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A New Blender3d Picture.


Gabbemaster

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Two things:

 

1) The lighting needs some work. Enable global illumination, radiosity and shadows.

 

2) This is really key: the most important thing in making a convincing reflective material is having a good environment to reflect. If nothing else, set a spherical environment map with some good high-contrast areas. Right now it looks really flat, since it's just reflecting that plain red wall.

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