ub3rman123 Posted June 27, 2010 Share Posted June 27, 2010 I've gotten an idea for an interesting new dungeon mod to add to my schedule of stuff to make. Now, the first serious mod I released, Blackscar Citadel, had some good designs, but the quest I made screwed it up as a mod. I want to reuse some of the rooms from the mod and avoid the bug filled quest bits. Is it possible to copy rooms from one mod to another? The only current method I can think of is to just use TES4Edit and remove all the references other than cells and objects, thus cleaning the mod of all unwanted bits. Link to comment Share on other sites More sharing options...
David Brasher Posted June 27, 2010 Share Posted June 27, 2010 Copying stuff from one mod to another or merging mods is a good and useful thing to do. What you are planning is quite doable. The CS is often uncooperative. It often crashes when you try to rename and copy things from a passive file to the active file, but don't let that stop you. Just work until you get to where one of your programs is crashing 100% of the time, and then do a different approach to get the same result. TES4Gecko is nice for merging mods. But sometimes it goes on a crashing binge too. In my experience it seems that if you find a situation where these two programs crash twice in a row when performing the exact same function, that is an indication that it is never going to work. There is no sense trying the third fourth and fifth times. It will save you time to use a different approach or a different utility program. It is often quite efficient to modclean out great portions of a mod and then build a new mod on top of it or merge this stripped mod into another one. I have been known to modclean out 95% of a mod because all the software kept crashing and it was imperative that I find a way beyond that point. The CS hates scripts and references and items that are linked to items. Those things are hard to copy and merge sometimes, and you may need to modclean them out. (But modcleaning them out can be hard and the CS hates it when you modclean them out.) But with perseverance you can cut your way through this jungle. It is quicker than rebuilding your dungeon or rooms from the ground up. Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 27, 2010 Author Share Posted June 27, 2010 Would it be possible to just take the .esp for Blackscar Citadel and wipe it of all the things I don't want and then build the new mod from there? Link to comment Share on other sites More sharing options...
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