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How do I add an effect shader to a piece of armor?


sturmritter

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Hi all,

 

Just wondering how I might be able to add a shader effect (i.e. the Flame of Algon) to a particular piece of armor. The "Flaming Fist of Doom" so to speak :)

 

I know that ScriptEffectStart block will *Not* run for Enchanted Apparel, so that tosses out that route. Instead I created a script directly for the piece of equipment, but it doesn't seem to want to run my shader effect =.....( Can anyone help explain what I might be doing wrong? The script below is what I'm using atm:

 

scn FlamingFistEffectScript

 

Ref TargetRef

 

begin OnEquip

set TargetRef to FFGloves

TargetRef.pms FistFlameEffect

end

 

begin OnUnEquip

TargetRef.sms FistFlameEffect

end

 

Do I need to disable the FFGloves? or is my reference call incorrect? I know I'm missing something, because I get no visual shader effect on the armor at all.

 

Please help! =D

 

Thanks in advance,

Sturmritter

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I believe that you may need to do something in NifSkope to affect the piece of armor itself, but I don't know much about that.

 

For that script, you'll have to call it on the player. I don't think there's a way to affect just the gloves.

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