tobolococo Posted June 19, 2010 Author Share Posted June 19, 2010 1 last test :turned: Link to comment Share on other sites More sharing options...
Pushkatu Posted June 19, 2010 Share Posted June 19, 2010 Removing the Torch for this version It seems that you are making great progess solo077 and that is good to know. I'll be watching this thread and hopefully we'll have the mod out soon enough. Keep up the good work!:thumbsup: Cheers,Pushkatu! Link to comment Share on other sites More sharing options...
solo077 Posted June 19, 2010 Share Posted June 19, 2010 Finished :woot: Link to comment Share on other sites More sharing options...
solo077 Posted June 19, 2010 Share Posted June 19, 2010 Thanks Pushkatu, hehe. Link to comment Share on other sites More sharing options...
solo077 Posted June 19, 2010 Share Posted June 19, 2010 Uploading the file now, I'll add a readme with version 1.0 (this is 0.5) Link to comment Share on other sites More sharing options...
tobolococo Posted June 19, 2010 Author Share Posted June 19, 2010 Finished :woot:thx a lot, im gonna dowload it right now :thumbsup: Link to comment Share on other sites More sharing options...
solo077 Posted June 19, 2010 Share Posted June 19, 2010 Wandering Nazgûl Link to comment Share on other sites More sharing options...
Zephyr2011 Posted June 19, 2010 Share Posted June 19, 2010 Just thought I'd throw this in but did you consider disabling the Nazguls during the daytime when you add the only travel at ngiht feature? You could have a script set that drops a marker at their location at dawn and places them there at dusk then deletes the marker, if the player is nearby you could have it delay until they are out of the cell. Just a thought if you want to do that I could probably right up a script for it if you're unsure how to. Just be forewarned that I work at a summer camp and only have time off once a week. Link to comment Share on other sites More sharing options...
Pushkatu Posted June 19, 2010 Share Posted June 19, 2010 Wandering Nazgûl I'll check it out later tonight, good to know it's out! :thumbsup: Link to comment Share on other sites More sharing options...
tobolococo Posted June 19, 2010 Author Share Posted June 19, 2010 Just thought I'd throw this in but did you consider disabling the Nazguls during the daytime when you add the only travel at ngiht feature? You could have a script set that drops a marker at their location at dawn and places them there at dusk then deletes the marker, if the player is nearby you could have it delay until they are out of the cell. Just a thought if you want to do that I could probably right up a script for it if you're unsure how to. Just be forewarned that I work at a summer camp and only have time off once a week.write this message in the mod's commentary section because since the mod is released this thread will not be visited very often, great idea and im glad you want to help btw Link to comment Share on other sites More sharing options...
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