alanovichromanov Posted September 21, 2014 Share Posted September 21, 2014 Is there a way to make a creature you summoned automatically hostile to yourself, without having to attack it? Setting its AI data to frenzied doesn't seem to do anything, neither does setting an Aggro radius. Is there a script or AI package I could use to override the behaviour of normal conjured creatures? Link to comment Share on other sites More sharing options...
Mattiewagg Posted September 21, 2014 Share Posted September 21, 2014 I would like to do something similar. There's a dead actor I reanimate by script (with the spell), but he always just stands there, regardless of being part of Bandit Faction, or being very Aggressive. Link to comment Share on other sites More sharing options...
ChessPirate Posted September 25, 2014 Share Posted September 25, 2014 Have you tried playing with Factions? There's a "WEPlayerEnemy" faction. Link to comment Share on other sites More sharing options...
UnmeiX Posted September 26, 2014 Share Posted September 26, 2014 This makes me want to try designing scripted protection spells that will allow safe summoning of atronachs and other daedra without them turning on you, a la D&D's "protection from evil". I'm pretty sure it'd just be a check for the active magic effect on summon, if none, add summon to WEPlayerEnemy faction. ^^ Link to comment Share on other sites More sharing options...
alanovichromanov Posted October 1, 2014 Author Share Posted October 1, 2014 Have you tried playing with Factions? There's a "WEPlayerEnemy" faction. I tried making a new faction for the NPC in question and set it to be enemies with the player. It didn't work. I'm assuming that summoned creature behaviour overrides what its factions tell it to do. Link to comment Share on other sites More sharing options...
ChessPirate Posted October 1, 2014 Share Posted October 1, 2014 Have you tried playing with Factions? There's a "WEPlayerEnemy" faction. I tried making a new faction for the NPC in question and set it to be enemies with the player. It didn't work. I'm assuming that summoned creature behaviour overrides what its factions tell it to do.Well, you can set the relationship to Enemy in the Relationship Tab. Maybe that would work. Link to comment Share on other sites More sharing options...
alanovichromanov Posted October 9, 2014 Author Share Posted October 9, 2014 Have you tried playing with Factions? There's a "WEPlayerEnemy" faction. I tried making a new faction for the NPC in question and set it to be enemies with the player. It didn't work. I'm assuming that summoned creature behaviour overrides what its factions tell it to do.Well, you can set the relationship to Enemy in the Relationship Tab. Maybe that would work. Hm, I'll give that a try. Link to comment Share on other sites More sharing options...
Recommended Posts