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skymarin

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Everything posted by skymarin

  1. Im looking for the current version of the umbra archive, cant seem to extract it myself, would be great, thanks.
  2. they removed console so maybe this is our best bet
  3. I tried to run the diagnoser but it failed leaving me with an error message saying... "The application failed to initialize properly (0xc0000135). click OK to terminate the application" i searched the error up and seems that i needed to get my .net framework updated to the latest version, so i did that but it still gives me the error.... anyone wanna help me with this?
  4. maan, they better use the newest and best stuff for their next game, and i hope it supports skyrim stuff too, it would be cool to have simple conversions or w/e, i wanna take my stuff with me ya know.
  5. I know this sounds crazy, and it kinda is, but with a powerful enough desktop, it might be possible, if not then the world would have an extreme benchmarker. My current rig can only handle 20 UGridToLoad in the creation kit(tamriel, throat of world, looking down at the world), 25 and it crashes, idk how many cores the CK utilizes but my pc can't handle that, it can how ever, handle 50 UGridToLoad of an empty tamriel, any more and it crashes, im not expert when it comes to hardware or what would be recommended for 4K gaming or other stuff like that but i am at least very interested in the thought of having skyrim 100% loaded and running around with max setting and ENB, all textures at 4k, that would be....(No Words), and when i mean 100% loaded, i mean the grass, trees, no objects turning into bad quality LOD or what ever, NPCs all loaded and walking around, effects and fighting, NPCs in and out of buildings, everything loaded. I wanna call it "Skyrim: Fully Loaded" Here is some questions that we could Discuss: 1: what is the best that we have done with the computers that we currently have? 2: what would be the best option for ingame, workstation or gaming rigs? 3: Do you think its possible? (Skyrim 100% loaded(from end to end), Maxed Settings, ENB and all textures Modded to 4K) Found a video showing skyrim in 4K at maxed settings, im not sure if its all textures but it also shows it along side RealVisionENB, and it looks pretty good.
  6. oh i wont be doing all that until i get a powerful enough computer, plus im in the planning phase, storyline, main cities, towns, area terrain, factions, all that, im not putting anything together without knowing what i need to do lol, i wont be starting this for another 3 years maybe, i need powerful pc and time, if i can create it using the creation kit, then the only thing im concerned about is voice actors and some custom objects, im sure i can't just use vanilla stuff only, i would like to combined things from mods all over the nexus community, resources, weapons, armors, monsters/creatures/animals, i like doing all this stuff but i don't have the time at this point in my life, im just working to get money, i already have a lot planned out for the world it self, about 60-70% done, plus if it is required for some peoples pc's to be able to handle the large world, i could make a version that only loads single countries at a time, places invisible walls like the ones around skyrim, so they can only see the LOD of the other countries, a lot like the world spaces of the main cities of skyrim, but ya i just needed to know if the creation kit could do it, thanks for the info and the advise, but i might as well do something i love when im at least nearing the beginning of my retirement, i do hope to see the new elder scrolls 6 come out with skyrim to TES6 compatibility, i would not might having a lot more to work with :smile:
  7. I need to know if i am able to create a really huge world with the creation kit, i have a picture below that displays the size difference between skyrim and my custom world, I also need to know how high the world can be, my custom world will be 3.5 times even not 4 times larger in height them skyrim is from sea level to "throat of the world". i can tell you that it will be larger them tamriel, but not by much. The red lines separate the provinces and the gray lines out line the countries. 1 line crossing the gray lines = outer entrances to the countries, 2 lines crossing = the only way to and from country to country. the arctic area(D1) is the highest place with large mountains, the Tundra Area(A1-5) is the lowest and near sea level. This is all my design. http://i1364.photobucket.com/albums/r740/godmarin/New%20World%20Map_zpsrspmfpug.jpg
  8. lol they are not straight because i put them there when i did the screenshot, once you click ok and reopen the skill tree, they show as straight.
  9. i can't seen to get a free account with dropbox so im trying another site
  10. ok ill go and do that then, thanks again for the help.
  11. I would like that a lot, would i upload it to nexus or where?
  12. [uPDATE} Ok so i removed "2HResearch" from the tree and setup the beginning skill correctly and now it freezes when i get close to those perks, that did not happen when "2HResearch" was the first and they were the second perks, so if its not the perks and its the beginning of the skill tree, then what could cause the beginning of a skill tree to freeze the game?, placement of the first perk is just like the other skill trees, right in the middle of the first section.....soo something else with the skill tree is wrong, but i don't think i changed anything else, or if there is anything else that could be changed...
  13. Ok, so i have an update, seem like the issue has something to do with the first skill of the two handed skill tree, i some how got the one handed skill tree to not freeze when i expand it, i when to the last perk of that skill tree and then from there when to the two handed skill tree and it did not freeze, until i tried to move to the first perk of that skill tree, the camera did not even make it all the way to that perk, the game froze just over half way to that perk, so ill be checking that perk and making sure its all correct. [uPDATE - still freezing] I found that "2HResearch01" Next Perk was set to "1HResearch02", switched that to "2HResearch02" and it is still freezing, even with a new save. it seems to freeze when i get too close the the first perk, so far everything is setup correctly, same as the one handed version of the perk. [Edit} I have looked through all the ranks of this perk and it has nothing wrong with it, same as the 1 handed version, but it still freezes when i move to close to the perk.... [Edit2} The research perk adds damage to certain actors(troll, giant, dragon...), like the Dragon Bane katana does, it has 10 ranks, each one adds 20% more damage to a different actor, 1=Creatures, 10=Dragons, does having 2 of these matter, i would not think it would, because it only effects the selected items in the weapons tab, and the perks have different names and all ranks are properly setup......so idk whats going on, i hope someone knows what it is, 1 handed works with its own version of the perk, but two handed does not.....
  14. Now the game freezes when i move to the skill tree, without expanding the tree.....this is weird. Two Handed Skill Tree http://i1364.photobucket.com/albums/r740/godmarin/1_zpswkgg81id.jpg One Handed Skill Tree http://i1364.photobucket.com/albums/r740/godmarin/2_zpsjh84tqpx.jpg
  15. Hello, i have been working on new versions of the skill trees, adding and replacing perks, for the "One Handed" skill tree everything worked out just fine with no issues ingame, but now that i have changed the "Two Handed" skill tree, the game freezes when i zoom in to explore their perks, both one handed and two handed skill trees freeze the game, idk why, when i finished the one handed skill tree, i checked it out ingame and it did not freeze, it even has more perks then the two handed skill tree. im thinking that it might be the way i have the attack speed perks setup... a single magic effect and a active perk, the rest are copys and edits, is it because i have too many Ability spells using the same magic effect??. [Edit!!} i tested my theory by adding an extra attack speed magic effect and active perk but it still freezes...idk what is going one here.
  16. yes i did everything i needed to do and it still did not work, so i scrapped it.
  17. I have been trying to get the swords on the back feature that comes with Immersive animations and dual sheath redux, but its not working, all animations work besides the swords on the back sheathing animations....idk why, i followed the instructions but it still not work, i tryed installing the mods in different order but the only results i get are... 1: right arm reaches over the right shoulder when the sword is on the hip, left side, when sheathing, it outs the sword on the back but then snaps back to the hip. 2: same thing but the shield disappears when the weapon is sheathed... Any one know whats going on and how to properly install these mods so i can get the animations from "immersive animations" and "sheath redux" to work. i seen the video on how to install both of them but its an old video and doe snot show the current files that are offered, there would be missing steps and so it won't work. [Edit} i followed this video and now both the swords show when sheathed but they are at the hip, i made sure to choose the swords on the back not on the hip, the swords are pulled and sheathed at the back but still end up back at the hip......
  18. ......damn it bethesda...thanks for relying Elianora.
  19. I have an issue with the lights in the CK, im trying to add lighting to a ship interior, but scaling it down or moving it away does not seem to work unless the light is not event close to the candles, kind of unrealistic, i searched but can't find a solution, does anyone know of a flat marker i can put in the walls so the light doe snot shine through??
  20. oooohhhhh.....thank the 9..haha, thanks Elianora. wait a minute, how did i miss CCOR, it affects smithing....weird. Ya it was CCOR, Daedric shows up around 9PM.
  21. Daedric Smithing Option is missing from the forge......, i have Lv100 smithing and all the smithing perks, and yes daedric as well, and i do not have any mods that alter skills, i always could see daedric when i go to the forge but now its just gone, i even double checked to see if any of my mods changed smithing or any skills, and i am 100% correct when i say i have no mods that change skills, i also tested a brand new save, had to go through that long begining before i could test it, when i got to riverwood, i entered a bat file into the console to get 100 smithing with all the perks(it always works), i have everything but daedric, that still is missing, how is this possible.
  22. I followed a video on how to make your own custom container, the link to the video is below..... This guide is for creating a potion shelf that can be activated ingame as a container, im sure people have seen these in mods(pile of ingots as a container). I followed every step in the video and still my potions end up everywhere when i load the cell that the containers are in, here are some details around my issue... 3 noble shelfs, side by side. potions filling each shelf, collision markers around each self, each potion has 2 scripts to prevent then from moving in anyway, when ingame, (note!, when i load the cell ingame, the potions are everywhere, but they will not wove ingame, so the scripts work but they potions still end up everywhere just before the cell loads, i don't understand why) the markers are not over lapping each other, sections of the potions inside other potions and parts of the shelfs are not the issue, as there are potions that do not come in contact with eachother or the shelf. rememebr when your watching the video that i did everything that the guy said for me to do and not what he said not to do. - Creation Kit Tutorial (Custom Container)
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