Campaigner Posted June 17, 2010 Share Posted June 17, 2010 I'll keep this simple; 1. HeadPike.NIF. Where can I find this? I'm trying to make a new head, similar to the Mother's Head item, but I want the head that you see on pikes in Oblivion. EDIT; I mean that the nif is not found with all the others. It says Clutter/Kvatch/HeadPike.NIF, but there's no Kvatch folder inside the clutter folder.2. Adding the ability "ABGhostNPC" to clothing so that when it's worn, I am a ghost, but when it's removed, I'm not a ghost. How do I get it to do this? Dragging it over doesn't work.3. I made a huge Xivalai, but he won't attack me under any circumstances. He's scaled 5.50, so he's a giant.4. How do I make an enemy immune to lava damage? I want to have the above monster half in lava in the middle of a platform. Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 17, 2010 Share Posted June 17, 2010 1. Clutter\Kvatch\Headpike.nif 2. Add a script to the thing. Begin OnEquipplayer.addspell ABGhostNPCend Begin OnUnequipplayer.removespell ABGhostNPC 3. Go to the creature's AI, and set Aggression to somewhere 0-10. Make sure he's not in a faction that hates the player, e.g. Daedra faction. 4. Not exactly sure. Immunity to fire won't work, as lava does water damage. You could try making a unique type of lava that doesn't do damage, and then just place player-only kill boxes at the surface so it'll only kill the player when he hits it. Link to comment Share on other sites More sharing options...
Campaigner Posted June 17, 2010 Author Share Posted June 17, 2010 1. The clutter isn't there. I can move them and place them in the construction set, but I cannot specifically choose HeadPike.nif because that location isn't there. There is no Kvatch folder in the clutter folder. 2. The script you linked doesn't work. I don't know how to script, and it gave me the following errors;- Script '(null)', line 0; You need to start scripts with "scriptname ScriptName"- I do exactly that, using "scriptname AAGhost", then the next two errors pop up- Script 'AAGhost', line 7; Mismatched Begin/end block starting on line 7.- Script 'AAGhost', line 7; Mismatched Begin/end block 3. If he's in a faction that doesn't hate the player, how is he supposed to aggro onto me? 4. How do I do that? Link to comment Share on other sites More sharing options...
Genzel Posted June 17, 2010 Share Posted June 17, 2010 have you extracted the meshes yet? And if you have, did you extract them to a location outside of the Oblivion folder? Link to comment Share on other sites More sharing options...
Campaigner Posted June 17, 2010 Author Share Posted June 17, 2010 This is probably gonna sound dumb, but how do I extract the meshes, and what do I extract from? Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 17, 2010 Share Posted June 17, 2010 1. Make sure you've extracted the Oblivion meshes .bsa file. Search for BSA Commander in Google, should take you to it. 2. Sorry. I didn't include all of the script. Scn (Put a name for the script here)Begin OnEquipplayer.addspell ABGhostNPCend Begin OnUnequipplayer.removespell ABGhostNPCend 3. You want it to attack you? Okay. Set the aggression to 100. 4. In the objects window, go to Miscellaneous > WaterType. Find OblivionLavaTest01. Double-click on that. Next, change the ID at the top-left of it from OblivionLavaTest01 to something else, e.g. NoDamageLava. Find the section on the pane that says "Causes [50] damage per second.". Untick the box beside it, so it no longer causes damage. Click OK, and when it asks you if you want to create a new form, click yes. For the player-only kill box, find KillBox01 under Activators > Dungeons > Misc. Open it. Change the script on it to NONE. Click the ... beside the pane now, and select Script > New. Add this script in to it. scn KillBox01SCRIPTPlayer ref target begin onTriggerActor if getactionref == player set target to getActionRef target.kill elseif return endif end Next, change the ID of the object to Killbox01PLAYERONLY, so it won't overwrite the old one. Click yes to create a new object. You now have a killbox that will only kill the player. Set the water type in the cell you want the non-damaging lava in to the watertype you just made, and then put the special player kill boxes over it. Link to comment Share on other sites More sharing options...
Campaigner Posted June 17, 2010 Author Share Posted June 17, 2010 Currently unpacking now, thanks. I didn't even know about bsa files. They open in OBMM, which I hope that works as well as what you suggested. The ring script doesn't save. I go to the Enchantment point under Magic, right click new. I select script effect from the dropdown bar, then go to where the script box is, open a new one, paste what you typed (along with adding a name), and it just stays unsaved. The Star in the window header won't go away, and the script won't save. I run in Administrator mode all the time, and I'm on Windows 7 64bit. What is preventing it from saving? The enemy's aggression was already 100, and he still refuses to attack me :( I'll do the lava script later on, as that's quite a bit of work to be done. Thank you for the tutorial though :) Link to comment Share on other sites More sharing options...
Campaigner Posted June 17, 2010 Author Share Posted June 17, 2010 Trying the Lava thing, same problem with the ring; It won't save. It doesn't give an error, and it keeps the asterisks in the header. What causes this? Link to comment Share on other sites More sharing options...
Campaigner Posted June 17, 2010 Author Share Posted June 17, 2010 Another problem arose; I got the headpike.nif to work, but it doesn't fall to the ground and act like a normal dropped item. How do I fix this so that it drops and acts like a normal skull? Link to comment Share on other sites More sharing options...
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