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Post FO3 Events Mod


Mechwarrior94

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Hello everyone!

 

Finally got everything working as it should, so no problem there! Finally can start working on making my own mod. I am starting from a CLEAN FO3 data folder, so no contamination of other mods in the process!. Also after some self training I been starting with the G.E.C.K. with my very own mod. Due to my Asperger Syndrome I like to make it myself harder to get even a better result, so I am pushing myself big time with a huge mod that changes a lot! Admins, this topic will be linked directly to the mod itself. So hope it will be possible to keep it open for that :thumbsup: )

 

 

The goal:

 

- Populating the world -

The first thing to do is populate the world a bit more, but not too much.

The idea is to add more NPC's to key areas but also to the wasteland itself when possible!

 

- Adding NEW merchants

The populate project includes NEW merchants on key areas, for example Megaton and Rivit City

 

- Adding more BoS and other factions

This is something I really wanted to do after seeing the huge empty spaces unused so far.

For example, adding BoS troops in key areas and giving Reily's Rangers more troops to guard their

own HQ as example. But also more baddies need to be added.

 

- Adding modifications of the world itself

I like to try modifiying excisting places like Rivit City, Megaton, and many other spots to see what

kind of enhancements can be made for each area. Rivit City could use for example more areas

to explore or external modifications to make it look even better. Megaton for example could use

a patrol ring for the walls ( like castles would have, guards on the walls). But loads of other places

could use changes in some form to make sure it all looks even better.

 

 

Requirements (so far):

 

- Fall Out 3

- This mod (duhh)

 

So far nothing from the other official parts added (perhaps this will be done later in the project)

 

Changes so far:

 

- Rivet City is for the biggest part cleaned from litter and other junk, also added a few new things. Mostly just cleaned for the next version (all tested and working)

Marketplace: 3 new merchants (soon to come)

Marketplace: I found 2 rooms that were blocked by junk and removed the locks from the doors, I plan to have these rooms for later purposes.

Middle Deck: The Capitol Preservation is cleaned out of most junk (removed the rubble and placed a pillar upright)

Middle Deck: Angela Diego's room has no longer the gassy clouds hanging around. (will be re-decorated later)

Middle Deck: Paulies Stash moved to the hallway, room it was in is cleared out for future changes

Middle Deck: All barricade blocks are removed, also other objects that were in the way. Clear hallways!

Aft Deck: All areas: cleaned up some litter

Staircase: Cleaned of litter and misc items for redecoration.

Tower: Moved and and removed some misc items

Tower: Armory is cleaned and redone, turret is placed more to the middle of the armory

Upper Deck (Middle): Moved and deleted some things

Upper Deck (Middle): Several rooms have received either slight changes or complete make overs

Upper Deck (Middle): Sister's room is now Zimmer's room and other way around. (bug somehow, will try to fix this)

Upper Deck (Middle): Player Rental room redecorated (moved things to make it more logical)

 

- Megaton is pretty much the same for now, just started on this part! (untested so far)

Player home: Completely redecorating the interior

Player home: The bedroom is now storage area, having 14 Enclave containers (will be resized when everything works properly)

Player home: the small room upstairs is now bedroom, holding 4 bunk beds. (nice to have extra space for followers)

 

 

Anyways, As you can see, I am working hard to get things done fast and get the first release up asap. Although I do not know when it will be released, I sure will try to get it done at least within a month. First release will hold mostly clean ups for some areas and player home make overs (both player homes!). I will try to get that working first after that as I been planning, but other things will follow after it! This mod will not be a small one in the end, it will have loads of changes! When ever it gets released, make sure you do not have any other mods installed and working. Due to the size of this project a lot of mods will get messed up in some way.

 

HELP REQUEST:

 

1. I noticed that adding a new crate, container or what ever can carry loot, will be linked to others some how. Big problem of course when I try to have crates that work independently! Also changing the name of 1 crate will change as well the name for the other added crates. Does anyone have a answer for me how I can fix this problem?

 

2. I been trying to find the crates, like the ammo crates and Enclave crates, without anything in it or without being linked to anything at all. Every time I drag a new one in the view window, I seem to have either the problem above or the crate is already filled with stuff. Would be nice to start out without any mess in them.

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