Jump to content

Weak Enchantments


JohnLR

Recommended Posts

I thought a bit about immersion in enchantments, and saw that it would be better to change the base of all the enchantments in the game for 15%, or less, for use with mods that add more rings and other equipment such as earrings, capes and masks.
For the game does not become overpowered, for example, to have 100% reduction in mana cost in a school of magic, you enchant armor, helmet, ring and amulet.
Imagine if the new items of immersive armors and cloaks of skyrim, we will have three or four slots, cloaks, mantles, earrings, masks, eyepatchs.
In addition to immersive mods that give the possibility to use 10 rings.
Laying the base for about 15% of the value, or one that let this amount of equipment unable to achieve 100% cost reduction, let the game more realistic and less overpower.
:laugh:

##Doing some calculations, I think 30% of the original value of the base, would be the right measure.
Edited by JohnLR
Link to comment
Share on other sites

Alternatively you could use my no-stacking enchantments mod:

 

http://www.nexusmods.com/skyrim/mods/52255

hahaha, yes, was your mod that made me think about it. :tongue:

 

# I saw it while researching about mods that could do what I wanted.

 

edit:

I liked the limitation of your mod, but then the opposite would be required, increasing the basis of at least 250%.

Edited by JohnLR
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...