sturmritter Posted June 23, 2010 Share Posted June 23, 2010 Hi all, Just wondering how I might be able to add a shader effect (i.e. the Flame of Algon) to a particular piece of armor. The "Flaming Fist of Doom" so to speak :) I know that ScriptEffectStart block will *Not* run for Enchanted Apparel, so that tosses out that route. Instead I created a script directly for the piece of equipment, but it doesn't seem to want to run my shader effect =.....( Can anyone help explain what I might be doing wrong? The script below is what I'm using atm: scn FlamingFistEffectScript Ref TargetRef begin OnEquip set TargetRef to FFGloves TargetRef.pms FistFlameEffectend begin OnUnEquip TargetRef.sms FistFlameEffectend Do I need to disable the FFGloves? or is my reference call incorrect? I know I'm missing something, because I get no visual shader effect on the armor at all. Please help! =D Thanks in advance,Sturmritter Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 23, 2010 Share Posted June 23, 2010 I believe that you may need to do something in NifSkope to affect the piece of armor itself, but I don't know much about that. For that script, you'll have to call it on the player. I don't think there's a way to affect just the gloves. Link to comment Share on other sites More sharing options...
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