tobolococo Posted June 19, 2010 Author Share Posted June 19, 2010 You're welcome. At the moment, the Nazgul are 'essential' so can only be knocked unconscious, but I'll set them to respawn instead now. The AI is good, they do everything they're supposed to, but I'm afraid that (if I ever get it to work) the ring script will mess up the AI. The horses all look like Shadowmere (though ever so slightly modified) and are essential. I'll leave them essential if you don't want them to be aggressive, that okay? Right now, I have 1 Nazgul (don't worry, once I've decided where everyone goes - it'll only take a moment) at Bravil, travelling to Pell's Gate and back. Just wondering if it'd be better for them to only travel at night? But then where would they go at day.. Anyway, the Witch King's ready and I was wondering where I should put him it would definetly be better if they traveled only during night time, during day time you can make them go to a very remote point at the Jerall Mountains, but make sure they can go down without dying (you know falling with the horse and dying), if that doesnt work (i think it wont, they will prob fall and die, plus have a hard time getting up the mountain) you can make them go to a very remote point south in black marsh, make sure they ran (ride) back towards their locations instead of waking slowly with the horse though or the night will be over before they can get there, you can also make some (the ones with the more suthern routes) go to black marsh and some (the ones with the more north oriented routes go to some remote point in the east or west depending on weather their routes are northeast or northwest (scratch the jerall mountains idea, they will die when riding back with the horse, i have). please try to get the ring scrypt to work (if its imposible dont worry but i would really want that to be in), how is it that it messes the ai ? they lose their agressiveness or something like that ?. In mi opinion the witch king should travel beetween cloud ruler and the imperial city, given how he used to be in agmar which is cold and cloud ruler is as cold as cyrodill gets (just a lore friendly touch) make sure that he doesn't go "into" cloud ruler though and make sure he doesnt kill the fisherman at weye, make him turn back just before getting to weye, i think also that the yellow road ( a very remote road, no cities and such, but at the same time beatifull one) should have 2 nazgul going up and down, both of them toghether, i think that one should be the only "group" of them though, the others should be lonely. what does essential means ?? as in essential horse, etc again thanks a lot for taking this up. Link to comment Share on other sites More sharing options...
solo077 Posted June 19, 2010 Share Posted June 19, 2010 Essential means unkillable (knock-out-only). The ring script definetly isn't impossible, but I'll admit I was counting on Ub3rman's idea to do it :confused:I'll get there eventually. I could have travelling around the cloud ruler/bruma area, but it's a very important part of the original game and could easily get in the way... The Nazgul are currently friendly with daedra, plus if you're doing the Cloud Ruler quests at a low-level and you run into the Witch King, you're practically dead. Link to comment Share on other sites More sharing options...
tobolococo Posted June 19, 2010 Author Share Posted June 19, 2010 Essential means unkillable (knock-out-only). The ring script definetly isn't impossible, but I'll admit I was counting on Ub3rman's idea to do it :confused:I'll get there eventually. I could have travelling around the cloud ruler/bruma area, but it's a very important part of the original game and could easily get in the way... The Nazgul are currently friendly with daedra, plus if you're doing the Cloud Ruler quests at a low-level and you run into the Witch King, you're practically dead. true, i wasnt thinking of that since i already finished the main QL but it would be really anoying if he interfiered like that, i still have some ideas, either circular road boarding rumare lake (as a whole), or orange road, i edited the post i just wrote, check out the yellow road part, tell me what you think Link to comment Share on other sites More sharing options...
solo077 Posted June 19, 2010 Share Posted June 19, 2010 Hmm. That's a good idea. Link to comment Share on other sites More sharing options...
solo077 Posted June 19, 2010 Share Posted June 19, 2010 Well this is what I have for the Nazgul so far... The one at Bravil is Khamûl, the Black Easterling. (rest will be "Nazgul" or "Black Rider" or whatever. Except the Witch King of course. Up to you)They all have the spell 'Black Breath' which paralyzes you for 2 seconds critically damages your fatigue. They can only be killed be enchanted weapons. They have a 100% weakness to Fire Damage. And now they CAN see you while you're invisible, hehe. Link to comment Share on other sites More sharing options...
solo077 Posted June 19, 2010 Share Posted June 19, 2010 And about the ring script... I could release it without it for now, and get to work on that for the next version...? It could take a while. Link to comment Share on other sites More sharing options...
tobolococo Posted June 19, 2010 Author Share Posted June 19, 2010 Hmm. That's a good idea.i though you would like it, its nice to have one group of more than one and yellow road seemed the best bet for its loneliness. Good luck with that ring script, keep us posted on any news. Link to comment Share on other sites More sharing options...
solo077 Posted June 19, 2010 Share Posted June 19, 2010 Good luck with that ring script, keep us posted on any news. Will do. The AI is working perfectly (except for the ring script *sigh*) and I'm just fine-tuning the one at Bravil before I make some copies and sort out the others' AI's and stuff. I had an idea about making a torch-weapon? Fire damage. Good against the Nazgul, hehe. Lemme know what you think. Link to comment Share on other sites More sharing options...
tobolococo Posted June 19, 2010 Author Share Posted June 19, 2010 Well this is what I have for the Nazgul so far... The one at Bravil is Khamûl, the Black Easterling. (rest will be "Nazgul" or "Black Rider" or whatever. Except the Witch King of course. Up to you)They all have the spell 'Black Breath' which paralyzes you for 2 seconds critically damages your fatigue. They can only be killed be enchanted weapons. They have a 100% weakness to Fire Damage. And now they CAN see you while you're invisible, hehe. Name them Nazgul, i think its scarier, im not so sure about the enchanted weapons part, weakness to fire is very well thought as is the black breath spell and being able to see you while invisible, i would say, upload what you have right now (which is very good on its own) and the ring chase feature can come on a later version, but dont forget about it, lol, if you can upload it right now do so, please post link here. thx and keep us posted on the other version. Link to comment Share on other sites More sharing options...
tobolococo Posted June 19, 2010 Author Share Posted June 19, 2010 Good luck with that ring script, keep us posted on any news. Will do. The AI is working perfectly (except for the ring script *sigh*) and I'm just fine-tuning the one at Bravil before I make some copies and sort out the others' AI's and stuff. I had an idea about making a torch-weapon? Fire damage. Good against the Nazgul, hehe. Lemme know what you think.Torch weapon is great idea, could come in the later version with ring chase. Link to comment Share on other sites More sharing options...
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