Jump to content

Oddball Kajiit Texture Issues with Robert's Male Body that DOESN'T Involve Any Female Body Replacers...As Far As I Can Tell, Anyways


ZhonoVeranhaut

Recommended Posts

Alright, so I've been having this issue with the Kajiit textures in this mod, in that they don't seem to be correct for whatever reason. I've looked all over the web and, after reading a bit, I've came to the conclusion that my female body mod, HGEC, was the thing causing the problem. After numerous attemped fixes that have failed, I simply tried turning the mod off and uninstalling it... but, upon starting up, the textures for males were exactly the same; misaligned, patchwork jumbles. So, I'm at a loss here.... It seems that the problem may be attributed to either A) Something left behind when uninstalling HGEC with Wrye Bash, or B) Something else in my modlist is affecting the textures. Here is my mod load order:

 

Active Mod Files:

 

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.3.1]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
04  Cobl Main.esm  [Version 1.73]
05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
06  Mart's Monster Mod.esm  [Version 3.7b3p3]
07  Enhanced Daedric Invasion.esm
08  TamrielTravellers.esm  [Version 1.39c]
09  FCOM_Convergence.esm  [Version 0.9.9MB3]
0A  RealisticLeveling.esm
**  TNR ALL RACES FINAL.esp
**  TNR - ShiveringIsles.esp
0B  Unofficial Oblivion Patch.esp  [Version 3.3.7]
0C  DLCShiveringIsles.esp
0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.4]
0E  Francesco's Optional Chance of Stronger Bosses.esp
0F  Francesco's Optional Chance of Stronger Enemies.esp
10  Francesco's Optional Chance of More Enemies.esp
11  Francesco's Optional Leveled Guards.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
12  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
13  Natural_Habitat_by_Max_Tael.esp
14  All Natural.esp  [Version 1.3.1]
15  All Natural - SI.esp  [Version 1.3]
++  All Natural - MMM Patch.esp  [Version 1.3]
16  Immersive Interiors.esp  [Version 0.8.1]
17  Enhanced Water v2.0 HDMI.esp
++  Symphony of Violence.esp
18  MIS.esp
19  MIS New Sounds Optional Part.esp
1A  Rainbows.esp
1B  All Natural - Real Lights.esp  [Version 1.3]
1C  WindowLightingSystem.esp
1D  Chapel Tithe.esp
++  Item interchange - Extraction.esp  [Version 0.78]
1E  Q - More and Moldy Ingredients v1.1.esp
1F  Enhanced Economy.esp  [Version 5.4.3]
20  FF_Real_Thirst.esp
21  DropLitTorchOBSE.esp  [Version 2.4]
22  kuerteeCleanUp.esp
23  Quest Log Manager.esp  [Version 1.3.2]
24  Streamline 3.1.esp
25  Map Marker Overhaul.esp  [Version 3.9.1]
26  Map Marker Overhaul - SI additions.esp  [Version 3.5]
27  Enhanced Hotkeys.esp  [Version 2.3.1]
28  DLCHorseArmor.esp
29  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
++  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [Version 0.91]
2A  DLCOrrery.esp
2B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
2C  DLCVileLair.esp
2D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7]
**  Lair_mobs.esp
2E  DLCMehrunesRazor.esp
2F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
**  Mehrunes_mobs.esp
30  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  MaleBodyReplacerV5.esp
31  DLCThievesDen.esp
32  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.10]
**  Thievesden_mobs.esp
33  Cobl Glue.esp  [Version 1.73]
34  Cobl Si.esp  [Version 1.63]
35  FF_Real_Thirst, Cobl.esp
36  Bob's Armory Oblivion.esp
37  FCOM_BobsArmory.esp  [Version 0.9.9]
38  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
39  Oblivion WarCry EV.esp  [Version 1.09]
3A  FCOM_WarCry.esp  [Version 0.9.9MB5]
3B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
++  OOO-Water_Weeds.esp  [Version 1.33]
**  OMOBS_SI.esp  [Version 2.0]
3C  OOO 1.32-Cobl.esp  [Version 1.72]
3D  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
3E  FCOM_RealSwords.esp  [Version 0.9.9]
++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]
3F  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]
++  FCOM_SaferRoads.esp  [Version 0.9.9]
++  FCOM_LessRats.esp  [Version 0.9.9]
++  FCOM_LessReaversInGates.esp  [Version 0.9.9]
40  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
41  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
42  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
43  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
44  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]
++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]
45  TamrielTravellers4OOO.esp  [Version 1.39c]
46  TamrielTravellersItemsCobl.esp  [Version 1.39c]
47  ShiveringIsleTravellers.esp  [Version 1.39c]
++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
**  FCOM_Archery_RealSwords.esp
++  FCOM_Archery_MMM_H&C.esp
**  FCOM_FriendlierFactions.esp  [Version 0.9.9]
48  FCOM_MoreRandomItems.esp  [Version 0.9.9]
++  FineWeapons for OOO.esp
**  RustyItems for OOO.esp
++  MMM-Cobl.esp  [Version 1.73]
49  za_bankmod.esp
4A  DLCBattlehornCastle.esp
4B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6]
4C  DLCFrostcrag.esp
4D  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
4E  Knights.esp
4F  Knights - Unofficial Patch.esp  [Version 1.1.2]
50  SM Plugin Refurbish(Merged).esp  [Version 1.30]
51  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
52  Enhanced Daedric Invasion.esp
++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]
53  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
54  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
55  Dungeon Actors Have Torches 1.6 DT.esp
56  Exterior Actors Have Torches 1.32 DT.esp
57  kuerteeInventoryIsABackpack.esp
58  P1DkeyChain.esp  [Version 5.00]
59  kuerteeGoldIsAnInventoryItem.esp
5A  Enhanced Vegetation [125%].esp
5B  Enhanced Economy - House prices.esp  [Version 5.4.3]
5C  Alternative Beginnings.esp  [Version 1.4.2]
5D  SM Encumbrance and Fatigue.esp  [Version 2.6]
5E  NoHealingDuringWait.esp
5F  RealSleepExtended.esp  [Version 2.5]
60  Syc_AtHomeAlchemy_No_Bounty_v2.esp
61  SM Combat Hide.esp  [Version 1.2]
62  sycHearNoEvil.esp  [Version 1.0]
63  sycSHOUT.esp  [Version 1.02]
64  Enhanced Grabbing.esp  [Version 0.5]
65  Combat Fumbling.esp  [Version 06]
66  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]
**  Let There Be Darkness - Cyrodiil + SI.esp
**  Let There Be Darkness - Knights.esp
**  Let There Be Darkness - Mehrunes Razor.esp
++  Item interchange - Placement for FCOM.esp  [Version 0.78]
++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
**  FCOM_Archery.esp
67  Real Hunger, Cobl.esp  [Version 1.6.1]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]
68  Bashed Patch, 0.esp
69  Oblivion_Character_Overhaul.esp  [Version 2.0]
6A  SUPER Patch.esp

 

If it helps any, I am using the FCOM Superpack. Robert's Male, HGEC, and the Oblivion Character Overhaul are not a part of this modpack, and these mods have been added after the fact. I can tolerably forgo the body mods and just stick with the new faces, but I would like to use the bodies if possible. ArchiveInvalidated Invalidation has been installed, so I'm certain that that's not an issue... And this only occours with male Kajiits. I did have this problem with female kajiits, but a simple .esp fixed that... So, is there something conflicting here? Or is there something up with the load order? Or is there something I'm just completely missing? Or is the Superpack just not a good thing to use with outside mods? If not, are there any recommendations that could be made? Forgive me if I'm missing something obvious... only recently started back up playing Oblivion again and modding it after several years.

Link to comment
Share on other sites

One flaw by Bethesda: assign same file as Khajiit male & female feet texture(unlike other races). Normally it works well, but when it comes to body replacers, it can become PITA, for almost all known body replacers use feet texture to wrap around whole(except head, and maybe hand) body.

To avoid such issue, you can do:

1. make a plugin to assign seperate feet texture to male and female(so make will use footmale.dds, female will use footfemale.dds).

2. leave female alone, assign renamed texture to male(I think Robert's male body does this).

 

But since both use plugin that edits RACE record, such will conflict with any other plugins which edit the same record. Usually the last one will win, unless everything conflicts each other and make a big mess. To solve that, merged patch(like bashed patch) is needed.

 

**By the way, does OCO2 have its own male/female body texture? If so, RM5 plugin may not be needed.

Edited by LFact
Link to comment
Share on other sites

  • 3 weeks later...

Edit...... solution originally posted here by me causes female texture to be wrong. :sad:

 

Wierdly enough changing the files back to their backed up originals so that the male khajiit texture folder contains footmale.dds (the female texture) and RTfootmale.dds (the male texture) caused the original problem of incorrectly textured male khajiits to be solved.... :confused:

Edited by zwkdiv
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...