empPill Posted June 24, 2010 Share Posted June 24, 2010 The plasma rifles melts the enemys too early and the console comands too it doesnt work.Any sugestions? Mod load order report! Warning: current load order template contains 13 duplicate entries Fallout3.esm PointLookout.esm Anchorage.esm ThePitt.esm BrokenSteel.esm Zeta.esm 20th Century Weapons.esm (Inactive)* This mod does not exist in the current template Unofficial Fallout 3 Patch.esm HairPack.esm CALIBR.esm (Inactive) StreetLights.esm EVE.esp Mart's Mutant Mod.esm* The current load order of this mod does not match the current template Unofficial Fallout 3 Patch - Operation Anchorage.esp* The current load order of this mod does not match the current template Unofficial Fallout 3 Patch - The Pitt.esp* The current load order of this mod does not match the current template Unofficial Fallout 3 Patch - Broken Steel.esp* The current load order of this mod does not match the current template Unofficial Fallout 3 Patch - Point Lookout.esp* The current load order of this mod does not match the current template Unofficial Fallout 3 Patch - Mothership Zeta.esp* The current load order of this mod does not match the current template eyes_hairpack_en.esp* The current load order of this mod does not match the current template UpgradedCaravanMerchants.esp* This mod does not exist in the current template hair_add_npc.esp* The current load order of this mod does not match the current template CASM.esp (Inactive)* The current load order of this mod does not match the current template Fellout-Full.esp* The current load order of this mod does not match the current template ZL-ACR.esp* This mod does not exist in the current template ZL-ACRForFWE.esp (Inactive)* This mod does not exist in the current template Slam Sniper Package.esp* This mod does not exist in the current template Fellout-pipboylight.esp* The current load order of this mod does not match the current template EVE Operation Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod.esp Requires Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp Requires ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp Requires BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp Requires PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp Requires Zeta.ESM Mart's Mutant Mod - No Corpse Flies.esp (Inactive) Mart's Mutant Mod - No DLC Increased Spawns.esp (Inactive) Mart's Mutant Mod - No Floaters.esp (Inactive) Mart's Mutant Mod - No Geckos.esp (Inactive) Mart's Mutant Mod - No Ghoul Raise.esp (Inactive) Mart's Mutant Mod - No Size Scaling.esp (Inactive) Mart's Mutant Mod - No Skeleton Decay.esp (Inactive) Mart's Mutant Mod - No Wanamingos.esp (Inactive) Mart's Mutant Mod - Feral Ghoul Rampage.esp (Inactive) Mart's Mutant Mod - Hunting & Looting.esp (Inactive) Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive) Mart's Mutant Mod - Increased Spawns.esp (Inactive) Mart's Mutant Mod - Natural Selection.esp (Inactive) Mart's Mutant Mod - Reduced Wasteland Spawns.esp (Inactive) Mart's Mutant Mod - Tougher Traders.esp (Inactive) Mart's Mutant Mod - Zones Respawn.esp (Inactive) StreetLights - Wasteland.esp Mannequin.esp* This mod does not exist in the current template Persona_and_Secret.esp* This mod does not exist in the current template stash3.esp* This mod does not exist in the current template The order that the current template suggests is as follows:fallout3.esmpointlookout.esmanchorage.esmthepitt.esmbrokensteel.esmzeta.esm20th century weapons.esmunofficial fallout 3 patch.esmhairpack.esmcalibr.esmstreetlights.esmmart's mutant mod.esmunofficial fallout 3 patch - operation anchorage.espunofficial fallout 3 patch - the pitt.espunofficial fallout 3 patch - broken steel.espunofficial fallout 3 patch - point lookout.espunofficial fallout 3 patch - mothership zeta.espeyes_hairpack_en.espupgradedcaravanmerchants.esphair_add_npc.espcasm.espfellout-full.espzl-acr.espzl-acrforfwe.espslam sniper package.espfellout-pipboylight.espeve.espeve operation anchorage.espmart's mutant mod.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmart's mutant mod - no corpse flies.espmart's mutant mod - no dlc increased spawns.espmart's mutant mod - no floaters.espmart's mutant mod - no geckos.espmart's mutant mod - no ghoul raise.espmart's mutant mod - no size scaling.espmart's mutant mod - no skeleton decay.espmart's mutant mod - no wanamingos.espmart's mutant mod - feral ghoul rampage.espmart's mutant mod - hunting & looting.espmart's mutant mod - increased increased spawns.espmart's mutant mod - increased spawns.espmart's mutant mod - natural selection.espmart's mutant mod - reduced wasteland spawns.espmart's mutant mod - tougher traders.espmart's mutant mod - zones respawn.espstreetlights - wasteland.espmannequin.esppersona_and_secret.espstash3.esp Link to comment Share on other sites More sharing options...
phoneyLogic Posted June 24, 2010 Share Posted June 24, 2010 My personel suggestion is to get rid of the unofficial patch and to use the official patch 1.7.Give BOSS4FO3 a try.Clean your data dir from any "doubled", unused or unnecessary mods. Link to comment Share on other sites More sharing options...
empPill Posted June 24, 2010 Author Share Posted June 24, 2010 My personel suggestion is to get rid of the unofficial patch and to use the official patch 1.7.Give BOSS4FO3 a try.Clean your data dir from any "doubled", unused or unnecessary mods.Do you mean the patch that updates fallout.exe to 1.7...? Link to comment Share on other sites More sharing options...
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