 

Hope you remember to use BOSS - because you're gonna need some serious help getting that load order running

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why are you using an old version of FCOM convergence instead of the current one.

 

Knights of the White Stallion 44 is seriously outdated too.

 

Hope you remember to use BOSS - because you're gonna need some serious help getting that load order running

 

 

Hey I appreciate the response! Actually, I've been playing with no incident for about 15 hours now ingame. In reality, I had done the whole FCOM thing before and I didn't want to bother doing it again with a new computer. So, I downloaded a file that a guy put up a few weeks ago with all of the mods, so it was pretty much drag and drop ready to go. As far as the Knights and FCOM dates, I'm not entirely sure. As far as I can see, the Knights of the White Stallion 4.4 is the most current version on Planet Elder Scrolls, but maybe theres another somewhere else...or are you just saying that this mod doesn't work well? Also, on the FCOM Convergence main page it only seems to offer me the 9.9b as the most up to date option. Where could I find the updated version?

 

Thanks

 

 

Edit: Oh, do you happen to know the answer to my other two questions btw?

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My question is, I have FCOM Durability and Damage enabled and the description says that it is potentially unbalancing if you also do not have a mod to increase magicka damage. I was wondering if anything here is enough to change that, or if it's a natural result from having MMM and OOO and Frans installed.

Durability and Damage (originally a MMM mod) increases the damage of melee weapons and the durability (*health* points) of armor. Obviously, this leaves ranging and magic behind in terms of damage. FCOM has an archery plugin (FCOM_Archery.esp) that increases ranging damage. But for magic you need something like Less Annoying Magic Experience (LAME), Supreme Magicka or Midas Magic.

 

Hope this helps!

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My question is, I have FCOM Durability and Damage enabled and the description says that it is potentially unbalancing if you also do not have a mod to increase magicka damage. I was wondering if anything here is enough to change that, or if it's a natural result from having MMM and OOO and Frans installed.

Durability and Damage (originally a MMM mod) increases the damage of melee weapons and the durability (*health* points) of armor. Obviously, this leaves ranging and magic behind in terms of damage. FCOM has an archery plugin (FCOM_Archery.esp) that increases ranging damage. But for magic you need something like Less Annoying Magic Experience (LAME), Supreme Magicka or Midas Magic.

 

Hope this helps!

 

 

Ok great, thanks. I'm thinking, though, that maybe i'm too far into the game now to load these mods in? Or would I be able to download Midas Magic, for instance, and continue my game as it is? Also, would I have to have an FCOM file to work with Midas?

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