TheOriginalEvilD Posted June 25, 2010 Share Posted June 25, 2010 I've just started a new game and i'm curious about something i never thought of before.....when you're leveling a skill like blade, does the amount of damage it deals out have an effect on how quickly you level? What i mean by that is, if you end up swinging a sword more times to kill a target because it does less damage, will that earn you more experience, OR is experience based off of the kill itself and it doesn't matter if i use a high damage mod weapon or a rusty iron dagger? Link to comment Share on other sites More sharing options...
RebelOConner Posted June 25, 2010 Share Posted June 25, 2010 it's a good question.in the CS, we can see the skill level grows when we hit target, so it's possible the level rating depend of the damage. something to try in game. Link to comment Share on other sites More sharing options...
Fonger Posted June 25, 2010 Share Posted June 25, 2010 using magic as model --- number of casts effects leveling, not power used nor damage dolled out using archery as model -- number of hits effects leveling, not damage so one would expect the same to hold true for swords/maces/fists Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted June 25, 2010 Author Share Posted June 25, 2010 So i wonder if it's just the number of times you use an item that gains you the experience and not how much damage it's causing? The end result would be that you use a low damage weapon more times to kill a target which in the long run would gain you more experience since a weapon that can kill in one or two hits would get you less uses per target. So basically if you wanna level up faster you need to use lesser damage weapons. Link to comment Share on other sites More sharing options...
Megatarius Posted June 26, 2010 Share Posted June 26, 2010 Every hit you score, regardless of damage, raises it one point. You are correct about using low damage weapons to level faster per kill. Imagine if you really were to kill somebody with a sword. Let's say it's a tempered steel, traditional Japanese katana that is strong enough to cut a man in half with one swing (if you're strong enough to swing it that hard anyway). You kill him quickly with it, and think, "Damn, that was disturbingly easy." Then let's say you try to kill a man with a rusty dagger. If you actually succeed in doing so, you will come away from the experience with at least a little more knowledge of the subtleties of using a blade. At least a rusty one. Thus your skill level went up. Sometimes the vanilla game does make sense. In it's own Asperger's Syndrome kind of way.... Link to comment Share on other sites More sharing options...
Recommended Posts