Deleted1130092User Posted June 19, 2010 Share Posted June 19, 2010 i don't want to add on to my last post, but i am still having problems, i'm not exactly having CTDs anymore, i have tried to find out what esps are causing the crashes, but no dice. This is what happens, i run around an exterior cell (or interior city fake exterior) and get a lot of windows default beeps, meaning the crash prevention system is trying to work it's magic. The thing is, the game starts acting strange, the sky tuns purple (sometimes before the bug, like it is an omen) other stuff starts turning bright purple, my character meshes start to disappear, people wont talk, i cant activate objects and i cannot access the menu. if there is anyone having or has had these same problems, i would be grateful for assistance. Link to comment Share on other sites More sharing options...
LFact Posted June 19, 2010 Share Posted June 19, 2010 Can you post your mod list? And would you tell us how many files are in \Data folder(except readme files, I mean all esm/esp/bsa)? Link to comment Share on other sites More sharing options...
Shadowfen Posted June 19, 2010 Share Posted June 19, 2010 i don't want to add on to my last post, but i am still having problems, i'm not exactly having CTDs anymore, i have tried to find out what esps are causing the crashes, but no dice. This is what happens, i run around an exterior cell (or interior city fake exterior) and get a lot of windows default beeps, meaning the crash prevention system is trying to work it's magic. The thing is, the game starts acting strange, the sky tuns purple (sometimes before the bug, like it is an omen) other stuff starts turning bright purple, my character meshes start to disappear, people wont talk, i cant activate objects and i cannot access the menu. if there is anyone having or has had these same problems, i would be grateful for assistance. LFact has a good question. I went back to look at your other recent CTD posts and found a load order which listed 237 .esm and .esp files. Granted that some of those may be merged with Bash, when you add in the number of .bsa files that you undoubtedly also have you must be perilously close to the 255 file limit that Oblivion has. That is a source of major random bugs/crashes. Link to comment Share on other sites More sharing options...
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