dhk63 Posted June 21, 2010 Share Posted June 21, 2010 ok, so i tried using addscriptpackage to make a spell that makes an NPC follow you for the duration, but when i typed addscriptpackage follow, it said that the package didnt exist. So now i need a bit of help on how i can create the package to put in the spell so that i can make npcs follow me around. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 21, 2010 Share Posted June 21, 2010 Create a new follow package, called myfollowpackage, for example. Assuming you are doing this from the conole, you would then click on the NPC and type addscriptpackage myfollowpackage. Or just download SCC. Link to comment Share on other sites More sharing options...
dhk63 Posted June 21, 2010 Author Share Posted June 21, 2010 Create a new follow package, called myfollowpackage, for example. Assuming you are doing this from the conole, you would then click on the NPC and type addscriptpackage myfollowpackage. Or just download SCC. My question is how i make the package, i already know how to add it, but how do i make it. Link to comment Share on other sites More sharing options...
slygothmog Posted June 21, 2010 Share Posted June 21, 2010 go to Character in the CS and make your follow package...call it aaaFollowPlayer...if you are unsure how to make a successful follow package it will be like this schedule any in all boxes and duration 0 ( or whatever you wish, 2 hours is usually a good testing value )tick continue if PC nearMust completeSkip Fallout Behavior target any objectObject ID: Playercount 1 make a new spell ( we will call it aaaFollowMe ) with these tickedDisallow Spell absorb/reflectscript effect always appliesimmune to silence create and add this script scn aaaAddFollow begin scripteffectstart addscriptpackage aaaFollowPlayer end To add the spell to the player you need to create a quest and add a script to this quest...it should look like this scn aaaFollowMeSpellAdd short once begin gamemode if once == 0player.addspell aaaFollowMeset once to 1endif end and that should do it. Link to comment Share on other sites More sharing options...
dhk63 Posted June 22, 2010 Author Share Posted June 22, 2010 Works perfect, thank you :D Link to comment Share on other sites More sharing options...
qubit777 Posted July 27, 2011 Share Posted July 27, 2011 the good news is that not even the spell script is necessary just a batch I just did it not too long ago (i didn't use a batch, i did it manually). Heres how step 1 : find a suitable follow package formid (I believe the builtin ArenaFan1FollowPlayer 000ae47 should work fine as a test, if not, find one more combat ready for you)step 2 : make batch follow.txt in root directory of installationstep 3 : add line "removescriptpackage" step 4 : add line "addscriptpackage 000ae47"step 5 : savestep 6 : load oblivionstep 7 : find victim and select them in console mode step 8 : type "bat follow.txt" That's itI believe even in scripts the active package needs to be removed BEFORE and new one is added. When I tried adding the package I didn't recognize the parameter until the previous one was removed. Me thinks that function handler for passing the addscriptpackage parameter to the actor is shut off (to make sure there isn't more then one package active at the same time) until removescriptpackage is called. Making sense so far? Also I "THINK" the console is mainly coded to recognize FormID not EditorID (the actor values are not the same as objects so stat modding commands are handled differently) Link to comment Share on other sites More sharing options...
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