Jump to content

Problem with normal maps please help


xxfmanxx

Recommended Posts

OK i think i set something wrong and my armor in game looks like this. can someone please tell me what do i have to do to turn this glossiness off.

 

 

http://i399.photobucket.com/albums/pp78/xxfmanxx/ScreenShot95.jpg

Link to comment
Share on other sites

The normal maps alpha channel is called a "specular map".

 

The specular map IS a mask, controlling where the item is shinney and where its dull.

 

The right way to controll the amount of shine is in the nif file.

In Nifskope under the NiTriShape block in the NiMaterialProperty set the "Specular Color" to black.

This will effectively turn off ALL the shine, no matter what the specular map looks like.

 

If you want some shine set it to a grey scale, 50% grey will be half as shinney as white.

Use a shade of grey because making the reflection a different color than the light source (usually white) looks kinda weird. (unless thats the effect your after)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...