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[LE] ¿Cant make new killmoves?


Khrunch

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Wrong. First, this is not skeleton dependent. Just like any vanilla or custom animation, killmoves can work for any skeleton, if made correctly.

 

The reason is, to say it bluntly, there are no animators around which dare to make those rather difficult things. Since about 8 months FNIS is able to add custom paired animations and killmoves to the game. Now there are animators working on paired animations in the adult context. But I haven't seen or heard of anyone trying to make new killmoves.

 

(Good) killmoves are rather hard to make. Professional studios like Bethesda use Motion Capture to make those. Hobby animators usually don't have this data available. And while it is already very hard to make good new combat moves without MC, the difficulty of making killmoves is many times higher than that. Keep in mind that killmoves are usually much longer than combat animations. And, most of all, they contain 2 animations for 2 skeletons, which have to be carefully synchronized.

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I haven't looked into it in-depth, but not so long ago I ran across an online article that stated the Xbox Kinect device could work as a motion capture device for certain PC programs. While I'm sure the resolution is nowhere near that of a pro studio like House Of Moves, it should be a decent start for a hobbyist/beginner.

 

On the subject of paired moves such as killmoves, keyframing each step by hand is one of those tasks that can turn one into a homicidal maniac, so if you go that route, stock up on anti-psychotics first.

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