Jump to content

using "attack and hide" mod without starting a new game


tyons

Recommended Posts

=====================

4. PLAYING THE PLUGIN

=====================

 

From the Morrowind Launcher, select Data Files and check the box next to the

Attack and Hide v1.2 option box (easier, medium, or harder) (use only one version)

 

***ONLY RUN ONE VERSION AT TIME***

 

===============

5. SAVE GAMES

===============

 

Might not work properly without starting new game.

note - original readme has wrong game name in it - hence Morrowind instead of Oblivion.

 

but as you can see

 

starting a new game is not absolutely required - but its strongly suggested

 

but you haven't told us anything about your mods or the actual problem you are having.

Link to comment
Share on other sites

the mods that I use are:

 

attack and hide harder v2.0

Mutisummons-2

Oblivion GateMap Marker Remover

HouseMapMarkers

Unlimited Rings

No psychic guards v1.2 (I added this after opening this thread and it doesn't work, too)

 

I have "Wizardry Mod", too, but I'm not using it at the moment.

 

the expansions are:

 

DLCBattlehornCastle

DLCFrostcrag

DLCMehrunesRazor

DLCOrrery

DLCSpellTomes

DLCThievesDen

DLCVileLiar

Knights (knights of the nine)

 

the problem is that I tried to see if the "attack and hide" mod worked on my savegame, but it doesn't.

the same for "no psychic guards".

 

 

 

 

P.S. for AS: if I don't bump, this thread will go in the second page of "mod troubleshooting" and nobody will see it.

 

 

There is a feature that is used by most of the people who regularly offer help here. It is titled 'Today's Active Content' We all look at just about every thread posted since our last visit - in those forums we work with. It will be seen even if it is not on the front page. If you do not get an answer instantly, wait a day or so as not everyone is on line all the time. We average over 200 posts a day so every post will be pushed down within a few hours. If we allow unlimited bumps that could easily double the number of posts.

Bben46, Moderator

Link to comment
Share on other sites

P.S. for AS: if I don't bump, this thread will go in the second page of "mod troubleshooting" and nobody will see it.

You are not the only one with a problem in their game. If it goes back a page it usually means that either nobody can answer it, or they assume that since it already has posts in it that it has been answered. Posts with 0 replies get much more attention than one with 1, 3, or 5. I merged your threads together. DO NOT BUMP, DO NOT MAKE A NEW THREAD. YOU WILL NOT RECEIVE ANOTHER WARNING.

 

That said, you probably won't ever make such a mod work without a new game simply because mods which affect vanilla NPCs CANNOT be applied to a game in progress because those NPCs already exist within the save and therefore will continue to use vanilla appearance, scripting, and behavior. This cannot be overcome by any change to the mod, or your install since it is part of the save game data and how the game works. Even if you figure out how to remove this data, it would only result in corrupting your savegame and ruining almost all progress you have made within that game.

Link to comment
Share on other sites

ok, thank you for all. I installed the patch v1.2.416 today, I will see if something changed (I think not).

is it legal if I use a no-cd crack having the game buyed regularly?

if yes, does anybody know where I can find the italian version of the crack patched with the v1.2.416? I searched with google but I found nothing.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...