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Missing Texutres


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**Edit: This post can be ignored. I had a doh! moment when I went to bed last night, realizing I missed the .exe for FOOK2. I'm sure that's the cause of my issue.

 

First off: I'm a bit new to using mods so I'll apologize in advance if I seem a bit dumb on the topic. I'm somewhat familiar with Oblivion mods, though I had random success with them (usually missing textures).

 

I'm currently using FOOK2, WFE, MMM, EVE and a few other minor mods. The main issue seems to be missing textures with weapons and projectiles from those weapons. So I would expect that FOOK2 is the culprit. I've tried putting FOOK2 at the bottom of the load order but it doesn't change anything (actually noticed 10mm ammo textures missing after doing so).

 

Here is my current Load Order (nothing is merged/bashed as I haven't figured out how it works or what program to use with Fallout 3). Also, this is my first attempt with Fallout 3 mods. I've spent roughly a full day playing around with it.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.ESM

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

20th Century Weapons.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

CRAFT - Activation Perk.esp

SniperZooming.esp

HiVE.esp

stash3.esp

FOOK2 - Main.esp

FOOK2 DIK [Hotfix].esp

FOOK2 Main [Hotfix].esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Alternate Travel.esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - FOOK.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WMKAA12Shotgun.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE with WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - Project Beauty + FWE.esp

 

Thanks for any feedback! Hope to get this up and running smoothly!

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Thanks for the quick reply.

 

Hmm, the only thing with invalidation that I've done is download, extract and activate Archive Invalidation Invalidated. If there is something I missed then I'm unaware of this step. Please enlighten me or provide a link for further info on this if necessary.

 

I used FOMM's package manager to extract all of the files. Then used BOSS to check for conflicts and missing files. Like I said, Archive Invalidation Invalidated is active. I followed WFE's installation instructions thoroughly and used that as a guideline for everything else.

 

FOIP was a bit confusing as to what I needed so I just grabbed anything pertaining to the mods I use, even if part of the file is a different mod that I'm not using (like Project Beauty). Also I was instructed to use FO3Edit but I haven't seen a use for it yet so I've ignored it so far.

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A small update: I adjusted the load order based on WFE's suggestions and edited the OP load order with the current one. No changes from what I can tell with the new load order. I also reactivated the plugins with FOMM to make sure all of the textures were applied. Other than redownloading the files to fix a possible corrupt download, I am out of ideas. I don't know enough about the archive invalidation to look into Fonger's suggestion. (I'll try to do some research in the morning on it).
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