graffik Posted June 18, 2010 Share Posted June 18, 2010 I am trying to make posters in Fallout 3I have successfully created the DDS file format but G.E.C.K. will only load .nif file formatshow is this format created is there a photoshop plugin, or is it a converter / specific program or is there a way to install .dds into G.E.C.K. google has no basic info on this please help (though I do note mods can use DDS which is freaky) Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 18, 2010 Share Posted June 18, 2010 A .nif file is a 3d object, a .dds file is a texture for said object. You can apply a .dds texture to an object with NifSkope. Link to comment Share on other sites More sharing options...
graffik Posted June 18, 2010 Author Share Posted June 18, 2010 A .nif file is a 3d object, a .dds file is a texture for said object. You can apply a .dds texture to an object with NifSkope. I loaded nifscope but only option of loading as an object is a .OBJ file whatever the Heck that is and there is no such file when saving a .dds file, nor can you save as .obj in photoshopI do in fact have the DDS plugin in photoshop Is there a NIF format as well? Sorry tried that NO FEATURE to install 'DDS' in aforementioned Method, even changing it to .obj failed Link to comment Share on other sites More sharing options...
graffik Posted June 18, 2010 Author Share Posted June 18, 2010 A .nif file is a 3d object, a .dds file is a texture for said object. You can apply a .dds texture to an object with NifSkope. I loaded nifscope but only option of loading as an object is a .OBJ file whatever the Heck that is and there is no such file when saving a .dds file, nor can you save as .obj in photoshopI do in fact have the DDS plugin in photoshop Is there a NIF format as well? Sorry tried that NO FEATURE to install 'DDS' in aforementioned Method, even changing it to .obj failed I attempted to load GMAX to do it. that's not an option it went to fatal error on install any other options ?(it stays fatal whether I uninstall / reinstall) Someone suggested extracting all files in fallout 3 THIS IS NOT THE ISSUEI want to make my own not edit the ones there And I am still stuck with INITIAL problem CONVERTING .DDS to .NIFWhich is what I want to do I would have to extract actual Falloput 3 data and create a NIF file from that Is that what you suggest then simply rename it? That might work but it's a heck of a lot of round about trips to make one Link to comment Share on other sites More sharing options...
Nadin Posted June 18, 2010 Share Posted June 18, 2010 A DDS file supplies color to a NIF file. One cannot be turned into the other.Similarly, one is useless without the other. Seeing as you're trying to make a poster, extract the poster.NIF file from the fallout 3 archives and put it (And the surrounding filepath) in fallout3/data. Load it into the GECK, etc. Now, the GECK does, in fact, accept .DDS, but only by proxy. So, open the GECK and go to miscellaneous/texture sets. Right-click and select new. The give it an ID and click on the edit button. Locate and select you texture. Close the texture set, and go to wherever your model is in the geck. Click on the button where you edit the model filepath. You'll see a big box that says "Alternate Textures". There should be some words in it. Click on them and select your texture set. It may only work for certain words, so just tinker around till it looks like it should. Then you're done! Link to comment Share on other sites More sharing options...
graffik Posted June 19, 2010 Author Share Posted June 19, 2010 A DDS file supplies color to a NIF file. One cannot be turned into the other.Similarly, one is useless without the other. Seeing as you're trying to make a poster, extract the poster.NIF file from the fallout 3 archives and put it (And the surrounding filepath) in fallout3/data. Load it into the GECK, etc. Now, the GECK does, in fact, accept .DDS, but only by proxy. So, open the GECK and go to miscellaneous/texture sets. Right-click and select new. The give it an ID and click on the edit button. Locate and select you texture. Close the texture set, and go to wherever your model is in the geck. Click on the button where you edit the model filepath. You'll see a big box that says "Alternate Textures". There should be some words in it. Click on them and select your texture set. It may only work for certain words, so just tinker around till it looks like it should. Then you're done! THANK YOU That worked That's the info I needed I already knew how to make them not how to USE THEM :) and I knew they could be used I appreciate your help now to learn to size them for the game and stuff.. but that is a minor Issue I appreciate all your help Link to comment Share on other sites More sharing options...
Nadin Posted June 19, 2010 Share Posted June 19, 2010 You're perfectly welcome. Glad to see that I was of use for once. Link to comment Share on other sites More sharing options...
graffik Posted June 24, 2010 Author Share Posted June 24, 2010 A demo of it (mod) is available now though I am not 100% sure it will work on other computers and no one has offered to try it can someone please test it file is here http://fallout3nexus.com/downloads/file.php?id=13162 The placement of items will move, and more will be added but I need to know if it will work on other peoples before proceeding or it is a waste of time Link to comment Share on other sites More sharing options...
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