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DB Sanctuarys spread all over cyrodill


tobolococo

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sigh...I just found a mod that adds 5 db sanctuaries and adds armor weapons and has many of the features that you wanted

 

It was the 9th hit out of 85

 

Imagine how many more there are

and how exactly does that prevent me from requesting my personal perfect version of a DB mod ??

 

anyway links to that one would be apreciated :whistling:

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While I've been keeping it mostly under wraps, I've been in the process of adding sanctuaries to every city, much like the Cheydinhal one. They are not carbon copies, as I have seen some mods do, but full, unique sanctuaries with their own individual NPCs. I've almost fully created Skingrad, and have started on Anvil, and have most of the maps drawn out for the other cities. Its been in the works for a long while, but I'm sure I can get it done. I don't, however, have the ability to add AI to the NPCs, as there is a glitch with my version of the CS and it crashes every time I do anything with. It is possible for me to do this mod, and I can add unique forts, and houses to accommodate the armories. Instead of a key for each sanctuary, I could probably work with the script on the Black Door and have it work the same way as it would otherwise, and when you reach the rank of Executioner (I believe that's what it was, either that or Eliminator) when you receive the key Ocheeva gives you, you can open the well entrance/exit. Along with all of this, I will also be extending the Cheydinhal Sanctuary so it matches the other sanctuaries with size, and also adds Speaker's Quarters and Listener's Quarters (as that's where everyone expects the Listener to reside!). I've got a lot of plans for my sanctuaries.

 

Meshes and Textures are not my strong suit, but I could probably figure something out. I could use the default Shrouded Armor mesh, and just make unique textures. One for a blade specialty, one for marksman, and other such enchantments. I could even create one, that you must buy, that is nearly a god item which has enchantments similar to the Black Hand robes, but is armor instead. There's a lot of potential with just using the default mesh for the armor and robes. I could even get permission from Slof to use her version of the Black Hand robes, but maybe tweaked a little bit. Weapons, on the other hand, I'm at a loss. I've seen some decent blades, and could probably use them, but it'll take a lot of looking and research to get it all figured out. I know of a few blades that were used in the Dark Brotherhood Cemetery that was recently released by Buddha.

 

All in all, I've been working on a similar mod, but some of the things I am unable to do and will need some help in creating. However, I do have a team that I can fall back on for certain things such as working with AI and voice overs. Its been started, but is a long way from being completed. Each sanctuary will be unique from the next, and even Kvatch will have its own (though it will be damaged, considering the destruction of the city).

 

If you need help with making companions like new recruits, I can help you with that. Because, one, I'm out of ideas for mods to make, and two, this one sounds fun. So email me at [email protected] or Pm me if you want help ^_^ And also, I just figured out how to make textures and models in blender and gimp, so I can do that too.

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