shaftedarrow Posted June 17, 2010 Share Posted June 17, 2010 **Edit: This post can be ignored. I had a doh! moment when I went to bed last night, realizing I missed the .exe for FOOK2. I'm sure that's the cause of my issue. First off: I'm a bit new to using mods so I'll apologize in advance if I seem a bit dumb on the topic. I'm somewhat familiar with Oblivion mods, though I had random success with them (usually missing textures). I'm currently using FOOK2, WFE, MMM, EVE and a few other minor mods. The main issue seems to be missing textures with weapons and projectiles from those weapons. So I would expect that FOOK2 is the culprit. I've tried putting FOOK2 at the bottom of the load order but it doesn't change anything (actually noticed 10mm ammo textures missing after doing so). Here is my current Load Order (nothing is merged/bashed as I haven't figured out how it works or what program to use with Fallout 3). Also, this is my first attempt with Fallout 3 mods. I've spent roughly a full day playing around with it. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.ESMFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESM20th Century Weapons.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmCRAFT - Activation Perk.espSniperZooming.espHiVE.espstash3.espFOOK2 - Main.espFOOK2 DIK [Hotfix].espFOOK2 Main [Hotfix].espFOOK2 - [DIK] DLC Improvement Kit.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Alternate Travel.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - FOOK.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWMKAA12Shotgun.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - Project Beauty + FWE.esp Thanks for any feedback! Hope to get this up and running smoothly! Link to comment Share on other sites More sharing options...
Fonger Posted June 17, 2010 Share Posted June 17, 2010 most probable cause is that you forgot to install some form of archive invalidation if you have missed that little detail, suggest you install the mod of the same name. Link to comment Share on other sites More sharing options...
shaftedarrow Posted June 17, 2010 Author Share Posted June 17, 2010 Thanks for the quick reply. Hmm, the only thing with invalidation that I've done is download, extract and activate Archive Invalidation Invalidated. If there is something I missed then I'm unaware of this step. Please enlighten me or provide a link for further info on this if necessary. I used FOMM's package manager to extract all of the files. Then used BOSS to check for conflicts and missing files. Like I said, Archive Invalidation Invalidated is active. I followed WFE's installation instructions thoroughly and used that as a guideline for everything else. FOIP was a bit confusing as to what I needed so I just grabbed anything pertaining to the mods I use, even if part of the file is a different mod that I'm not using (like Project Beauty). Also I was instructed to use FO3Edit but I haven't seen a use for it yet so I've ignored it so far. Link to comment Share on other sites More sharing options...
shaftedarrow Posted June 17, 2010 Author Share Posted June 17, 2010 A small update: I adjusted the load order based on WFE's suggestions and edited the OP load order with the current one. No changes from what I can tell with the new load order. I also reactivated the plugins with FOMM to make sure all of the textures were applied. Other than redownloading the files to fix a possible corrupt download, I am out of ideas. I don't know enough about the archive invalidation to look into Fonger's suggestion. (I'll try to do some research in the morning on it). Link to comment Share on other sites More sharing options...
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