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Fo3edit help


oricbohrer

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heya.

 

while studying this wonderful tool i came up with a problem. I was trying to merge two of my mods (simple esps) into one esp, as described in item 6.4 of miaxs guide for fo3edit. i did the steps below:

 

1) loaded the mods in foom to adjust the load order of the mods. placed mod B (receiver) below Mod A (giver)

 

2) loaded Fo3edit and used "overwrite as deep copy into" from mod A into mod B.

 

3) marked mod A as B's Master when prompted.

 

4) saved and tested in game. was working fine.

 

but then i wanted to use mod B without having to keep mod A as it's master, i was actually merging mods to use less esps as possible in my load order. i tried to set B as master changing its flag header to ESM and removing the requirement to have Mod A as master, but the game cashes every time i game-test the changes.

 

I need Advice on how to solve it.

 

thanks in advance.

Edited by oricbohrer
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Try this instead: Merge Plugins XEdit Script (make sure to be using the latest version of Fo3Edit)

 

I don't ever use "overwrite as deep copy into" by the way. When it's something really small with only a few records, I just use "copy as override into" on whatever records I'd need, then remove the master dependence.

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