skymarin Posted September 27, 2014 Share Posted September 27, 2014 (edited) SOLVED!!.The issue is in the optimization cube connections, when i copy a cell, the connections are not saved, which is why things are invisible until entered, its the same issue with duplication of items that have attached scripts, when you open an item window to edit and add a script, then click ok, the game asks if its a overwrite or if you want to make the changes in the form of a copy, if its a copy, the script will not be saved for some reason, this issue with the creation kit!, seems to effect the connections between optimization cube setups, although most cubes don't seem to have this issue, which is why i believe the bug is from improvising with the cubes, they had to improvise on some sections of the cell map, useing a small cube attached to a bigger one, trying to fit every bit of the room together to load it as a single cube section, this might be because of room placments and how they create space conflict with other optimization cubes, as the guide says not to do(don't cross the streams). i believe this issue is fixed....now i have to run the cell wiht out optimization or redo everything and come across the same issue they had..... I copyed a cell to give a boost to my mod(time), and when i go through it to test some of the things i added and replaced, i find invisible sections that are only visible at an angle or when i walk far enopugh into a room, whats going on?, does ti have to do with markers, like optimization markers? or what?. Edited September 27, 2014 by skymarin Link to comment Share on other sites More sharing options...
skymarin Posted September 28, 2014 Author Share Posted September 28, 2014 (edited) I know this is bumping, but i believe that this info may help people.... I tryed fixing the lost cude connections(room marker portals) and found that they had smaller cudes partly within other cudes, that creates issues, so i moved them to be side by side with each other and added portals, plus i had to replace some wall styles with flat ones so as not to need an extra cude that would cause a space conflict, now the issue is fixed.I still don't know how they made them work before, but its fixed now. Edited September 28, 2014 by skymarin Link to comment Share on other sites More sharing options...
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