lordinquisitor Posted June 19, 2010 Share Posted June 19, 2010 I am making playing cards as a resource for modders. I have been testingame but the old problem of objects wont stack closly together is causing some problems. As you can see the 10 cards above do not stack nicly on each other close togetther, they seem to be 1" or so abart. The collision in blender is 0.004 Blender units in Z so it should not be a problem. I tried altering the collision radius thinking it might be the problem but even at 0.001 I get the above effect. Iam thinking it might be a engine problem but am hoping is some setting in Nifskope or someplace to adjest the spacing. reduced radius to .0001 nothing, reduced penetration depth down to .0001 and still nothing the collision is a bov 0.0029 in nifskope Z thickness virtually nothing, tried raising and making negative the Penetration Depth and still nothing. ANYone Link to comment Share on other sites More sharing options...
lordinquisitor Posted June 22, 2010 Author Share Posted June 22, 2010 I take it that no one has a clue how to alter the collision properties to lessen this distance between objects. Link to comment Share on other sites More sharing options...
chucksteel Posted June 22, 2010 Share Posted June 22, 2010 I take it that no one has a clue how to alter the collision properties to lessen this distance between objects. I've ben playing around with the float distance myself with no luck. sorry to say I think it comes from the engine. chuck Link to comment Share on other sites More sharing options...
lordinquisitor Posted June 22, 2010 Author Share Posted June 22, 2010 Thats what I was beginning to think my self after poking around with so much stuff. Yet another limitation of the crap engine. thanks for replying anyway. Link to comment Share on other sites More sharing options...
RyuDoppler Posted June 23, 2010 Share Posted June 23, 2010 Yea that's pretty much one of the quirks of the physics engine. There's always that little distance separation between collisions that makes it near impossible to stack collision surfaces flush to each other. If the mesh was thicker you might be able to "fake it" so that the collision is just thick enough to get them to seemingly stack correctly and not overly clip into things. That was actually the basis of a mod I made for Oblivion (RD Better Book Collision). But seeing how the objects in question are meshes of really thin playing cards well...there's not much more one might be able to do. Link to comment Share on other sites More sharing options...
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