Tyyni707 Posted September 23, 2014 Share Posted September 23, 2014 (edited) I just ran an analysis on my saved game and I'm overwhelmed! No idea what to do from here as loads of things popped up.So I'm looking for someone who is willing to discuss my log through private messages. My first time using this tool so I'm quite lost :smile: If willing to help out just send a PM. All I ask is that you know the program/have used it so that way we both don't become lost and confused haha! edit: example of something in analysis The pointer with name CurrentFollowerFaction_var is used by 2241 script instances to point to the instance with ID 3517897088. However, some script instances have the same variable with different value. Probably these variables were incorrectly initialized or modified in some unexpected way (note: incorrect variables may lead to incorrect script behaviour). If you are sure that variables values are wrong, you can SET THE RIGHT VALUE#CurrentFollowerFaction_var:= 3517897088. If you are NOT sure, just ignore this warning.Variables to review:CurrentFollowerFaction_var: Faction; Pointer: 0; #CurrentFollowerFaction_var: Faction; Pointer: 0; x 659 First line in script data: ClassesCount: 5317; InstancesCount: 56487; Edited September 23, 2014 by Tyyni707 Link to comment Share on other sites More sharing options...
flexcreator Posted September 24, 2014 Share Posted September 24, 2014 http://forums.nexusmods.com/index.php?/topic/1608508-savegame-script-scalpel-disassembler-diagnostic-tool-papyrus-data-transfer/?p=17727199 http://forums.nexusmods.com/index.php?/topic/1608508-savegame-script-scalpel-disassembler-diagnostic-tool-papyrus-data-transfer/page-59&do=findComment&comment=17735749 The goal of the "Pointer" warnings was to prevent the gameplay bugs that can occure because of badly initialized properties. However, the chances that you can encounter such bugs are small. So, I have plans to remove these warnings in the future versions. Most of the CurrentFollowerFaction errors comes from the MineOreFurniture script. But it looks like the script is not using this property at all. PS It's recommended to ask such questions in the comments section. Link to comment Share on other sites More sharing options...
Recommended Posts