Zentennen Posted June 21, 2010 Share Posted June 21, 2010 When I'm starting the CS the window starts but I get a few messeges saying it is unable to load CTL file and other stuff and when I click yes to all the messeges It just freezes and I have to quit. I later get a messege about a program that makes CS not work correctly. I don't really understand what to do? is anybody able to help? Also if I get it to work, I would like to know how to make a script effect on a Touch spell that kills the opponent in 1 hit (I will turn off that it is affected by spell absorption, reflect spell and resist magic etc.). Also I would like the spell to change color of the character affected to #480000. So the target becomes completely dark red. I'm thinking of posting this as a mod on tesnexus so if anybody is able to help me I will add your username in my describtion of the mod as clearly as possible. (This was posted in General Oblivion so I posted it here where I would think this belongs. Also I missclicked "Post New Topic", sorry for not having a describtion) Link to comment Share on other sites More sharing options...
Skevitj Posted June 21, 2010 Share Posted June 21, 2010 Making the spell is easy enough, got no idea what's causing the crash though: (Scripts have to be "Magic Effect" scripts) scn KillScript ref me begin scripteffectstart set me to getself me.playmagicshadervisuals effectDestruction ;I'm not sure if this effect is close enough to what you're afterend begin scripteffectfinish me.stopmagicshadervisuals effectDestruction me.killend That will kill someone off (non-esential) when the spell's duration runs out. If you want it to kill them instantly, just move "me.kill" into the scripteffectstart block, just below "set me to getself". I haven't tried this to make sure it works, or even if I've got the correct shader. I'm pretty sure the damage health effect uses this one, and it's sorta dark red-ish. If you want the shader to be applied permanently, instead of putting this into a spell, remove the "me.kill" line and use this script in an ability. Then create a spell for you to cast with the script effect: scn KillSpellScript ref me begin scripteffectstart set me to getself me.addspell KillAbility ;KillAbility == whatever the CS ID of the ability isend Touch/Target just depends on you selecting touch or target when you add the effect. If you are unsure how to get to the point where you need the scripts, have a look on the construction set wiki. Alternatively i'm going to create an esp for it just to check what I've said isn't completely off, I can upload it for you if you want? If you're after a different shader, this has a list of the stock shaders, I'm not sure how to make use of a custom shader, so if someone could tell me, I'd apreciate it. Link to comment Share on other sites More sharing options...
Zentennen Posted June 21, 2010 Author Share Posted June 21, 2010 Making the spell is easy enough, got no idea what's causing the crash though: (Scripts have to be "Magic Effect" scripts) scn KillScript ref me begin scripteffectstart set me to getself me.playmagicshadervisuals effectDestruction ;I'm not sure if this effect is close enough to what you're afterend begin scripteffectfinish me.stopmagicshadervisuals effectDestruction me.killend That will kill someone off (non-esential) when the spell's duration runs out. If you want it to kill them instantly, just move "me.kill" into the scripteffectstart block, just below "set me to getself". I haven't tried this to make sure it works, or even if I've got the correct shader. I'm pretty sure the damage health effect uses this one, and it's sorta dark red-ish. If you want the shader to be applied permanently, instead of putting this into a spell, remove the "me.kill" line and use this script in an ability. Then create a spell for you to cast with the script effect: scn KillSpellScript ref me begin scripteffectstart set me to getself me.addspell KillAbility ;KillAbility == whatever the CS ID of the ability isend Touch/Target just depends on you selecting touch or target when you add the effect. If you are unsure how to get to the point where you need the scripts, have a look on the construction set wiki. Alternatively i'm going to create an esp for it just to check what I've said isn't completely off, I can upload it for you if you want? If you're after a different shader, this has a list of the stock shaders, I'm not sure how to make use of a custom shader, so if someone could tell me, I'd apreciate it. Maybe you meant to write this but what I tried to write is that the corpse would have the damage health glow, thanx anyway, many thanx. Link to comment Share on other sites More sharing options...
Skevitj Posted June 22, 2010 Share Posted June 22, 2010 Gottcha. I'm not too sure if it's possible though, as far as I'm aware shaders aren't displayed after the object's animations are stopped, ie death. I'd be happy to be proven wrong, but I've never seen anything which alters it. Link to comment Share on other sites More sharing options...
Zentennen Posted June 24, 2010 Author Share Posted June 24, 2010 Gottcha. I'm not too sure if it's possible though, as far as I'm aware shaders aren't displayed after the object's animations are stopped, ie death. I'd be happy to be proven wrong, but I've never seen anything which alters it. Sorry to ask to much of you but I finally got CS to work, just needed to reinstall it. But now when I made a few mods, saved them in data and checked them in data files. When I play they don't show up. I placed an ayleid reliquary (the container that looks like a chest buy long) outside the mages guild hall in chorrol but no, doesn't show up. I don't know, do I need a patch or something, I have only installed Oblivion - GOTY with no patches or anything. I have tried looking in UESP and ElderScrolls.com but still no info.Also if I go to C:\Program Files\Bethesda Softworks\Oblivion\Data the CS files don't show u, is this suppost to be like that and is there a way to show them. If I save another file with CS they show up but with a markSorry to ask so much of you you seem like the only one who knows (hopefully). Oh by the way, the buttton "ignore reflect spell/absorb spell" does that affect resist magic? THanks again for your help Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 24, 2010 Share Posted June 24, 2010 What operating system are you running? Link to comment Share on other sites More sharing options...
Skevitj Posted June 25, 2010 Share Posted June 25, 2010 I'm not too crash hot on the technical side, I'm more a "press anything untill it works / explodes" kinda guy. A piece of advice everyone is given: Don't install into program files, it's a world of trouble. Ignore spell reflect and spell absorb only affect reflect / absorb. For stock magic effects, ie, fire damage, resist magic will always apply, as it is listed as a counter effect. There's a beta mod floating around somewhere which looked at creating new spell effects, so with that you could duplicate fire damage and remove the counter, however it's a beta and would need to be done for all effects of interest -> bad idea. Resist magic can be ignored for scripts by ticking the "script effect always applies" but I'm not too sure exactly what that does, most of my scripts don't have room for variation. I think it has something to do with the values the script reads off the target's attributes, but I haven't looked into it, so take this as a guess. If someone who knows can post it, I'd appreciate it. Link to comment Share on other sites More sharing options...
Zentennen Posted June 25, 2010 Author Share Posted June 25, 2010 What operating system are you running?Windows 7 Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 27, 2010 Share Posted June 27, 2010 In that case, you'll want to install Oblivion outside of the Program Files for modding. Otherwise UAC throws a hissy fit. Try installing it to My Games instead. Link to comment Share on other sites More sharing options...
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