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Plaguerobe of Nurgle


kieranfoy

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Well, I think I could add in the claws and belt. The difficultly that would arise is anything new that gets added onto the belt has to be weight-painted, and I can't pull that off.

 

Anything that exists currently on that belt can be added and/or re-textured, but new items I can't do.

 

As for the belt buckle, I doubt it. However, depending on the texture's UV map, I might be able to stamp a skull onto the texture and create an illusion of one, especially if I do the same to the normal map.

 

For today, however, I think I'm going to head off to bed, after I PM Alonso the trick I used on this robe.

 

And don't worry about the note, whenever you have time.

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Weigh painting is when you weight vertices to a bone

 

Its hard to understand and it casues problems in some cases

 

And Z Kieran asked me to add the belt to a armor peice and let me tell you it does not play nice . The bones in the belt are conflicting with some of the other bones and I have tried in nifscope and blender to join the peices but it just wont work ! If you can get it to work let me know

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Wow. I think I understand why this request got so tricky, That picture...

 

Sheesh! Melt-ting!

 

All I can say is, go Alosnso and Z! You da mans!

 

Unless one of you happens to be a woman in disguise, in which case... things get confusing.

 

Well, this conversation has gotten waaaaay to intellectual for me, so I'll go read some booger jokes.

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Well, Blender has decided to freak out on me, so it may be a little while before I can attempt the meshing changes.

 

In the meantime, here's the second texture you asked for:

 

 

http://i816.photobucket.com/albums/zz84/zprospero/PlagueRob10.jpg

http://i816.photobucket.com/albums/zz84/zprospero/PlagueRobe11.jpg

 

 

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Ah, darn. Sorry to hear about Blender, but those skakking programs are always fething up. It happens. I'm sure it'll start cooperating eventually.

 

And, da-yum, but that new texture is yummy. I mean, look at it! So pustulent, so defiled...

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