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Very interesting request


tobolococo

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Hello, i wanted to request a mod that adds Nazguls as NPC's, i i'll describe some of my ideas:

 

- i would want them to be invincible, u can only knock them unconsious and flee if u encounter them, or if u want to make them killable make sure they respawn :P

- i would want them to be just 9 (of course)

- i would want them to wander around the entire map without restrictions, although of course not being able to get into cities or kill npc's in towns such as pell's gate, what i meant is i want them to travel every road wihtout restrictions, i would also want them to only travel roads, not wilderness (for lore and to actually get to meet them sometimes)

- i would want them to be really powerfull for any level.

- I would like one of them to be even more powerfull than the other ones and to have the witch king's helmet (so as to have the witch king in too)

 

the following are more subreal ideas, i would want them but i know they would be incredibly hard to acomplish so dont worry to much about them:

 

- i would want a "the one ring" item (that you can buy somewhere) that would give you some nice effects but at the same time (here comes the hard part) slowly atract Nazgul towards you, so lets say if u have the ring on for 4 minutes they will ride with all haste towards u and if you are in a city wait within 60 feet from the entrance /really creepy and cool scene righ there), i know im asking for a lot, if it is not possible, dont worry.

 

U can use the Ringwraith armor mod right here in tesnexus for them, the witch king mod, available here too, and plain black horses as their mount or maybe copies of Shadowmere, that brings me to a question, is it possible for a mounted enemy to even exist, does the ai supports that they get off horse and attack ? i ask since i haven't encountered a single mounted enemy in the whole game so far, altough i did witnessed the guards on roads getting off horse to kill wofs and such.

 

I think this mod would make a lot of people happy, we all saw the succes of the nazgul armor mod (youtube videos everywhere), and basicaly every LOTR related mod gets the best comments and endorsements, this could be colossal, i mean how many of you dislike the idea of such a mod ? i think a lot of people would like this mod, and i personally would be incredibly gratefull with however takes this project as it is my dream for oblivion.

Just for the record i would hate it if they were on dragons, i would ruin it completetly for me.

 

Let me say that if you (if you are a modder) think you can do some stuff listed here but not other then i'll be happy anyway, of course i would want all of the features if possible but if you can pull most of them its ok, lets say if you think u can make the nazgul and make them wonder but cant do the ring chase feature, dont worry i and a lot of people will apreciate it (and use it) anyway.

 

Link to the Ringwraith armor mod: http://www.tesnexus.com/downloads/file.php?id=4311 Plz dont use the other one thats around the site as it looks worse

Link for the Nazgul sword: http://www.tesnexus.com/downloads/file.php?id=28714

Link to the Witch King helmet mod: http://www.tesnexus.com/downloads/file.php?id=4839

Link to the one ring mod: http://tesnexus.com/downloads/file.php?id=23959

 

Please dont use the horse armor pug-in as a requirement for this mod as not all of us have it (plus it wouldn't improve the mod at all)

I demand no credit whatsoever if the mod gets made, just please post here if you are making it/ made it.

Please make the mod compatible with classic oblivion i would hate it if it gets made and i cant play it due to shivering isles requirement, patch requirements are ok. Please hear this request i think we will all be gratefull (and the ones that aren't can simply not download it).

Edited by tobolococo
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I think this would be a pretty cool mod, but don't forget, the Nazgûl weren't invincible. Eowyn killed the most powerful one, and she's a woman.

 

im glad you like the idea, ik they werent invincible but it wouldn't be so special if they were easy targets, they need to be powerfull so that they are special, kinda boss fights roaming around and hunting you, thats fun.

 

thx for posting

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Hello, i wanted to request a mod that adds Nazguls as NPC's, i i'll describe some of my ideas:

 

U can use the Ringwraith armor mod right here in tesnexus for them, the witch king mod, available here too, and plain black horses as their mount or maybe copies of Shadowmere, that brings me to a question, is it possible for a mounted enemy to even exist, does the ai supports that they get off horse and attack ? i ask since i haven't encountered a single mounted enemy in the whole game so far, altough i did witnessed the guards on roads getting off horse to kill wofs and such.

 

I think this mod would make a lot of people happy, we all saw the succes of the nazgul armor mod (youtube videos everywhere), and basicaly every LOTR related mod gets the best comments and endorsements, this could be colossal, i mean how many of you dislike the idea of such a mod ? i think a lot of people would like this mod, and i personally would be incredibly gratefull with however takes this project as it is my dream for oblivion.

Just for the record i would hate it if they were on dragons, i would ruin it completetly for me.

 

Link to the Ringwraith armor mod: http://www.tesnexus....ile.php?id=4311 Plz dont use the other one thats around the site as it looks worse

Link for the Nazgul sword: http://www.tesnexus....le.php?id=28714

Link to the Witch King helmet mod: http://www.tesnexus....ile.php?id=4839

 

Please dont use the horse armor pug-in as a requirement for this mod as not all of us have it (plus it wouldn't improve the mod at all)

I demand no credit whatsoever if the mod gets made, just please post here if you are making it/ made it.

Please hear this request i think we will all be gratefull (and the ones that aren't can simply not download it).

 

- i would want them to be invincible, u can only knock them unconsious and flee if u encounter them, or if u want to make them killable make sure they respawn :P

I think it's better if they respawn so you can take some nice loot from them, like a black soul gem or some cash, but make them realy hard to kill and I also think that it would be better if they would spawn only when the player reaches level 20, but that's just me.

 

- i would want them to be just 9 (of course)

Well, that is obvious :sweat:

 

 

- i would want them to wander around the entire map without restrictions, although of course not being able to get into cities or kill npc's in towns such as pell's gate, what i meant is i want them to travel every road wihtout restrictions, i would also want them to only travel roads, not wilderness (for lore and to actually get to meet them sometimes)

This is posible, considering there are scripts even from vanilla Oblivion that allow this and mods like Crowded roads are also a good example, so this should be fairly easy for a decent modder.

 

 

- i would want them to be really powerfull for any level.

I still think they should only spawn only after player reaches level 20, but even so they should be like almost unbeatable even at that level.

 

- I would like one of them to be even more powerfull than the other ones and to have the witch king's helmet (so as to have the witch king in too)

Makes sense, one should be their leader and the most powerfull and as for the helmet we are lucky to have such a mod already.

 

the following are more subreal ideas, i would want them but i know they would be incredibly hard to acomplish so dont worry to much about them:

 

- i would want a "the one ring" item (that you can buy somewhere) that would give you some nice effects but at the same time (here comes the hard part) slowly atract Nazgul towards you, so lets say if u have the ring on for 4 minutes they will ride with all haste towards u, but (gets even harder, i know im asking for a lot, if it is not possible, dont worry) if u take the ring out they still come after you for the next lets say 8 minutes.

 

The one ring has already been made, but I have never used it myself so I don't know how good it is:

Link: The One Ring from LotR

 

As for the second part of your sentence, I'm not sure if that's posible, it might be, considering Lucien from the Dark Brotherhood can find you no matter where you are when you kill for the first time, so mayby.... I don't know, but it would be great. :smile:

 

 

As for giving them horses that is also easy, I guess as it's been done already in vanilla game or with mod's help. I realy think this would be posible and it wouldn't take a lot of time to make, only 9 mounted NPCs, dressed properly and with the right scripts and I think it would become a very apreciated mod, especialy by those who are familiar with the Lord of the Rings trilogy.

 

So good luck with this!:thumbsup:

 

 

Cheers,

Pushkatu!

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Hello, i wanted to request a mod that adds Nazguls as NPC's, i i'll describe some of my ideas:

 

U can use the Ringwraith armor mod right here in tesnexus for them, the witch king mod, available here too, and plain black horses as their mount or maybe copies of Shadowmere, that brings me to a question, is it possible for a mounted enemy to even exist, does the ai supports that they get off horse and attack ? i ask since i haven't encountered a single mounted enemy in the whole game so far, altough i did witnessed the guards on roads getting off horse to kill wofs and such.

 

I think this mod would make a lot of people happy, we all saw the succes of the nazgul armor mod (youtube videos everywhere), and basicaly every LOTR related mod gets the best comments and endorsements, this could be colossal, i mean how many of you dislike the idea of such a mod ? i think a lot of people would like this mod, and i personally would be incredibly gratefull with however takes this project as it is my dream for oblivion.

Just for the record i would hate it if they were on dragons, i would ruin it completetly for me.

 

Link to the Ringwraith armor mod: http://www.tesnexus....ile.php?id=4311 Plz dont use the other one thats around the site as it looks worse

Link for the Nazgul sword: http://www.tesnexus....le.php?id=28714

Link to the Witch King helmet mod: http://www.tesnexus....ile.php?id=4839

 

Please dont use the horse armor pug-in as a requirement for this mod as not all of us have it (plus it wouldn't improve the mod at all)

I demand no credit whatsoever if the mod gets made, just please post here if you are making it/ made it.

Please hear this request i think we will all be gratefull (and the ones that aren't can simply not download it).

 

- i would want them to be invincible, u can only knock them unconsious and flee if u encounter them, or if u want to make them killable make sure they respawn :P

I think it's better if they respawn so you can take some nice loot from them, like a black soul gem or some cash, but make them realy hard to kill and I also think that it would be better if they would spawn only when the player reaches level 20, but that's just me.

 

- i would want them to be just 9 (of course)

Well, that is obvious :sweat:

 

 

- i would want them to wander around the entire map without restrictions, although of course not being able to get into cities or kill npc's in towns such as pell's gate, what i meant is i want them to travel every road wihtout restrictions, i would also want them to only travel roads, not wilderness (for lore and to actually get to meet them sometimes)

This is posible, considering there are scripts even from vanilla Oblivion that allow this and mods like Crowded roads are also a good example, so this should be fairly easy for a decent modder.

 

 

- i would want them to be really powerfull for any level.

I still think they should only spawn only after player reaches level 20, but even so they should be like almost unbeatable even at that level.

 

- I would like one of them to be even more powerfull than the other ones and to have the witch king's helmet (so as to have the witch king in too)

Makes sense, one should be their leader and the most powerfull and as for the helmet we are lucky to have such a mod already.

 

the following are more subreal ideas, i would want them but i know they would be incredibly hard to acomplish so dont worry to much about them:

 

- i would want a "the one ring" item (that you can buy somewhere) that would give you some nice effects but at the same time (here comes the hard part) slowly atract Nazgul towards you, so lets say if u have the ring on for 4 minutes they will ride with all haste towards u, but (gets even harder, i know im asking for a lot, if it is not possible, dont worry) if u take the ring out they still come after you for the next lets say 8 minutes.

 

The one ring has already been made, but I have never used it myself so I don't know how good it is:

Link: The One Ring from LotR

 

As for the second part of your sentence, I'm not sure if that's posible, it might be, considering Lucien from the Dark Brotherhood can find you no matter where you are when you kill for the first time, so mayby.... I don't know, but it would be great. :smile:

 

 

As for giving them horses that is also easy, I guess as it's been done already in vanilla game or with mod's help. I realy think this would be posible and it wouldn't take a lot of time to make, only 9 mounted NPCs, dressed properly and with the right scripts and I think it would become a very apreciated mod, especialy by those who are familiar with the Lord of the Rings trilogy.

 

So good luck with this!:thumbsup:

 

 

Cheers,

Pushkatu!

 

Great idea with the level 20 spawn, it appears to be easier than i thought, lets hope some modder takes this on.

 

Thanks for posting.

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I figured out how you can get them to search for you when you have the ring equipped.

 

Add a find package, targeted on the player, highest priority. Set the conditions to finding a script variable, the variable is attached to the ring. On the ring, put this script or something similar.

begin OnEquip

set NazgulStartSearchVar to 1

end

begin OnUnEquip

set NazgulStartSearchVar to 0

 

Then when NazgulStartSearchVar is 1, the Nazgul search for the player, and lose his location on unequipping it.

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I figured out how you can get them to search for you when you have the ring equipped.

 

Add a find package, targeted on the player, highest priority. Set the conditions to finding a script variable, the variable is attached to the ring. On the ring, put this script or something similar.

begin OnEquip

set NazgulStartSearchVar to 1

end

begin OnUnEquip

set NazgulStartSearchVar to 0

 

Then when NazgulStartSearchVar is 1, the Nazgul search for the player, and lose his location on unequipping it.

 

thanks a lot for posting and trying to explain me but i truly didn't understood a word of that, you seem like an experienced modder, would you make this mod for us please shouldn't take that long to a guy like you (jugding how you already figured the hardest part out). please make it if you can i will be be eternally gratefull, lol really i will.

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If ub3rman123 doesn't take up this request, I'm sure I could have a go. I was just thinking about the script for the Nazgul to hunt you down while wearing the ring when he posted it. That script, with a few modifications, should work with it. The travelling-on-the-roads thing I may have trouble with though, haven't tried it before. Could have a look at the scripts from Crowded Roads and the ones of travelling legion soldiers and go on from there, but creating the actual Nazgul, their horses, sword etc. should be no problem with all the mods floating around. And Shadowmere was actually inspired by the Nazgul's horses ^^

 

Actually, I'll start now. If Ub3rman wants to do it, I won't upload when I finish. Just need something to do xD

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